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When do the devs finally add a new endgame totem perk except noed?

BenZ0
BenZ0 Member Posts: 4,125
edited March 2020 in General Discussions

I like the idea of noed but dont like how it can come into clutch without any effort. Thats just my preference, however. Noed is a great idea and I wish there would finally be a new noed like perk. Maybe somthing that builds up slowly and when the last gen pops you gain a huge benfit linked with a totem? Yoir thoughts?

And I know that some ppl will meme and sas "but we have ruin as a endgame perk" xD

Comments

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303
    edited March 2020

    There is one, but it's not a hex. It's called fired up. Just doesn't give you insta-downs. I just think it needs a slight buff

  • BenZ0
    BenZ0 Member Posts: 4,125

    @ThisGuuy83

    There are more late game perks then fire up. But I meant a late hex perk xD

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    didn't they say they want Ruin to be "late game"

    kek

  • BenZ0
    BenZ0 Member Posts: 4,125

    @BigTimeGamer

    Yes and it works flawless LUL

  • Lyfe
    Lyfe Member Posts: 197

    @BenZ0

    I’m curious, what do you have in mind?

  • Ghoste
    Ghoste Member Posts: 2,135

    Ruin is a late game perk :^)

  • Dehitay
    Dehitay Member Posts: 1,726

    An end game totem perk would have to be as strong as NOED to be viable as an end game totem perk. And NOED has made it clear that entitled survivor mains will whine like all hell at a viable end game hex perk.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @Hex_GGEZ

    Growing hunger

    Everytime you hit a survivor you gain 1 token from a maximum of 8. Every token reduces your Terror Radius by 1 meter. After the last gen is done a remaining totem will lit up and activates the perk. The perk is active until the totem is destroyed. Every second token grants you a powerfull effect:

    2 Tokens: Increase your Movement speed by 5% (does not stack with other simiular effects).

    4 Tokens: Make survivors oblivious for 60 seconds.

    6 Tokens: Make all survivors broken.

    8 Tokens: Block the exit gate switches for 60 seconds.

    Numbers can always be tweaked but I think this is a interesting perk that I would use on Killers like Legion, Spirit, Oni, Trapper or Wraith. You have to work abit to gain something out of this perk, its still not that hard though. It works the same as noed, survivors can destroy all 5 totems before the last gen pops so they can prevent it from activating. This perk can also be compined with noed if you wish to get a way more powerfull effect. You can use it even with bloodwarden to chase someone down, while the switches are blocked you have enough time to down someone and prepare bloodwarden.

    The perk has a high risk but a very high reward.

  • AvisDeene
    AvisDeene Member Posts: 2,396

    Good thing is that the Devs seem to be content with NoEd, so the babies can whine all they want.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Concerned survivors, not just mains, bring up issues with NoED like the fact that the killer does NOTHING to earn it's power. If I can to 4 Totems, at least 2 generators AND run the killer only to be killed by NoED, then yes. I'm going to call it a bad perk.


    Earn your damn kills. I know I do.

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842


    I'd actually leave Fire Up as is, but add Movement Speed to the list of things that it increases. This would give everyone that isn't Freddy, Nurse, Spirit or Hillbilly some actual pressure over the course of the game.

    Maybe have the movement speed buff slightly lower, as an extra almost meter per second could be pretty nuts, especially when combined with STBFL. Maybe if it was a flat 1% per generator for movement, AND 3/3.5/4 to all other actions.

  • BenZ0
    BenZ0 Member Posts: 4,125

    @PigMainClaudette

    Imo that would be too strong though. Every % of movementspeed can be devestating in chases, thats why most of the perks that offers that effect just give them temporarely or with a big counterplay "Noed as a totem".

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    That's why I said 1% per gen. I admit that my idea isn't perfect, but Fire Up NEEDS some sort of additional effect like this.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Possible change: Hex: Blood Warden: As long as this totem is active survivors are barred from the exit gate until this totem is cleansed.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    I think they should keep it as is, just increase the% to 6,7,8. Make it more useful man and rewarding.