DEVS and Survivor Mains: If You're Wondering Why Survivor Queues Times Are So Long at High Ranks

Kinda long but please read. I will illustrate what playing killer is and survivor is like at higher ranks so we can have a better mutual understanding of the issue at hand.

When playing killer role, you are the driver in the vehicle, except, the vehicle is a self-driving Tesla which hasn't even made it to the beta stage, so if just one mistake occurs you might be [BAD WORD HERE], which gives you the illusion that you might be in control because you're the Killer, or in this case the "driver" only to find out that it is just a title and nothing more. The whole time you're in stress not knowing what's gonna happen only that you have to do your best to try and press on the brakes of the car that the engineers forgot to tell you were there only for display purposes.

The only way to have some control over this vehicle is using a special type of "Killer" or in this case steering wheel that will let you maneuver some, however, you still cannot touch the pedal of the car, only make the car itself try to take a longer route to the endgame destination.

Then there is survivor role, you're the pedal of the vehicle, you determine the speed of the car and how fast you want it to make it to your destination, or in this case, the endgame.

Sure everybody makes it to the endgame eventually, except some pay a higher price in stress and focus than others. It is at this point that as Killer that I feel that I'm doing BHVR a favor when I decide to play killer, and yes decide because at the end of the day I don't HAVE TO play killer at all if I don't want to. As killer, you don't get anything out of it anymore, and the amount of energy and focus required to play is ridiculously stressful and unrewarding. Whereas survivor, I can walk to my fridge mid-game and two gens will still have popped regardless.

If you notice there's a patter in these screenshots, it's not necessarily the items brought it, but the Killers available to "drive" this vehicle. NONE of these games were fun by the way, try to at least understand that part.

The last screenshot is from a guy who I've played with and against who is actually a really good player, but I guess those days are over, I'd say "pretty good job so far," but really, it hasn't been at all...

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Comments

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    You didn't explain the reason for your theory, if you actually read my post, you'd see that I did. Nice try calling it clickbait though.

  • Endstille
    Endstille Member Posts: 2,246
  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    So according to your theory, since there are more high rank players now, shouldn't their be more high rank killers as well? That's where there's a hole in your theory. Not all killers depipped after the rank reset, it's just there's no one WANTING to play high rank killer. It was never as easy of an answer as you made it seem.

    Assuming you are a high rank player, can you tell me without a doubt that you've gone up against mostly red rank killers? Because if that's the case then you are an exception to every screenshot, streamer, and other forum member on here who has experienced otherwise.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    It really takes being a killer main at high ranks or at least 50/50 to be able to understand how bad the problem really is. Glad you feel the same way though.

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    So you're just clickbaiting by saying "oh that's because people stop playing killer" when it's NOT related AT ALL to the population's size on the game, it's related to the division of the population (mainly swf making it unbalanced and making survivor queues longer)

  • NullEXE
    NullEXE Member Posts: 1,632

    I read that, and all I got from it is that I should start using a steering wheel to play Hillbilly.


  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Assuming you play killer at all, why do you think your survivor queue times are so high? Or better yet,why do you think you constantly get mathced up against green or yellow rank killers??

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Only two of those screenshots were SWF, a 4-Man and a 2-Man. Thinking they were a full squad just shows how insane high ranks are for killer, only further proving my point that-that's what high rank killers have to go against and why you keep getting matched up with green and yellow rank killers.

  • Kagari_Leha
    Kagari_Leha Member Posts: 555

    did you read what i said or just took random words to make "swf is the problem and make killer quits so im right" in your head ?

    I said, if there are long queues at higher ranks, it's because swf take survivors from the lower ranks and put them in high ranks matches, making that there are not enough killers, not because killers quit playing. Plus new rank reset makes it way easier to stay in high ranks so even more survivors

    one last time :

    it is not related to the population's size on the game and your pointless theory of "playing killer is too hard so people dont play killer"

  • Endstille
    Endstille Member Posts: 2,246

    Playin mostly swf but we are a group that plays longtime together and well when any is not around I do play killer. I just dislike randoms with the rank inflation regarding skill. However this happens more than I want it to due to the fact that they prefer to play other games and the time we actually spend in DBD is less and less. One can check for example bug section and see how many gamebreaking stuff there is for powers for example you know not only the common bs that we all put up with. April can not come soon enough.

  • NullEXE
    NullEXE Member Posts: 1,632

    ... You must not come around the forums very often if you think i'm survivor sided at all LUL

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    Sorry if I have trouble understanding your wording, but your theory currently is that there are low rank survivors being brought to high ranks by their friends, so there are not enough killers to compensate correct? So in case you didn't look at my screenshots, none of those people were low ranks, so it definitely was not the case for me, in fact, I haven't had a green rank survivor in my lobby since rank reset.

