Totem punishment
Update to a post I've made before on me
Totems I meant to be a very high power perk for Killers when you see a totem it's supposed to be a dangerous thing.
However I don't think making totem harder to find the exact way to go to fix the problem.
In fact I have brought the subject up before but haunted grounds is probably one of the best band Aid fixes to the problem.
hex totems should have a lingering punishment to those who cleanse it basically making you think several times before you actually cleanse it or if it's worth breaking the totem.
Implementing a new status condition known as tainted. Tainted will be inflicted on anybody who destroys a hex Totem giving them a negative temporary or permanent effect depending on which hex Totem they cleanse
Hex Ruin: For the remainder of the match the survivor who cleanse the totem. Will receive cursed skill checks on all actions that we regress their action by 5% if they get a good or give it 0 progression on a great.
Hex Devour hope: The survivor who cleanses this hex Totem will become exposed and can be moried for 90 seconds after breaking the totem.
Hex Huntress lullaby: The survivor who cleanses this Totem will receive no skill check warning and 9% extra regression on failed skill checks for the remainder of the match.
Hex The Third Seal: The survivor who cleanses the totem is inflicted with the oblivious for the rest of the match.
Hex no one escapes death: The person who will permanently have their Aura revealed to the killer for the rest of the match.
Hex: Retribution: The survivor who cleanses this Totem will become exposed for 60 seconds.
Hex haunted grounds: The survivor who cleanses this will be unable to interact with any object for 30 seconds ( including pallets or vaults)
Comments
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I like the idea, but most of your suggestions are op. Giving a free mori for cleanse devour hope is too much. Giving the survivor that cleanse it a exposed timer like haunted grounds is more fair.
The penalization for cleanse huntress lullaby should be timed, making it last the entire match with no skillcheck warnings don't feel right specially for new players.
The curse from cleanse the third seal is op too. It could give blindness and or oblivious but for a time.
About haunted grounds.. i think to be exposed is already enough curse lol.
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So cleanse ruin and you might as well not do gens at all.
Got a nice idea there but it's a bit harsh in my mind.
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I think most of the effects listed are ok and fair. It just affects a single survivor, so also permanent effects don't impact the game very heavily. Mori for 90 seconds indeed might be a bit strong. But I would say make the cleansing the obsession and exposed for some time, so you know when you are chasing the downable person might be ok. Just compare it to what happens when the totem is not cleansed. Would be a fair trade in my opinion.
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A post like this exists when Deathslinger has a hex that has some NASTY combinations with other hex perks to punish survivors.
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The issue is the that has a similar statement to what thrill of the hunt and hunting grounds have.
They are band Aid perk fixes to the totem problem. If you don't have those perks or can't make room for them on your build you're still essentially running into the exact same problem.
The idea that I was trying to bring up was a baseline punishment to make actually destroying a totem and take away one of The Killers perks be at risk that you have to be cautious about taking regardless of if the killer has x combinations or not.
Hex combinations like haunted grounds, thrill of the hunt and the new retribution will make this baseline a lot stronger but at least at that stage the killer would have a choice whether they want to increase the dangers of destroying the totem or not
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I'd say it could be too much if totem punishments like instadowns were basekit, which is why I love Hex: Retribution's concept. If there was one thing I would make basekit, it would be to simply increase the time required to cleanse (which can result in a fair Thrill of the Hunt nerf)
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Simple. Every hex totem should cause injured effect after explotion. So it's not a free cleansing. Or deep wound if you already are injured.
And secret offering (purple at least) to add some "penalty" to these HEX, like injured AND mangled, or injured AND exhaustion.
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