NOED shouldn’t reward the killer for doing poorly
Here we go with another NOED post but I am a mostly killer main that will play survivor when mates are up for it and I do think that NOED is a crutch perk that rewards the killer for not applying enough pressure on the gens.
I know most people use NOED now because ruin isn’t the greatest anymore but I refuse to use NOED purely because I think the perk is unfair and that it’s a bad habit to allow such a perk to exist.
I’ve played survivor games before and see the killer get 5 gen’d then he gets a easy 4k because of NOED.
I know it can be countered by cleansing the totems but in a solo queue or even a duo queue it’s quite unlikely that you will be able to cleanse all of the totems.
I think that either we should be able to tell whether they have NOED sooner than finding out when you get smacked down and left on hook or make the killer actually work for the perk.
Comments
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NOED doesn't reward the killer for playing poorly, it punishes the survivors for being so focused on generators. I am a killer main but when my friends and I play survivor, or even if I play solo, I rarely ever see NOED activate, why? I do totems.
I rarely ever escape matches to be honest, though that is more likely due to the fact I find being chased by the killer 1000 times more fun than hitting M1 on a generator for a minute and a half.
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Do the damn totems. How many times do people have to tell you. Instead of gen rushing and thinking gg do the damn totems. Ever since the ruin nerf noed is getting tons of people. Why is that? Cos gens is all they do. You own damn fault. I get every totem i see.
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just check for totems, that way you'll never have problems by end game.
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NOED rewards bad play from killers when survivors also do bad play, do bones and you shouldnt have a problem with it.
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If they just removed the damn speed unnecessary speed boost you get from it-it would be fine, or at least require a minimum number of hooks so that it may activate.
It’s just an ego boosting perk the devs created for killers who do too poorly which requires no skill on their part, furthermore, it teaches the killer absolutely nothing.
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If only there was a way to make noed a non issue
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wish granted!
since the 1.5.0 patch it now punishes survivors for failing at their secondary objective (totems) instead of rewarding the killer for letting all 5 gens being completed, like the previous version ^^
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It doesn't, it rewards the killer for the survivors doing poorly.
I sometimes run detectives hunch and break every totem on the map, it takes like 20 seconds to break every totem, there are 5 so that is like a minute and 40 seconds to negate that perk entirely, or 20 - 40 (25) seconds divided equally among the 4 survivors.
Break totems. Get better.
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NOED rewards the killer for going the majority of the match with just three perks, and potentially risking three perks for the whole match.
If you're seeing 1Ks turn into 4Ks because of NOED, the survivors are doing something wrong - probably, trying to turn a 1K into a 0K and not acknowledging the reality of their situation.
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NOED is the reward for killers when survs dont do their job. Complacency is what i causing this.
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As a green rank gen jockey, it seems like when i do every totem i see, my solo q group has a worse chance of escaping. Somewhat ironic. I still do them. Even if my teammates like to stand next to me and watch me do them. As i do them.
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"I think that either we should be able to tell whether they have NOED sooner than finding out when you get smacked down and left on hook or make the killer actually work for the perk."
This is so funny. I wish people like you applied this logic to both sides. Imagine if DS made you glow so that killer knows that you use it or you had to for example make a safe unhook before it can be used so you aren't rewarded for failing at escaping the killer.
Ever tried to not run straight to gates revealing yourself to the killer and rather look for NOED after the gens are finished ? Obviously not since all survivors like you seem to want is to nerf anything that breaks your safety nets and makes you see killer as a threat.
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I mean if they did totems too it should only take you like 20 or 40 seconds to break a totem or two, and then that shouldn't have an affect on your escape rate. If they are just standing around watching you do totems yeah, they are not much help at all, probably best to just do the gens and let one of them eat the noed and leave their ass behind lol.
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unfortunately, i'll have to disagree. like most people have said; NOED is used as punishment for survivors not clearing totems that they come across, or at least gives them an incentive to do them. i don't think it's really meant to reward the killer for doing poorly, as it's also seen as a last ditch effort against a strong team.
