Please note: Although we may stop by occasionally, this is not a developer Q&A.

Do Keys Retain With The Coming Update?

Rezblaze
Rezblaze Member Posts: 843

Simple question. With item retention, do keys stay if you use it on the hatch now that using all charges does more remove the item from your inventory? Or does the hatch still eat it up?

Tagged:

Answers

  • Slival
    Slival Member Posts: 94

    The hatch will still use it up. If you have the addon which keeps the key from being used up, that will still work

  • Rezblaze
    Rezblaze Member Posts: 843

    Why is that an addon?

    Killers don't have addons for Moris.

  • FireHazard
    FireHazard Member Posts: 7,317

    It's to give players an option to use their key but not run the risk of losing it. It's odd to compare a key to a mori, since one is an item while the other is an offering. Both are one time use items, but they don't really act the same in what they're for. A key gives one Survivor or many Survivors the chance to escape through The Hatch, The Hatch won't spawn unless certain conditions are met.

    These conditions will be listed below for context. A certain amount of Generators NEED to be repaired depending on how many Survivors are left in the trial.

    • 4 Survivors remaining: 5 repaired Generators / Exit Gates are powered
    • 3 Survivors remaining: 4 repaired Generators / 1 Generator left
    • 2 Survivors remaining: 3 repaired Generators / 2 Generators left
    • 1 Survivor remaining: spawns and opens The Hatch, regardless of how many Generators remain

    As for a Mori, specifically an Ebony if we're talking the strongest Mori... than you only need to hook a Survivor once to mori them... do you see why Mori's don't have add-ons now? Ebony Mori's in-general are extremely controversial, so adding add-ons to an offering would only cause more outrage about the Mori in-general. If we're talking an Ivory Mori, than why would an Ivory have add-on slots but not any other offering?

    to summarize this up

    These add-ons will probably be altered once 3.6.0 to reflect the item retention change is fully implemented. If they're not, than the Key will still be a one time use add-on with add-ons that let you run the risk of losing/keeping said add-on.

  • Rezblaze
    Rezblaze Member Posts: 843

    I don't like either Mori's or Keys, but Keys having the ability to retain use after an escape? That makes it have insanely more potential than a Mori.

    Both shave off 1/6 of the Killer's/Survivor's goal. Thing is, with a Mori, you get killed off right away, and yeah its frustrating, but you can hop right into the next match.

    As a killer, you sweat your ass off the whole game to protect the last three, three survivors left, only to find out they're camping hatch and -all three of them- get to escape without a hitch. Not only that, but they can open the damn thing multiple times if more than one survivor has a key

  • Fibijean
    Fibijean Member Posts: 8,342

    Well, if we're comparing keys to ivory moris, as in your example, then I'd say the answer as to why that add-on exists is probably because ivories are more common and less expensive than either the key or the add-on. If we're comparing keys to ebony moris, then I'd say it's because ebonies are way more powerful - to use your example, they shave off 2/3 of the objective rather than 1/6.

    Not to mention that a lot (most, in my experience) of the time, keys don't allow three escapes, even if there are three survivors still alive when it's used. It's a lot easier to get full value from an ebony mori than it is to pull off a 3-4 man escape with a key.

  • FireHazard
    FireHazard Member Posts: 7,317

    It's not known if they retain use after unlocking the hatch in-game, I doubt they would since they're only used for THAT scenario, but I believe this retaining mechanic only applies to when you're using it with the charge mechanic, which is activated by putting either a Blood Amber (to see the Killers aura within 32 meters) or by using a Gold Token (to see your fellow Survivors auras within 48 meters).

    That's the only time I see this mechanic apply, if it applied to opening hatches than that would be kinda OP and defeat the purpose of one of the add-ons the key has... aka the Milky Glass.

    I don't disagree that finding a key in a chest and having 3 Survivors escape is unfair, but I don't think that's more OP than something that could remove a player from the match in 2-3 minutes. If you tunnel them off the hook that's even shorter... so in-general there's a reason WHY it doesn't have add-ons. Also, the obvious reason it doesn't have add-ons is because it's an offerings, not an item.

  • Fibijean
    Fibijean Member Posts: 8,342

    He's talking about the Milky Glass add-on for the key, not the upcoming "keep items after losing all their charges" mechanic. Its whole function is to prevent you from losing the key when unlocking the hatch, because you just lose the add-on instead.

  • FireHazard
    FireHazard Member Posts: 7,317

    I mean, than what're we talking about lol.

    Comparing a Mori to a Key is like comparing a Bike to a Car, yes they're quite similar, but one is a lot faster and more reliable than the other. The same goes for a Mori, a mori can effectively remove someone from the game after hooking them once, a key can only do this when more time has been spent and other conditions have been made.

    Yes, my first comment is a bit obvious "what're we talking about", but there's a reason why a Mori, a literal offering, doesn't have add-ons like a key... a key is an item and a mori is an offering, one has add-ons the other doesn't. I think at this point the conversation just spiraled off from the main point, so i'll just end it here and move on.

  • Fibijean
    Fibijean Member Posts: 8,342

    What we're talking about, or at least what Rezblaze is talking about, is why the Milky Glass add-on specifically exists, because they think it's unfair to have the ability to keep a key after unlocking the hatch with it. It's gone off on a bit of a tangent from the OP, but that's what their comment that you were replying to was discussing. But you're right, this isn't the place for discussions, so it's best we leave it here. For the record, though, I completely agree with your assessment of keys versus moris.