Adrenaline has many actions in only 1 perk
1.Fast heal
2.Fast heal after unhook
3.150 % speed on 5 sec
4.When survivor tired adrenaline will work
I think its many actions for 1 perk.
But no.Now adrenaline use because survivors like to troll killer and annoy him...how its really help to survivors?if u wanna run u can use perk "HOPE"... vs SWF team this perk its hell!Especially when survivor unhook and he 100% health :D it will fairly if this perk must be reworked.
ur thought?
PS only about aadrenaline we talk don't tell about noed and not troll please :D
Comments
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Ok. I agree. Adrenaline in concept is a pretty balanced idea. Killer gets free one shots with NOED, surv gets a free health state. The issue with adrenaline is that it ignores exhaustion, and it shouldnt.
It should activate AFTER existing exhaustion has expired. Of course, should you be downed, it would work the same as it always had.
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People like to compare adrenaline with NOED. You can prevent NOED but not Adrenaline. Why not make Adrenaline be unable to activate if any totems are still on the map. All I’m saying is it’s pretty powerful with no downside except it’s an end game perk and the killer can only kill everyone before final gen to stop it.
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Of course people are going to compare adrenaline to NOED, they are both endgame perks with "similar" effects.
The difference is, adrenaline rewards survivors for *completing their objective*.
NOED rewards killers for *not completing their objective*.
The perks are so similar that it's impossible to have a discussion about one without the other.
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I think that Adrenaline could possibly be earned, like how diversion or stake out works except it counts time in a chase. If you are chased by the killer for at least 120 seconds total by the time the exit gates are powered, then Adrenaline activates. If the survivor didn't get chased for that long, then they don't get adrenaline because they were too busy being immersed, wasting time and slamming out gens. Plus if the survivor was immersed the whole time, then they probably won't even be injured when the last gen pops.
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Oh, ALSO it wakes you up.
Because, you know, perks that directly interact with a killer's power in addition to their main function! Woo!
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Adrenaline is earned.
Don't like it? Do your job and avoid the gens being worked on.
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I agree there should be an adrenaline totem you can stomp on as killer to prevent them getting it.
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Realistically there's no way to prevent gens popping against non-braindead survivors. If a survivor can last 60 seconds in first chase, and it took you 20 seconds to find them, bam, that's more than half of the gens done. Even sooner if toolboxes are present.
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I don't know what type of killer allows a chase go on for 60 seconds but if you are, then you're not doing killer correctly and survivors rightfully early their Adrenaline.
They're running 3 perks the entire match with a CHANCE to use it ONCE.
Some killers need to chill out on Adrenaline.
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Competent survivors can easily push a chase to 60 seconds when no pallets have been used up. 4 pallets and a few window vaults will easily net you a full minute. Even as a green ranked survivor, I managed it once against a red ranked Doctor while the Reds I'd SWFd with popped 3 gens. If I can do it despite 90% of my games being killer, I'm sure plenty of others can too.
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Adrenaline promotes gen rushing at the end game and because it heals you, you can disregard healing to complete the gen.
The reward completely outweighs the risk which is why it's so strong.
Also saying that it rewards you for completing your objective is only half true. The perk isnt that useful if you were the one that completed the objective ie finish the gen. It becomes very powerful if you were the one that is being chased, or got downed or hooked, in these scenarios saying that you were rewarded for completing your objective is a complete lie.
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adrenaline is one time use so you basically play with 3 perks before endgame. and you might not even get any benefit from it.
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Regardless my point still stands.
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Dude thats not balanced at all you do realize that right? Free health state does not equal instant down from exposed. Did you even do the math? Exposed puts you right into the dying state that’s TWO health states.
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Survivors are at a heavy disadvantage and anyone that says killers the one disadvantaged that’s because of a small group of high ranks that communicate and are quick and efficient which is how it’s supposed to be. Killers getting picked on 😂 if they give killers any buffs I want a damn refund or I’m out. I love playing survivor, I main Plague on killer side, it’s fun. But I do it without strategy or perks and I feel bad sometimes. They do gen rush me but it’s really not all that bad 😂 they get trashed with or without Mori. People cry too much when it should be survivors that cry for help. Ill stand by that until I see improvement.
