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If survivors just throw down pallets...

Reinami
Reinami Member Posts: 5,517

Killers can do nothing. Just had a game where survivors didn't try to mindgame anything, just threw down the pallet without thinking and gens just fly. You don't even have to mindgame anymore. I tried dropping chase after i realized this was happening and going for others, but they all did the same thing and i could not pressure anything. As soon as i dropped chase the one i would run towards would immediately start running away (they were a SWF on coms)

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Comments

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    If this is your main problem there are multitude of solid perks to help with this. Disrespect pallet drops and try to trade with enduring. Add spirit fury and get a down off one poorly rhought out pallet drop.

    If the pallet is unsafe or has LOS blockers try to mindgame or fake them out with your red stain.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Depends entirely on the tile spawns. That map can be completely broken or fine. And its definitely an outlier.

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772

    Never said otherwise, but if you actually think this can happen against a half decent killer and not end in a 4 or 3 k hatch escape you're kidding yourselves to keep the pity party going.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited March 2020

    Try playing nurse haha

  • gibblywibblywoo
    gibblywibblywoo Member Posts: 3,772
    edited March 2020

    Again, this guy isnt talking about a 1 in 100 game looping genrush deathsquad. Hes talking about literally insta dropping a pallet at the loop.


    Now I dont know about you, but I have three and a half years of killer under my belt. I know this isnt even remotely viable against a half educated killer.


    whoopsie wrong reply button my b. this isnt spam, right?

  • Reinami
    Reinami Member Posts: 5,517

    I main nurse, but sometimes i want to play other killers.

  • [Deleted User]
    [Deleted User] Posts: 5,229
    edited March 2020

    Yeah I am just teasing, but some killers are better at dodging around pallets than others. I know the situation you are talking about, Legion can get stuck by that sometimes since he can only bypass them to injure not really down.

    Thing is you need to know when to break off and what pallets are safe or not, etc....you can trade hits at a lot of them so you should be getting them by like the third pallet at least- if they did 3 gens in that time they probably had toolboxes and doubled up on a gen and honestly it would be better to try and break them up then run that chase if you have that option. Discordance can help with stuff like that on any killer for example.

    Gens are fast but toolboxes and doubling up on gens cut the time in half and then some if both are in play. You definitely want to keep them from doubling up as much as possible, make them scatter better one person on a gen than 2 people on a gen as you chase someone else.

  • Heartbound
    Heartbound Member Posts: 3,255

    Just break the pallet

  • woundcowboy
    woundcowboy Member Posts: 1,994

    None of this works if the survivor just decides to drop the pallet (except on really unsafe loops like on Hawkins). Looping is the cherry on top of the sundae; it is not needed. If you have competent teammates who do gens then slamming pallets is a viable strategy. If you don't have competent teammates, then you will lose anyways. Basically, there is no downside to burning through pallets, especially on pallet dense maps like the farms or the game.

    If you can't see how obvious this is, than you either don't play killer enough or you have been misled by bad teammates who don't do gens.

  • Oicimau
    Oicimau Member Posts: 897
    edited March 2020

    I just had a game like that. Two chases. First one i gave up cause there were 4 more pallets in plain sight with a good looper. The second one started with 2 gens left. More and more pallets. All gens done. I just stopped chasing, got afk (afterall, the match was already over, i wont bother with the gates or EGC) and gonne play with my kid and make a juice. No point in a match like this, with 3 minutes long.


    This made me think about stopping playing dbd for good...


    But most of the day i got balanced matches, with 0 to 4k.


    I dont like fast matches. As killer, no fun to get a 4k in 5 minutes. Also, no fun to have a match with no chances at all at all at all at all x 1000 at all. Just... escape already and let me try a fairer next match, while im not decided to quit the game for good.

  • Reinami
    Reinami Member Posts: 5,517

    If it was safe i broke it immediately, if it wasn't i would try to mindgame, then they would just run to the next pallet they could drop. I'm not an idiot. I have played this game enough to know. Look at any streamer with thousands of hours and they all say the same thing. Gens are too fast and this game is survivor sided.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    You re just bad

  • Reborn2020
    Reborn2020 Member Posts: 1,138
    edited March 2020
  • ZFennecFox
    ZFennecFox Member Posts: 510

    And that's why I always use Brutal Strength. But in reality its all to make you waste time and those survivors did their job right.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Quit crying and get better. If there are x amount of pallets on map it doesnt mean you have to break them all to win. It works just like with windows. You re not supposed to let Entity block the window in order to catch up to survivors. If there are 4 survivors and they need to get hooked twice in order to die it doesnt mean you have to hook them all twice to get 4 kills.