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NOED actually punishes survivors for ignoring the...get this...SECONDARY OBJECTIVE
Yes that is right, those bones you see around the map are a side objective that could punish you for ignoring them
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It doesn't.
As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:
- Killer has to play the trial with only 3 perks before the doors are activated.
- The perk can be fully deactivated by survivors
- If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
- If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.
Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.
The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario.
Do bones.
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JUST
DO
BONES
NEXT
TIME
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Imagine being salty for being downed by NOED by a killer who can normally hit you with a one hit down when you're already injured, and on death hook. Lol.
That's a typical Myers game for me.
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In a game where survs on avg prolly get 15k BP doing 3 totems will get you 1/5 of that total.
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It's not failure. They brought in this perk, explicitly because they wanted to play in the End Game. Just like all the zero skill, no set up required perks that Survivors use to escape in situations they would not have escaped otherwise. Like getting a decisive strike on the killer, and unhooking all their friends before the killer gets unstunned, and escaping out of the exit gates. Or putting yourself between the killer and the guy that just unhooked you, because he had Borrowed time, and escaping out the exit gates. Or using their unbreakable, to pick themselves back up, and unhook multiple survivors in the last second, and escape out of the exit gates. They didn't fail, they did exactly what they planned to do when they took that perk into battle. The only difference is that Survivors can stop NOED by doing a couple measly totems and get rewarded for doing it. On the Killer side, your only option is tunneling and slugging and camping early on, to try to force the one time perks to be used up before end game collapse, and you'll be punished for your trouble.
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NOED didn't use to be a hex perk. Would you like it to go back to that?
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It rewards a lack of pressure and/or an inability to win chases.
@not_Queen , your post itself says if killer has no luck hooking people, hence playing poorly.
I don't care if someone uses it, it is rare you will get our SWF with noed because we always do bones, and nothing is better then taking a hit and watching the killer pause and wonder wth, where is my NOED.
If not we will just find it and cleanse it and go rescue our friend.
But outside of just having fun, I can see no reason a person would want to go into every game with NOED, unless you are having all 5 gennys done on you consistently.
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I’ll never understand the whole NOED debate. It’s a perk that can be prevented from activating. It’s also a perk that can be quickly ended even if it does get activated. DS is a much more annoying endgame perk than NOED, because if somebody gets unhooked near an open exit gate, you can either stand and watch them crawl out or pick them up and get stabbed. NOED is nothing in comparison.
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The main issue with noed is the lack on a totem counter. If they gave small game a totem counter, then fine. But otherwise NoED is total BS if you are in solo queue, since you dont know how many totems your teammates did.
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Noed is simply a low-risk high-reward solo q stomper that does reward failure. The devs are out of touch with the reality of their own game, as usual.
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still waiting on a totem counter
this post is sponsored by solo queue
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I’ll just reiterate what a bunch of people above me said, cleanse totems. If the killer is doing sooo poorly then you have time to do gens AND totems and still escape, no?
The people I see complain most about NOED are terrible at chases and are literally only able to hold M1 on gens and crank them out as quickly as possible which makes them feel like they are “better,” than the killer.
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Yeah, and SwF's shouldn't piggyback poor survivors that rely on coms and infinity second chance perks, but... 🤷♂️
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Reward for failure != mitigation of failure.
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I build an endgame build, remember me, blood warden, noed and one various perk.usually pgtw. My bad
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Current DS and old MoM reward failure.
BT and NOED mitigate failure.
The difference is that with DS, I would rather be downed and DS the Killer than not be downed. And MoM gives you a health state for being hit, again making you better off than not being hit.
However while BT and NOED give you a power boost relative to not having the perk, you are still worse off compared to if you had just succeeded to begin with.
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Survivors control if NOED activates. . . I don't think I'll ever be able to understand the thinking that it rewards 'bad' killers, when they themselves dictate if it gets into play or not.
