why is ormond full of invisible walls in the air?
I'm sure im not the only one who noticed that and ######### hates it . They can hinder you in so many ways and can a dev please explain why they are there and if they will be gone?
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"and if they will be gone"
Simply solution - remove Ormond alltogether. It is a horrible Map, the original Idea is quite nice, a big, snowy Lodge can have a cool atmosphere.
But:
When it comes to aesthetic it just looks ugly. It is played in Daylight with some weird Snow Filter. Easily one of the most disappointing Maps when it comes to Atmosphere.
And gameplay-wise:
Sometimes strange Hitboxes on Objects, which lead to those "invisible Walls". Scratch Marks simply ######### on this Map, resulting in them not being visible sometimes. Way too huge, many connected Tiles.
I think Ormond is one of those Maps which can easily be removed until they fixed it, because not only is it poorly balanced, but also ugly and buggy. (which does not go for Haddonfield, for example)
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Thats a much better idea
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Not to count the auras there are almost invisible.
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Seems like you didn't play on it since back when auras were pretty bad there.
The auras are fine on it now.
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Yes I notice this too. As survivor and killer it has screwed me over (particularly survivor one time, where I was running around and object and go stuck inside some invisible box, it was dumb AF).
Also these walls are different for killer and survivor. There is at least 1 fat shame spot that only fat shames if you are Billy/Bubba and rev the saw, or Huntress and charge a hatchet. Like, how do you get fatter when you do this stuff?!?
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