  • ohkarl
    ohkarl Member Posts: 8

    Would you mind posting a video of this happening?

    I've been playing since nurse release and this hasn't been a problem for me unless it's late game and there are a bunch of unused pallets.

    It's not that I don't believe you I just can't imagine survivors wasting resources not being a good thing.

  • Flatskull
    Flatskull Member Posts: 332

    SWF with comms are as a rule untouchable when they are remotely competent because they are always optimally loop and there is simply nothing a killer can do to stop optimal loops. They are effectively illusionary additional 20 seconds of safe of "chasing" where you can't do anything as killer.


    Combine this time wasting tactic with pallets, dropped or not and you're buggered. Unless you're like Not Otz who has some big brain specific killer plays, knows exactly what they're doing and has no problem being max sweat. But most people will just get mad if they havet to sweat like crazy while the otherside is lazily dropping pallets and looping over and over.


    I don't know what to tell you on how to counter pallets. As they create new loop zones. Even if you break them they just run to a new loop area. It's a flaw in the game at a fundamental level that is massively exaggerated by the fact that survivors control the time of the game-gens-


    You can try some perks but if you get put on a map with a lot of pallets and a lot of loops you're not going to get much out of them. Some killers cope with pallet storms better than others like Oni if you give him Spirit Fury and longer duration rage but that don't help much if you don't want to be him.


    As a killer I guess the only thing I can suggest is to maybe invest in some more stealthy perks like devoted and tinkerer combined with I'm all ears. That could mess up a loop pallet or no pallet in theory. But without the right perks you essentially got no counter play.

  • Elena
    Elena Member Posts: 2,187

    I believe that throwing down every pallet in the map for no reason is bannable. I think it's called "griefing" but I don't know.

  • ohkarl
    ohkarl Member Posts: 8

    It couldn't possibly be griefing if it helps get gens done like OP is saying.

  • Elena
    Elena Member Posts: 2,187
  • Katzengott
    Katzengott Member Posts: 1,210
    edited March 2020

    Well, this is nothing new. But more obvious with the Ruin Changes. If everybody is just on Gens (and why should they not), running forward (to get much distance as possible) and drop Pallets early, there is no way ANY Killer can stop this, at least without Slugging. Boring but true.

  • Heartbound
    Heartbound Member Posts: 3,255

    I'm just being a memelord fam. Just break the pallet was a meme on here for a while.

    To give a serious answer, if you have a chase over 30 seconds with a survivor you should probably break chase and put pressure on the other three. There's enough pallets on the map for an experienced looper to really punish a tunneler if it happens early and all pallets are up.

    If you chase for a lil bit, break a pallet or two and then drop chase to fight someone else, you have a dead zone you can corral them into.

    Making me give serious answers, bleh.

    Bleh I say.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    I try to manage my time if a survivor uses up more than a 2 minutes in a chase I switch targets. Someone who knows what their doing and how to evade you on a loop just forget about them.

  • ohkarl
    ohkarl Member Posts: 8

    Irritating gameplay is often strategic and effective in this game yes but it's not banable gameplay like you said.

  • Elena
    Elena Member Posts: 2,187

    I did say "for no reason" so I already know the information you just told me.

  • Elena
    Elena Member Posts: 2,187

    I was being sarcastic. Throwing pallets down for completely no reason at all, when you're not in a chase, IS bannable.

  • ohkarl
    ohkarl Member Posts: 8
  • Todgeweiht
    Todgeweiht Member Posts: 3,666
    edited March 2020

    If a survivor is making you lose a lot of time, the best thing you can do is leave him, and go for another one.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    In most matches there is a set number of safe loops and unsafe pallets if you go to break the pallet on an unsafe loop instead of smacking the survivor is your own fault no one else's

    To your second point about deadzone's that falls into the category of managing your gens. In every killer game I identify the three closes gens and I police them harder than the others.

  • Reinami
    Reinami Member Posts: 5,517

    This is the exact scenario i experienced. And it shows how awful this game is balanced. Yes, this doesn't happen every game, and solo players can't do this. But SWF death squads need to be dealt with.

