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wiggle drop progression 25% down from 33% | Pallet bugs not being fixed.
Wiggling was already hard enough as it is, they should have left sabotaging alone with traps and hooks, but made wiggling off slightly easier or take a fraction of the time it did.
I think devs are making these insane killer buffs and updates that are killer sided to make up for nerfing ruin or just trying to piss people off, but the doctor and plague dont need buffs. The doctor was already a really well balanced killer and now hes just a cannibal/freddy hybrid without the ability to teleport or instadown.
I dont know if anyone who plays has noticed the amount of pallet glitches and bugs lately but I dont see anything in the patch notes about fixing pallet bugs.I.e. throwing a pallet and the killer teleporting to the other side of it. Preventing stun registering when carrying a survivor and failing to free the carried survivor. Getting hit by the killer mid pallet stun and the killer stun taking precedent over injuring or downing a survivor.
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im about to upload a video to my youtube and link it private so you can see what im talking about none of what you said applies.. lol i have great timing and either way timing shouldnt matter?
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hes just a cannibal/freddy hybrid without the ability to teleport or instadown.
Ehm... what?
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https://www.youtube.com/watch?v=yAoO5yhSczU&t <- the very first clip in this video i made you can see that it registers the stun, but he somehow hits me through the pallet and does not drop the survivor?....
https://youtu.be/fQLlyH_8Jt8 <-- then in this video i stun the demogorgon ad hes lunging towards me on the same side of the pallet where i personally think i should have been downed but the pallet interrupts the demogorgon sparing me for a moment.
these are just two examples of pallet bugs and there are a few others like stunning a killer on one side and then the killer magically teleporting to the other side of it
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- Sabotaging just got buffed, so obvoiusly wiggle progress for dropping needs to be decreased
- Plague only got her yellow addon added to the basekit. I dont see much problem
- Doctor didnt get buffed, they just changed pre-rework things that made no sense after rework
- Killer teleporting to the wrong side of a pallet is caused by lag, its not a bug
- Killer hitting you and then getting stunned by the pallet makes perfect sense, as pallet takes some time to fall and stun the killer after you press space
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now try it i meant to do unlisted, and i didnt drop it too early he already had the survivor picked up and they were wiggling? if anything i would have dropped it too late but it registered the stun it should have dropped him and i shouldnt have been downed....
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because one of cannibals perks is bbq and doctor has shocks to reveal survivors, freddys snares doctors shocks
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If you're having any bugs with pallets, I'd suggest posting them in the new bug reports forum: https://forum.deadbydaylight.com/en/categories/bugs
As for the wiggle progress change, it was changed to give people more freedom to drop survivors if they notice someone sabotaging the hook. With the old values, there was a good chance they would wiggle if they didn't drop them early enough, since it would add a third of the bar to their wiggle.
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@cosmicvolts that’s probably latency. You can see that he rubberbands a little in the chase, indicating you have different placements on the server. Killers have priority on hits. On his screen you hadn’t dropped the pallet and the window of opportunity to do so was gone. On your screen the timing was good.
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which indicates that there needs to somehow be a fix for this? one would THINK
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i dont understand why youre defending it but not acknowledging that its something that need to be fixed......
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How the hell do you fix that? Give everyone better internet for free?
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That's the issue with playing online. You can’t remove the latency. As the game is asymmetrical, different actions need to be prioritised differently. This cannot be “fixed”. If you see a killer rubberbanding, however, you can opt to take a safer route in that game.
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it has done it in games without latency issues...
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There are no games like that.
True, ######### hitboxes make latency problems even worse, but it wouldnt do anything to the pallet problem you mentioned
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That's quite a stretch.
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when youre stunning a killer and it pushes them to the other side of the pallet that you are on that is not latency that is a bug/glitch and it can be fixed without network being involved
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No. Pallet teleports the killer to the CLOSER end of the pallet.
If he is closer to your end of the pallet, then he will be teleported to your end of the pallet.
Latency makes it look like the killer is closer to the opposite side of the pallet, while in fact thats not the case
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when youre stunning a killer and they magically teleport through a physical object (pallet) to the side that you stunned them on that has nothing to do with latency and can be fixed with refining or reworking pallet interaction
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if you call this an insane killer buff, you are a hopeless man.
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It is an issue with latency, let me explain.
From your point of view, the Killer appears to be on the opposite side of the pallet and should therefore be stunned that side. But from the Killer's point of view, he is already walked past the halfway point and is in hitting distance.
When you drop the pallet, the Killer appears to blink to your side of the pallet but from the Killer's point of view he's been stunned on the same side of the pallet.
A small issue with the latency have a massive influence in the game-play.
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No it doesnt.
I just explained to you that it leleports the killer to the CLOSEST end of a pallet when stunned.
Most likely killer got teleported to the CORRECT side of the pallet, you only saw this wrong because of latency
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