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The Obsession Mechanic Rework, an idea that will simultaneously fix the issue with generator's speed

Clockso
Clockso Member Posts: 853

First off, there will always be an obsession, regardless of whether or not the players brought an obsession perk or not.

Nothing too crazy yet, with this change Decisive Strike would possibly be shadow buffed since due to the lack of obsession perks it was easy to tell if at least 1 survivor has the perk, if no one was the obsession then the killer can tunnel all they want knowing that no one is running the perk.

if you run 1 obsession perk then the obsession selection won't be random and will choose you, if you're running 2 obsession perks and someone else is only running 1 obsession perk then the person with 2 obsession perks will be chosen, if a survivor has 3 obsession perks.... you get the idea.

The Obsession will gain passives their 3 teammates can't get.

  • Find better items in chests
  • Higher Chance to free yourself from the hook
  • Gain faster speed while healing and cleansing totems.
  • Double Bloodpoints
  • Unhook Faster
  • 5 Perks, 4 if you aren't the obsession, the way this will work is something similar to this:

And much more, but these are the basics, and obsession perks can be reworked accordingly to give the obsession even more passives

Now you might be thinking, so basically the obsession gets massively buffed for no real reason, why would you think it's a good idea?

Well it's all sweet and good until we get to the one ULTIMATE Change.

*The Obsession Cannot Repair Generators*

You passively help your team by giving them better items at chests, you cleanse totems faster to prevent the killer from getting NOED to activate, you don't need to get teammates to unhook you because you can easily free yourself from the hook, basically the team doesn't need to worry about you. and this will massively help with the generator's speed, the killer can't possibly manage to pressure 4 survivors from repairing generators, by the time you end chasing the first survivor 3 or 2 gens can possibly activate, but when only 3 survivors repair generators and the 4th one is doing other stuff then you could possibly manage to apply pressure.


And that is all, i'm eagerly waiting to hear what you guys think.

Comments

  • RPGWolfGamer23
    RPGWolfGamer23 Member Posts: 126
    edited March 2020

    5th perk slot would be a bit too crazy, the devs have already mentioned something against adding a 5th perk. Losing the ability to do gens is also a bit too wild because you´re taking away one survivors main objective, leaving the game un fun for the person unlucky enough to have become the obsession. While I do agree to an extent that gens are going a bit too fast, completely making the objective undoable for one survivor doesn´t seem like the most fun or good option in this scenerio despite the buffs you´re giving them.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117

    So, you're telling me I could be placed into a game just to be able to not do my objective? I'm sorry but cancelling someone's ability to do their objective entirely isn't a good solution.

  • Clockso
    Clockso Member Posts: 853
    edited March 2020

    you don't necessarily have to be the obsession, if you don't run any obsession perks then you won't be, also just because you can't do objectives doesn't mean that you're useless, you are supposed to be useful to the team by cleansing totems, opening chests, healing the team which are all buffed, and running the killer around.

  • deadbyhitbox
    deadbyhitbox Member Posts: 1,117
    edited March 2020

    This change would almost solely be in favour of killers. You aren't helping your team by opening chests or cleansing totems. Your main objective will go far slower now, and once you run out of either totems or chests, you're almost useless. Not allowing someone to literally do what they're supposed to do would be such a horrible change. The only gen related change that needs to be made is map design. It's the root problem of gen times.

  • BigBubs
    BigBubs Member Posts: 1,131

    They should rework the totem perks first. Obsession mechanic is fine imo.

  • Codela
    Codela Member Posts: 96

    Mhm, nice idea in general but some gameplay mechanics would need major reworking for this to not be too powerful. You need emblems to work differently for the obsession or make the objective category count differently for it, you might need to address some perks (such as Nemesis maybe; however, this could also be quite interesting) and as a killer you'd need to be prepared to face 4 DS' in every match. Because, let's be honest, once you know how to loop a killer, everyone would want to become the obsession because of the benefits it would provide you with. Unhooking faster, faster cleansing, double bp, 5th perk and so on... There's a reason why 90% of videos on YT showing somewhat "skilled" survivor gameplay consist of 90% looping and getting chased. :D

  • Deathslinger
    Deathslinger Member Posts: 570

    Any perks that can now change the obsession is what I feel would be the most complained about aspect of this change. Obviously if a gen jockey is targeted and slams the killer with a pallet and becomes obsession then he accidentally crippled himself and hurt the team.

    I could nit-pick more but I won’t. I get the spirit of this idea but I don’t personally think it would improve the game.

  • Karl_Childers
    Karl_Childers Member Posts: 669
    edited March 2020

    Killer facecamps first hook....now with only two survivors able to work on gens while he’s camping the guy to death. Game over.

    Sorry but there’s a reason games are cancelled now when a survivor quits in the load screen. Having only 3 survivors able to do gens is insanely killer sided.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I don't know if this would work. I do like the idea though. I feel there is zero downside to being the obsession unless the killer is using rancor. Hell if the killer is using stbfl or pwyf they are more likely to leave the obsession alone. I think there should be a real downside to being the obsession.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    You are useless if you can’t do generators, plain and simple. Keep in mind that others will want saves and healing points too. Also, running the killer around? Why is the killer even chasing the obsession? He would be a complete idiot. That survivor is meaningless to him. Every game would come down to the obsession trying to find the hatch as they will all be 3-4K unless the killer is absolutely terrible.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    You want additional downsides to not being able to do generators and your team losing every game?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    I dont think the "cant do generators" is fair. Yes its a penalty but I think its too much. I mean whats in the game right now. Begin the obsession has more perks than downsides currently. Unless rancor.