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The old maps are taking up to much space. would you want some of them combined?

kylerabdcgamer10
kylerabdcgamer10 Member Posts: 279

This is something that I've wanted for a long time to make the maps more dynamic. The idea is connecting some of the old maps together, by that I mean connecting most of the Macmillan estate maps together like how it was a long time ago. The same goes for.

  • "Auto-heaven wreckers"
  • "Coldwind farm"
  • "Backwater swamp"
  • Crotus Prenn asylum

ect. I think this would make the RNG for the maps feel better and way less boringg, you would also see more of the other maps without offerings, now connecting some of the older maps would lead to an easier remaster of them much like the "Treatement theater" and for better and more fun level design. but I'd say for Badham just get rid of all the useless identical "maps" and keep one, or they could add a dream version where everything is distorted and weird, like a "nightmare". thank you for reading

The old maps are taking up to much space. would you want some of them combined? 30 votes

connect some of the maps?
36%
TapeKnotBraveClemTrwthTaigaAhoyWolfkylerabdcgamer10thefallenloserHauntedMandalorianPapiQuentin_HexBananaBreadsourglobe 11 votes
or keep em all separated and plain....like wet bread
56%
BossDocCheersLALYTHIAHoodiedTTVBoyGamerDudeAwakeySunaIIanuanonymous31337ParallaxEnderloganYTinferjusBloodyHatchetAwkward_FiendUrbanEvasionGamerasparagusCephalon_Lebron 17 votes
or something that you put in the comments
6%
Science_GuyRaven014 2 votes

Comments

  • HauntedMandalorian
    HauntedMandalorian Member Posts: 99
    connect some of the maps?

    I do think some of the maps should be connected. In a good gaming session, I'll sit and play Dead by Daylight for about four or five hours at a time. And, typically, in that time frame I will have played through the same two or three maps over and over. So, I do wish some were combined so there would be a greater chance of going to somewhere totally different.

    I play, virtually, every night. And I haven't even played on some maps in about a week now. 😑 For a second, I thought Haddonfield was taken out of the game completely because I hadn't been there in almost a week as Survivor or Killer.

  • Awkward_Fiend
    Awkward_Fiend Member Posts: 687
    or keep em all separated and plain....like wet bread

    I think the maps are fine as is, except for Badham. Autohaven is the ideal for map diversity since almost all the maps there play differently. The main problem personally that I have is that the main building designs for the majority of the old maps are pretty boring, but simply mashing them together would create a laughably unbalanced map since quite a few old maps currently have infinites.

  • Hoodied
    Hoodied Member Posts: 13,022
    or keep em all separated and plain....like wet bread

    WDYM, wet bread tastes great


    Same with water in cereal

  • thefallenloser
    thefallenloser Member Posts: 1,281
    connect some of the maps?

    With the upcoming breakable walls and the break down of strong loops, I think combining some of the maps as well as making them a bit smaller and removing the RNG would make for some good changes!

    Here are the maps I'd personally like to see combined.

    • Coal Tower and MOOOAAANNNING Storehouse
    • Shelter Woods and Ironworks of Misery
    • Azarov's Resting Place, Wrecker's Yard, and Blood Lodge
    • ROTTENNNN Fields and Rancid Abattoir
    • The Thompson House and Fractured Cowshed
    • All Badham Preschools, because it's all basically the same map and I'm tired of feeling like it see it like 5x more than the others
  • Science_Guy
    Science_Guy Member Posts: 2,034
    edited March 2020
    or something that you put in the comments

    No, I want more maps in the original style. Simple layouts with the same aesthetic just tweaked in a different manner each time. Not like Springwood where the differences feels only surface-level either.

  • Raven014
    Raven014 Member Posts: 4,188
    or something that you put in the comments

    I would love some of the Bedham maps removed. There are so many of them that I get them so much... and I never really liked the original map to begin with.

  • Raven014
    Raven014 Member Posts: 4,188
    edited March 2020
    or something that you put in the comments

    Yeah, Gas Heaven needs it's floor fixed, and the Shop needs to have one more of it's windows closed. At least before I consider them balanced.

  • asparagus
    asparagus Member Posts: 133
    or keep em all separated and plain....like wet bread

    If the maps are connected does that mean you’ll have like let’s say ironworks of misery and groaning store house in the same map? I’m sorry but that will be a major disadvantage for the killer, plus it would be to big

  • Trwth
    Trwth Member Posts: 921
    connect some of the maps?

    There should be three iterations of each map per realm, four at most. The devs should be creative with the map layout so it’s not just completely composed of randomly-generated tiles and loops. Badham Preschool doesn’t need five versions. Maps such as Rotten Fields, Wrecker’s Yard, and Shelter Woods are all lazily made and I don’t think they need to exist.

    They could take a lesson from Dead Dawg Saloon. That map, structurally speaking, is probably the best one we’ve seen.

  • Doc
    Doc Member Posts: 94
    or keep em all separated and plain....like wet bread

    I disagree with your second point as rotten fields, shelter woods, and wrecker's yard stand out precisely because they don't have a main buildings. It changes the gameplay a lot and rotten fields is probably my favorite map as both killer and survivor. But I agree with the Badham Preschool thing. 5 iterations is just stupid, it should be reduced to 2.