http://dbd.game/killswitch
When do the devs finally add a new endgame totem perk except noed?
I like the idea of noed but dont like how it can come into clutch without any effort. Thats just my preference, however. Noed is a great idea and I wish there would finally be a new noed like perk. Maybe somthing that builds up slowly and when the last gen pops you gain a huge benfit linked with a totem? Yoir thoughts?
And I know that some ppl will meme and sas "but we have ruin as a endgame perk" xD
Comments
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There is one, but it's not a hex. It's called fired up. Just doesn't give you insta-downs. I just think it needs a slight buff
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As monto would say, just a little bit.
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There are more late game perks then fire up. But I meant a late hex perk xD
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didn't they say they want Ruin to be "late game"
kek
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Yes and it works flawless LUL
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Ruin is a late game perk :^)
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An end game totem perk would have to be as strong as NOED to be viable as an end game totem perk. And NOED has made it clear that entitled survivor mains will whine like all hell at a viable end game hex perk.
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Growing hunger
Everytime you hit a survivor you gain 1 token from a maximum of 8. Every token reduces your Terror Radius by 1 meter. After the last gen is done a remaining totem will lit up and activates the perk. The perk is active until the totem is destroyed. Every second token grants you a powerfull effect:
2 Tokens: Increase your Movement speed by 5% (does not stack with other simiular effects).
4 Tokens: Make survivors oblivious for 60 seconds.
6 Tokens: Make all survivors broken.
8 Tokens: Block the exit gate switches for 60 seconds.
Numbers can always be tweaked but I think this is a interesting perk that I would use on Killers like Legion, Spirit, Oni, Trapper or Wraith. You have to work abit to gain something out of this perk, its still not that hard though. It works the same as noed, survivors can destroy all 5 totems before the last gen pops so they can prevent it from activating. This perk can also be compined with noed if you wish to get a way more powerfull effect. You can use it even with bloodwarden to chase someone down, while the switches are blocked you have enough time to down someone and prepare bloodwarden.
The perk has a high risk but a very high reward.
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Good thing is that the Devs seem to be content with NoEd, so the babies can whine all they want.
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Concerned survivors, not just mains, bring up issues with NoED like the fact that the killer does NOTHING to earn it's power. If I can to 4 Totems, at least 2 generators AND run the killer only to be killed by NoED, then yes. I'm going to call it a bad perk.
Earn your damn kills. I know I do.
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I'd actually leave Fire Up as is, but add Movement Speed to the list of things that it increases. This would give everyone that isn't Freddy, Nurse, Spirit or Hillbilly some actual pressure over the course of the game.
Maybe have the movement speed buff slightly lower, as an extra almost meter per second could be pretty nuts, especially when combined with STBFL. Maybe if it was a flat 1% per generator for movement, AND 3/3.5/4 to all other actions.
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Imo that would be too strong though. Every % of movementspeed can be devestating in chases, thats why most of the perks that offers that effect just give them temporarely or with a big counterplay "Noed as a totem".
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That's why I said 1% per gen. I admit that my idea isn't perfect, but Fire Up NEEDS some sort of additional effect like this.
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Possible change: Hex: Blood Warden: As long as this totem is active survivors are barred from the exit gate until this totem is cleansed.
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I think they should keep it as is, just increase the% to 6,7,8. Make it more useful man and rewarding.
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