  • Reinami
    Reinami Member Posts: 5,517
    edited March 2020

    Read the previous comment from @DudeDelicious

    • the survivors are on comms.
    • They simply take ZERO risks. The moment they hear the heartbeat (or spot you if you’re a stealth killer) they bolt like a frightened little mouse ensuring the chase takes the absolute longest possible amount of time, whilst telling the other survivors the killer is now distracted, get back on the gen.
    • They loop, but they take ZERO chance of getting hit at any pallet. They drop it immediately as an obstruction and already know exactly which loop they’re next running to depending on if the killer does or doesn’t break the pallet.
    • it becomes apparent (as 1 or 2 gens pop) that this chased survivor is going to be untouchable while the other gens will continue to pop.
    • Killer abandons the chase to find a different survivor.
    • Survivor 2, 3, and 4 just rinses and repeats the above scenario.
    • Yes this may seem like pallets are “wasted”, but at the rate of survivor efficiency it’s impossible for the killer to expect to get to endgame and have it a be barren pallet wasteland even if the killer DID break dropped pallets, AND the killer will have probably wasted more time doing so. There will still be many MANY pallets available to the survivors at this point of the game, and they’ll just use the exact same strategy for one of the exit gate switches.


    Just think about how a game goes.

    • With how maps are it probably takes about 20 seconds to run across the map to where survivors spawn and find one.
    • A chase starts, it probably takes ~10 seconds to catch up.
    • The survivor drops a pallet.
    • If it is a safe pallet, i must break it, if it isn't they just immediately run to the next pallet.
    • Insert a few seconds for breaking a pallet, and another 15-20 to catch back up (just running in a straight line)
    • Do the same thing at another pallet, another 15-20 seconds.
    • Realize what is happening. Break chase.
    • 3 gens now pop before i find the next guy, rinse and repeat.


    If survivors play at peak efficiency, this game is near impossible for killer.

  • Seanzu
    Seanzu Member Posts: 7,526

    Meh, entire scenario seems fine to me.

    OP said he's a nurse main, nurses ignore being good at capitalising on pallet throws/short loops, OP isn't very good at capitalising on pallet throws and short loops, makes perfect sense that they're struggling in this area, I would suggest playing more M1 orientated killers for a while.

  • Kwikwitted
    Kwikwitted Member Posts: 641

    As others have said, the solutions are pretty straightforward.

    If playing a killer that can't bypass/mindgame loops, break the pallets, but be mindful of where the chase is happening, if it's one jungle gym with a distance to the next obstacle pursue the chase, if they just ran into a killer shack with no generator in there I say let them have it and break contact.

    Knowing when to chase is almost as important as how good of a chaser you are.

    Another thing that may help is stealth-based killers. At the end of the day if they know you're there until you're on top of them that's often a free hit. Even if your'e not running a stealth character, a perk like Monitor and Abuse can work wonders in just letting you get that first hit quickly, cutting down your overall chase times.

    This is pretty much how I play my Legion, feral frenzy lets me score injuries easily enough and then M&A combined with maybe Nurse's calling let's me sneak up for easy hits while survivors are healing, or sneak up on them doing generators.

    Another solution that is a little counter-intuitive is bloody party streamers, yes you heard me right.

    See, times are hard for them survivor mains, points are at a premium, and unhooking gets them a lot of them, bringing a party streamer really gives them an incentive for someone to go down for some hits. A lot of time streamers gets survivors to play a lot more altruistic, and as a killer you can exploit that. Just some thoughts.

    Will there be times where you just get merked by an SWF sweaty group on comms playing super safe? Possibly, but at worst each game you can only lose one pip.

  • Nivek
    Nivek Member Posts: 19

    So the person doing the mocking isn't toxic? I like how you call it a "reworded version". Nah dude, its called mocking and its toxic.

  • NoMitherPlayer
    NoMitherPlayer Member Posts: 174

    Put a pink mori or the thing which makes them spawn not together so they see a dark offering from you. Combine this with a stealthy killer and an unpredictable gameplay, fear will eat them, if not suicide on hook right away. This way you won't have to play depending on their altruistic mistakes but the opposite kind.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    Oh please quit blaming balance of the game when you re just bad. Survivors has 2 options: drop pallet early and avoid hit and drop pallet later but at cost of getting punished and if you cant punish them for that then you simply got outplayed or just bad. The only time when they can easily abuse loop and not get punished is using dead hard. But thats on you again. Quit looking for answers in balance of the game and clearly ignore that you may have got outplayed.