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I mean, prevent all Gens from being done (e.g. by not running NOED and actually play with 4 Perks instead of 3..) and no Survivor has anything from his Adrenaline.
In fact, I see Adrenaline pretty rare - I guess most Survivors switched to other Perks which actually benefit the whole game. At least this is the reason why I stopped using Adrenaline, the amount of time it REALLY had some benefit for me was pretty minor - either I was dead already or I was fully healed and not in a Chase. Which then only blocks another Exhaustion Perk in that case.
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There is no indication that YOU did complete your objective. You could also get rewarded for doing completely nothing and be carried by the team. And as @ermsy said
THIS is exactly what describes NOED as well.
But I also think that Adrenaline is fine. If at all, I would definitely keep the free heal but make it get stacks. One stack for each 20 seconds of being chased, to a max of 5 stacks. For each stack, the sprint burst is active for 1 second once it triggers.
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It isn't a lie. Completing generators is your main objective. You get rewarded for completing all of said objective. At the end of the day, the chances of you actually not doing the objective and being rewarded is slim to none. Because at that point, if you aren't contributing to the objective it's basically a 3v1. It's basically just NOED but reversed. Both perks are entirely fine.
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Adrenaline requires the survivor to have made it to endgame, which rewards the survivor for surviving long enough to make it that far.
It is also easily countered if they are in the dying state getting it or when being carried.
If you drop the carried survivor when the last gen got done while you were carrying them, just drop them and swing to waste adren and reset the meter.
In the dying state you don't instantly get up, so the killer can hit them again
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Well in that case, NOED is earned. Do your job and cleanse the totems...
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Did you even read the whole post or did you just skim through it. I agree that if you are the one that completed the gens then yes you've earned it but if you are being chased, are downed or on the hook...you're not on a gen ergo you are not completing the objective thus didn't earn it, somebody else earned it for you.
That's why it's halve true that it rewards you for completing your objective.
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You can prevent adrenaline just by not interacting with that survivor at the moment it was activated. You wont feel difference.
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I mean, I read this three times but I’m not getting what your trying to express. Very rarely does the last gen pop and I don’t have at least a single survivor hurt. Even if I do not interact with survivor and they are not in my viewpoint, the game still has 4 survivor icons letting me know of all health states at all times and if they have adrenaline then...I feel it.
Btw I don’t personally have a strong opinion on Adrenaline, but it’s a meta perk for a reason and used often for a reason. Also, just to add one more thing, the killer has 4 perks (three with NOED) but the survivors have 16 perks (15 to 12 if some wear Adrenaline). I dunno why everyone here is pretending like this isn’t a 4 vs 1 game.
Anyway, again, I really don’t care if Adrenaline ever gets nerfed but it definitely is one of the more solid perks with a lot of advantages with little cost.
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I mean, Monstrous Shrine has 3 effects in 1 perk
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i wish survivors d use that perk at least once
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Well if you have this attitude almost all perks has more than 1 use like brutal strength kick gens breaking walls and kicking pallets. But it's a one use perk where the player risk of not using it during the match I think it's in a pretty good spot.
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Change the condition. Too many perks affect EGC. Killer should get the advantage at the tail end of a match, in juxtaposition to survivors mainly having it at the beginning.
How about it being the personal version of Borrowed Time? Survivor instantly heals off the hook while in the killers Terror Radius. Or when they're slugged, they get up instantly when a gen pops. Alternates between an end game perk to early game.
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I just had a game where i did not see a single totem all game long. And of course the killer had noed. Lucky me i dont like to get in their face so after two hooks he only got two kills. I dont fall for slug bait.
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Decisive strike.
Breaks the killers grasp on pickup
Stuns the killer for 5 seconds.
Heals you 1 health state instantly
Gives you time to run. And when paired with Bt or DH potentially gives ur unhook a insane 5 gen chase
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Did you know it used to also give you an increased speed to opening the gate? They nerfed that.
I also think it's a useless perk. Just like how I think NOED is a useless perk.
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