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Killers don't know we see them
I don't think that most Killers know how much Survivors can know about where they are.
Perks like Alert, Dark Sense, Kindred and Spine Chill don't give Killers any notification that we're watching them. So they don't really have any counter play options. I've had games where everyone has info perks and the Killers struggle to even get chases. No we're not ninjas we know where you are.
My favorite thing is when a Killer tries to interrupt a gen, doesn't see anyone, kicks it and then looks around to make sure. The problem was that kicking the gen triggers Alert so I get five seconds of wall hacks, which pretty much ensures that I don't get spotted
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This works both ways.
If I kick a generator I may have surveillance and I'm walking away while waiting for the generator to turn yellow showing you're back on it to confirm my suspicions.
While the perks you mentioned do help with detection, the current meta is all second chance perks now, so while you may put value into detection perks, a lot of your survivor brethren don't. Many of us still have the generator grabs to prove it, though admittedly since dedicated servers not so much but that's the servers not the detection perks.
Many killers will also approach generators from certain angles to watch both means of egress, to see if a survivor comes streaking out of there.
We actually do have some counter-play, perks that lower terror radius like Monitor and Abuse or Tinkerer are quite useful in getting close to survivors before they know I'm there.
It's nice that you are thinking of the other side, but believe me, most of us would rather go against shadow-cloaking ninja Claudettes than another 4 survivors all armed with Decisive Strike, Borrowed Time, Unbreakable, and Adrenaline.
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@Kwikwitted No one runs Decisive, BT, Unbreakable and Adrenaline
It's Decisive, BT, Exhaustion Perk, Adrenaline and complain on the forums about slugging.
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Ah yes, that's the configuration, my bad.
I should also clarify I would prefer the shadow-cloaking ninja Claudettes on every map except any of the Macmillan estates. Cause I will literally never see them at that point.
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Killers have a pretty wide rage of detection perks, including the ones that actually show survivor auras like BBQ and Bitter Murmur. Like survivors though, they usually choose not to use them, with the notable exception of BBQ. Where survivors prioritize second chance perks, killers prioritize slowdown, since detection is useless if you only detect four people each working on different gens ten miles apart.
Also, I'm pretty sure swf with discord works better than most detection perks anyway. That way survivors can do stuff like all work on different gens ten miles apart, and not waste perk slots for detection.
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Do you know that as long as you cant spot killer as survivor you wont be able to tell if he s close or actually like 32 meters away from you. So it works both ways except killer need no perks for that.
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And yet you need the devs to keep making things more easy for you and giving you as many 2nd chances as you need and sorry to break the news to you killers know if we get to a gen and no one is there and just left big hit they are running a perk to know where we are.
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Topic is made
Topic immediately gets solved or disproved
This is a running theme in the forums
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Hey,I run Bitter Murmur with Monitor and Abuse on my Doctor...I can't tell you how many times I've made a survivor literally run right into me lol. Can also show if I'm being rushed by a group,and/or what gen they are heading to next. I feel like it's far more viable now with current gen speed. If they are working on four gens miles apart,some of them are getting done,and there's not much you can do for slowdown. Even if you immediately downed someone and then got into a chase,that's at least one,maybe two done in that time. I don't disagree with you though. Most people would probably rather still run Ruin or Pop in that slot.
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