Why do Killers play the game wrong?

gatsby
gatsby Member Posts: 2,533

Slugging and camping does nothing for the emblem system. You won't rank up even in the scenario that everyone tries to be altruistic and the game ends in a 4k.

So why do Killers play like that?

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Comments

  • Shroompy
    Shroompy Member Posts: 7,972

    There are many reasons, all depends on the scenario

    They'll mainly do it to gain pressure/snowball, having 1 person downed and 1 person on the hook is a great way to start snowballing as it buys you time and most likely those 2 other survivors are getting off gens to save their teammates.

    Which in turn gains a lot of emblems, You're getting your Gatekeeper because no one is working on gens, you're getting your Devout because of hooks, Malicious builds up as you're downing multiple survivors and they're not gonna be healing very much and finally Chaser, you can lose Chaser from camping, but if a survivor is within 16m of the hook you don't lose anything. So really, they are playing the game right.

  • Yamaoka
    Yamaoka Member Posts: 4,321

    Only new players and big ego streamers care about something as trivial as pips/ranks imo.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    I mean, they get kills right? they are a KILLER sooo makes sense to me.

  • TraitorousLeopard
    TraitorousLeopard Member Posts: 156

    If you're doing a "down, hook, down, hook" approach and getting a 12-hook game, it basically means the survivors were horribly matched against your skill level. Any team of survivors at your skill level or above, you'll need to do at least some slugging and patrolling to win.

  • Decarcassor
    Decarcassor Member Posts: 651

    The Emblems are what the scoring systems want killers to do to get blood points and rank up.

    The slugging meta is what killers have to do to stop decent survivor from easily escaping.

  • Heartbound
    Heartbound Member Posts: 3,255

    Slugging I can see killers doing, I do it sometimes (but to be honest I usually lose the survivor entirely. They crawl into another dimension)

    Camping is a silly boi move. I always check the furtherest gen because i know from my survivor plays that the far away survivors commit to gens and I SWEAR TO GOD GET OFF OF THAT MACHINE.

    Ahem.

    Yeah.

  • NullEXE
    NullEXE Member Posts: 1,632

    So sorry for not following the Survivor Rules Handbook, I seem to have lost mine.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    Because ######### the ######### ranking system.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    Ahem....



    KILLERS, START PLAYING HOW I WANT YOU TO PLAY 😐

    that is all...

  • Kwikwitted
    Kwikwitted Member Posts: 647

    So you're conflating three completely different points in your post OP. Slugging, Camping, and the Emblem System.

    So now I'll try to explain why your assertions are wrong and how both of these are inter-connected.

    Slugging - Slugging is a tactical move for killers to employ to slow down progression as a downed survivor cannot do much of anything, either burn an unbreakable or wait for a pick up from another player, if they have to be picked up, that's two survivors not doing generators. But slugging is still inherently risky because if a killer slugs someone and then chases another person and that slugged survivor is picked up the killer may end up with nothing in the end. Slugging has counterplay, perks to counter it (unbreakable, no mither) and is a tactical decision. Is it fun for survivors? Probably not, but I don't see how holding M1 is fun either.

    Camping - The problem with camping is what survivors think camping is and what killers think camping is are two entirely different things. To help I'll separate it into two categories, face camping and proxy camping.

    Face camping - This is the type of camping that bubbas are known for, literally standing in front of the hooked survivor waiting for them to die, it's ineffective, not fun for either side, and is a poor tactical move as the killer allows three other people to do the remaining generators and escape, not advised.

    Proxy camping - If I can hook a survivor within a perimeter of 3-4 generators, I will build that hook into the patrolling path, I will be close enough to react to the unhook (usually to chase the unhooker as the unhooked may have borrowed time or DS) as I patrol generators, this type of "camping" is very effective at letting the killer use the leverage of the hooked survivor to drag other survivors off objectives for unhooks which leads to more chases and hopefully more hooks, it's a critical part of every killers tactical toolbox.

    Now how does all this fit into the emblem system? I'm glad you asked, it mainly pertains to two emblems, gatekeeper and devout.

    Gatekeeper as an emblem is very badly designed, the way the game is currently going, 1-2 generators pop very quickly which leaves killers with a rough gatekeeper score as it's based on giving points for how many generators remain after each minute and then a final tally for generators remaining at the end of the match, this is why killers may resort to slugging to slow down generators to enhance their gatekeeper score.

    Devout is based on hook actions, for iridescent we need nine of them. While you are correct that facecamping will tank your devout score, as the survivor you facecamped only gave you one hook action, proxy camping however, is beneficial to the devout score as you continue to chase down different survivors who come to unhook.

    So in conclusion, your assertions are incorrect, slugging and some flavors of camping actually will benefit our emblem scores as they allow us to preserve generator life and get more hook actions.

  • undeadcookie
    undeadcookie Member Posts: 198

    Because half the time it's the only things the Killer can do to try and fulfill their objective successfully.

  • gatsby
    gatsby Member Posts: 2,533
    edited March 2020

    @Kwikwitted On an indoor map like Hawkins, Lerys or the Game. Maybe I see your point. But on many of the outdoor maps you're not "patrolling 3-4 gens within a perimeter". You're maybe alternating between two gens as an excuse to do something while you wait for survivors to go for a "safe unhook." You're not actually trying to keep people off those gens you're just making an excuse to be far enough away for the surivivors to think it's safe.

    Trust me. I've played hundred of games where a nurse, billy or spirit is "patrolling" and magically comes right back with their mobility the second someone unhooks. (the worst I've ever seen was a rank 1 nurse abusing make your choice and blink range add-ons who literally sat AFK 32m away holding a blink. you either had to let a teammate die on hook or get farmed because of the combo. she wouldn't even chase people after we caught on and started t-bagging her she'd just sit there and dare them to go for the unhook)

  • GetDedicated
    GetDedicated Member Posts: 64

    Like If ranking matters lmfao. People slugs and camps 'cause game's broken with too much survivor ######### now and without ruin, killers have to be aggresive. I mean, killers have to kill lol. Blame devs for ruining the game for them, not fixing a ######### and just giving bs explanations about game issues instead fixing it.

  • Desh
    Desh Member Posts: 1,118

    Sometimes I get bored from getting 4k or playing against toxic survivors. So I will go Demo and impersonate a monster for fun and to blow steam by slugging the entire team with perks that don't benefit me. If they were good sport, I'll hook them once all have been slugged. If someone was toxic, I'll let them all bleed to death.


    Try it sometime, thoroughly fun. I'll always run Knockout though because realistically, survivors shouldn't be seeing downed people from across the map.

  • TAG
    TAG Member Posts: 12,874

    I only care about number of kills. I don't take the emblem system as it currently is very seriously.

  • Fibijean
    Fibijean Member Posts: 8,342
    edited March 2020

    My only question is why is it "wrong" to play against a system which itself is fundamentally flawed and works against established mechanics in the game and common sense in general?

    I would argue that it's not the players who are wrong, it's the Emblem system which punishes players for ridiculous things like using certain characters or completing their objective too efficiently.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Well, I dont care, I will slug you if that will help me keep pressure. I care about emblems, but not that much to let them affect my gameplay.

  • ZFennecFox
    ZFennecFox Member Posts: 510

    Dude I will be 100% with you I do not care at all about Ranks, or Emblems I just want to chase people with all the cool looking Killers or run from them.