    Secondly, if you believe for a second in your own words that killers haven't stopped playing, even with the last screenshot of a killer literally telling me they are done playing killer, along with many killers who just don't care to play at high ranks anymore then there is nothing more I can say to you other than please open your eyes.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,434
    edited March 2020

    For me, The Match is the vehicle. The killer and survivors are the driver....Why? Because you can choose which route you want to take. You can choose to tunnel/not tunnel, you can choose to pressure a gen or not, etc. Just as much as survivors can become immerse and decide not to work on a gen, maybe then want to be chased because they are comfortable looping, etc.

    Winning the match is ALL about out-pacing each other (killer/survivor), Tipping the scales in order to perform your objective.

    Just because they won doesn't mean you are bad, there could have been several rng factors that played a role or maybe it could have been that they were just a bit better in parts of the match. The same could be applied to the other side.

    You can point out how the match is unfun for the loadouts and items, but the survivors have to face the same "unfun" scenario ...not to mention they don't know who they are playing up against which is a big deal when you consider that many perks are situational and may work on one killer and not a playstyle.

  • Speshul_Kitten
    Speshul_Kitten Member Posts: 1,861

    I never said you're survivor sided at all, just that you think survivor queue times are a joke.

    No I don't come around the forums often btw, I have waaaaayyyyyy more important things that I prioritize before coming here.

  • nickofford
    nickofford Member Posts: 105

    With rank averaging disabled , everyone is qued at the highest rank in the party which means most swf are playing red ranks despite not being red ranks

  • thefallenloser
    thefallenloser Member Posts: 1,298

    You didn't actually read my post, did you?

    Lemme highlight the crucial piece of info for you.

    "Since there are more survivor players and more of them can stay in high ranks, there are too many."

    Because of this, survivor queue times are drastically increased, and then they are matched with lower ranked killers.

    It doesn't even take a ton of research to know this, it's just deductive reasoning.

  • Dwinchester
    Dwinchester Member Posts: 961

    He explained the title fine, he just used metaphors. You're not in control as the killer. The survivors set the pace and all you can do is react to it. Picking a strong killer gives you a shot, but its still miserable. Survivor's should be the ones that stress.

  • AlbinoViera
    AlbinoViera Member Posts: 169

    Amazed you can play Nurse well on Xbox. All I get are 10fps blinks.

    But anyway, this is honestly why I stop playing Killer after I reach rank 4. At that stage, this is all I face and it's not fun, it's stressful. I get a 4k, sure, but which side was the one laughing the entire time? Certainly wasn't I.

    What's worse is we've got looking for group posts on Xbox and I assume PS4, so everybody just gets with some random people and tryhard as an swf with comms.

    Then, to top it all off, if you play certain killers, all you get is hate or DC's that ruin your score. I main Spirit and Legion, I think that says enough really.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    That's the very foundation of the game. Survivors advance the game, while killers sacrifice. That has nothing to do with why survivor queue times are long.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    Before Ruin changes: Too many survivors, just enough killers


    After Ruin Changes: Way too many survivors, not enough killers


    I could reach red ranks, but I'm having fun being in the green ranks, plus being a red rank killer really feels like I'm being forced to play Nurse or Spirit. I refuse to play survivor until survivor becomes challenging again

  • darktrix
    darktrix Member Posts: 1,790

    Killer emblems have a serious flaw in that their Gatekeeper is often destroyed fast due to rushing gens, which also shortens the time they have to hook and sacrifice therefore far less opportunity for Devout. Clean killers who try to play fair are even more punished by this because the first thing a survivor does when off the hook is often head to the nearest gen to knock it out. Unless they completely dominate the match, at best they are looking at a safety pip and often a de-pip that keeps them out of red ranks.

  • Dwinchester
    Dwinchester Member Posts: 961

    Except with the mountain of killer nerfs, the ratio of advancement to sacrifice has heavily slanted in survivor favor. If you get 4 survivors running commodious boxes and a map offering, killer doesn't stand a chance. That's why no one wants to play killer and why the queue is so long.

  • thefallenloser
    thefallenloser Member Posts: 1,298

    Killers have received mostly buffs over time?

    Also it was a bit disingenuous for me to say that it has nothing to do with queue time. It is a smaller part of the reason why queue time is so long. The primary reason is because of what I said above.

  • BeardedMenace
    BeardedMenace Member Posts: 215

    Hmm. Honestly I been getting a lot more red rank killers on PS4. Especially since I hit red rank for my first time ever. But yeah every other match. It goes either red rank killer or yellow/green killer. What's hilarious??? The yello/green killers play better... Every night around 3 am EST on PS4 I get the same red rank face camping Freddy or a red rank camping Pig. I guess we all get different play throughs.... Because I supposedly am doing the impossible by getting a red rank killer every other match 😂

  • SirCracken
    SirCracken Member Posts: 1,414
    edited March 2020

    In nutshell, killers have very little, to no control over their games. Unless you play one of the only 5 killer's viable at high level play, you're at the mercy of the survivors.