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IMHO NOED is fine. I do think it can be "Abused" as a crutch but it can be countered by doing all the totems. Killer plays without a perk slot until the end. Survivors have plenty of 2nd chance perks. (Dead Hard for Distance can't be baited and it's basically a "Oh no I screwed up at this loop imma just DH for distance and get another loop out of ironworks god window etc." perk. DS is being flat-out abused as a godmode for 60 seconds perk.)
I feel like I'm the only one doing totems when I play survivor although I use Detective's Hunch. It's as if survivors are flying through gens as fast as possible without even attempting to do a single dull totem. They do that, they accept the risk the killer could possibly be running NOED.
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I dont have a problem with noed getting nerf/removed if all perks that gives a free escape for survivors are reworked too. Free escapes and free kills shouldn't be a thing in the game. It don't feel fair at all.
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This obsession with 100% fairness will doom this game. Dead by Daylight is the only game where everyone wants everything to be 10000% balanced in every conceivable way possible.
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I'm thankful you cleared this up. The people complaining about NOED don't seem to understand the purpose of endgame perks. Nor do they realize that any killer running NOED is using 3 perks for the whole trial. Maybe you guys should turn it back into a regular perk that can't be preemptively deactivated like it was before. Then they'll have something to complain about.
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I did 4 totems an hour ago and NOED still activated because apparently I was the only one actively looking for totems. Talk about annoying!
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Well that's because it lacks balance in a lot of aspects. If it wasn't the case, probably not many people would come here to discuss. Its all for a better gameplay experience for survivor and killer.
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It was 0 requirements to activate other than leaving a totem alive.
It should at least have more requirements. Remove the totem, and give it heavy requirements.
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If a killer 3 or 4Ks because survs didn't do bones, that's an utter failure on their part and not because of a "crutch" perk. One "crutch" perk that can be easily negated is nowhere near as bad an issue as the multiples awarded to survs. The only thing bad about NOED now is that other hex perks are useless to run anymore, further restricting build variety.
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Do the bones,
Make it home.
Pass them by,
Prepare to die.
-NOED
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This nails it exactly, if you’re going to “gen rush,” that is fine I mean it is the primary objective... but ignoring totems is a risky play
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Are you downed and killed while the exit gates are powered ? Then boi do I have the solution... it's called open the gate and leave or exit out the hatch.
Seriously... if the killer is far open it before he gets there. If ur gate is close to the killer wait till he gets there looks and then turns to the next gate, you will have the time open before he returns.
If solo get hatch.
If hatch closed and the gates are together and you have no perks and you dont bring items and your team is dead and your awful awful awful at the game then...
then look inside the 4-6 boxes on the map for a key open the hatch and leave I mean... at a certain point it's on you
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To agree with you and partially add my own view, the constant split between survivor and killer will be the end of this game.
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Its Adrenaline counter. Why only survivors must have counters to everything killers have?
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Is two reasons they simply just like the perk or they want to run an end game build.
The opportunity to use head on doesn't come up every single match but I still like equipping that perk I don't have to have a reason.
People really need to get off their high horse when it comes to no one escapes death.
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It really isn't I've run solo survivor before just with small games and I've been able to destroy most of the totems on the map in fact I could even give them up a quick clean sweep just to make sure my perk doesn't go off.
If no one escapes death is such a problem as a solo survivor equip small games and occasionally just run around the map to find totems if you don't want to do that don't complain
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Again, symptom of the disease, not the disease itself.
You don't think it's possible that the destruction of old Hex:Ruin which was crucial for a lot of killers to counter early generator pressure, particularly M1 dependent killers who needed that pressure cause maps are so ridiculously huge, caused a lot of those killers to decide to supplement with a perk that is powerful at endgame do you? Like, they've noticed that since no one is running ruin anymore (except me but I run it with surveillance for sweet, sweet, information more than anything) survivors just seem to ignore totems altogether as there's no point in risking a haunted ground pop and the other hex totem perks are mostly useless?
I mean the old Hex: Ruin was usually gone in the first minute of the game, so many killers ended up with three perks anyway, they've just flipped their power spike from early game to late game. Even better, this is countered the same way Ruin was.
Do Bones, you idiot.
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Iagree with the OP. It needs some changes in my opinion.
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