    As a result, less and less people have been playing killer, extending the match making time of survivors at high ranks.

  • Dwinchester
    Dwinchester Member Posts: 961

    I think you underestimate how devastating that ruin nerf was. Its the equivalent of adding 25 seconds of gen time. The entire game was balanced around ruin gen times. When you take that away, but don't significantly nerf survivors, you get this cluster #########.

    Add in those patch notes that basically told killers to go screw themselves, you lose killers.

  • siren_sorceress
    siren_sorceress Member Posts: 321

    Queues are instant for me as surv. I love when survs or killers try to say the queues are long bc one side is leaving. Like lol how could you possibly know that when matchmaking has been totally busted? Queue times tend to be totally different depending on time and region. I notice it also tends to be slow right before the next patch bc players are waiting for some new content. But I'm just speculating.

    Sorry but I think it's just you and the 10 other loud killers on the forums that are constantly threatening to leave the game. If you think surv gameplay, especially solo, cant be just as unfun and imbalanced as killer well I think we know what you are. *Cough bias cough.*

  • siren_sorceress
    siren_sorceress Member Posts: 321

    No it actually evened out more. Killers were overpreforming. All the way down to wraith tier. I'll be curious to see the next stats that no killer main will believe unless it says they are 1king on average which I know is absolutely not true.

  • Dwinchester
    Dwinchester Member Posts: 961

    70% is not over performing, its not even a 3 man. 65-70% is where the game feels fair for killer, because it's a 2-3k average.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    At a time when killers queues were long and survivors really fast most people used to say to me that its not because of balance but because of survivors is too boring to play. The conclusion is : people are just being biased .

  • CrispyChestnuts
    CrispyChestnuts Member Posts: 175

    Dude, it is a disorganized meander through your stream of consciousness, you did not do a good job explaining your major points and did not do a good job explaining your screenshots.

  • Mak0
    Mak0 Member Posts: 251

    I can get your frustration but you didnt have to send that message. Just because gens to to quick dosent mean it's the survivors fault. Their only doing what their only objective on the game is. Doing gens. Are you expecting them to just not do gens and spam rushed actions so you can start chases with them?

  • supersonic853
    supersonic853 Member Posts: 5,879

    Remember when this game was supposed to be casual? Most killers played casual with ruin because of the room it gave. Now survivors complain when i obliterate them and dont give them chances. "You get what you ######### deserve murray"

  • Aura_babyy
    Aura_babyy Member Posts: 583

    God I hate these types of threads where people just tie in the ruin nerf as the source of the game's problems.

    "Oh yeah because Ruin got nerfed I can't play casually I have to try harder." - Legit the reason why it was nerfed, little effort from Killer side made it fun to play, now that the boosted killers who relied on it like a crutch were the first to complain about it. 80%... such an insane stat, I'm glad the perk is "nerfed".

    "The only reason this perk is used so much is because the devs won't do anything about gen speeds" - No. If we take a look at gen speed changes you will find that there are more healthy gen speed changes than there are unhealthy ones. The main reason why it's hard to touch on this, is because it isn't the main problem people say it is due to YouTube and streamer bandwagons. The perk was used so much because it gave Killers such an easy time and it stopped 3+ survivors on a gen. However, this wasn't even relevant in red ranks, where the totem would either be found in 10 seconds or survivors just power through it.

    To the topic at hand from the OP. These screenshots are horribly explained, but one guy who DMs you he's done playing killer when most likely he's coming back in April isn't proof to anything.

    We can take breaks from either side but let's face it; In the end you end up coming back and play it because this game is very unique for each side, and we are capable of making our own fun.


    The reason Queue times are long for any side IS NOT because of less killers, more survivors. It has very minimal effects on matchmaking.

    As a superior connoisseur of the EST alpha time zone, my queue times are near instant compared to beta EU potatornet. The only times my queues have been high would be when I am playing with 2 or more friends ( 3+ SWF) or when there's an issue with either the Game Servers, or my ISP.

    The issue will always be Wait Time vs Match Quality. Figure out which of these is most important to you, then ask yourself the right questions

  • thefallenloser
    thefallenloser Member Posts: 1,298

    There were killers who performed perfectly fine without Ruin, so that statement is a bit false. Were a good portion of killers reliant on Ruin? Yes. But that's more of poor killer design.

    And even then we're making good progress so far with the significant toolbox changes. I'm confident that gen times are going to be more consistent and fair starting after this PTB, though I do think more work can be done.