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Why nerf Huntress with this newest Patch?
- Fixed an issue that caused Survivors to be hit by projectiles that visually appear to pass over their head while performing various interaction's animations.
That means to me that survivors working on a gen, or on a totem cannot be hit by huntress anymore by aiming just a tiny bit above, making long-shot hits behind gens impossible.
What do you think? Was this necessary?
Comments
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That must be it.
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If this is the case, they should take a look at all the invisible obstacles that block hatchets too. So many loops where hatchets should go over but are magically blocked.
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You're complaining because they fixed a coding issue that caused Huntress to hit the air or an object and have it count as a hit????
This is a joke right? How boosted do you have to be to think Huntress being able to literally hit a car, gen, or bush and still get the hit is fair?
You're upset because they fixed part of an issue that's been in game since huntress came out and was only made worse by dedicated server?
Is this a meme post?
There's no way you're complaining about an obvious bug made worse by latency.
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They'll get right on that. Just like the various audio bugs and the nurse being unable to blink through certain objects.
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Yes, don't rely on faulty game mechanics and actually hit the survivors. It's barely even a nerf and it should have been fixed a long time ago. Don't make such a big deal out of it.
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Ok, this is with all honesty, it does suck when, as a survivor, you get hit when the hatchet was clearly above you by a meter.
Do I think they should have done it now? No.
Should it be fixed eventually? Yes.
So in my opinion: good idea, bad timing.
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@OtakuBurrito While bugs should be fixed, I think it should be evened out across the board. There are so many obstacles that Huntress cannot reach due to bad meshing. Imagine not being able to trust visual input and memorizing each loop by heart, and then they only fix one part of the problem. It’s rough when they seemingly cater to one side only.
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Dont worry, you will still get carried by Dedicated Servers when playing Huntress.
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Question why wasn’t deathslinger buffed? The feedback was overwhelmingly that he was kinda meh...yet no changes ? Why? Also sabo changes went live?
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ikr, imagine trying to fix the hitboxes...
damn, these devs are the worst!
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How can you consider it a nerf? It was possible only because before Huntress there was no need for a smaller hitbox during actions, but since survivors are crouched it makes sense their hitbox shrinks too.
It took them 3 years to make this change, stop being a drama queen.
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We're not talking about the hatchet flying "way" over their head, but just slightly .
@OtakuBurrito I am just bringing this to light, in no way overly complaining. Just want to start a discussion, but you clearly are the one overreacting to this post.
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He's the type of killer with a high skill ceiling. We don't want to make any knee jerk reactions based on feedback from a few matches on the test environment where ranked matchmaking is not enabled. We'd like to see what someone can do with them with practice first, then make any changes that might be needed. Most people only play a handful of matches on the PTB, and those that did play quite a bit tended to do pretty well with them as is.
Short version, he's doing okay for now, we're going to watch and see what needs to change - if anything - once people have had more time to learn to play as and against him.
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I definitely agree with you, so I’m not trying to argue against the hitbox fix here. But what about all the map assets that block hatchets way above their borders? I get that this is an easy fix in comparison, but if you clean the house, can you at least do it all directions? Or address that it is, in fact, an issue that needs fixing.
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Nothing has changed in that regard. The movement speed is exactly the same, and any half decent survivors would crouch when you threw a hatchet since crouching would reduce your hitbox as expected. There's no difference other than not giving you hits that you should not have gotten in the first place.
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I don't mind them fixing issues on both sides. I don't. I'm still holding out for the day Myers' stalk gets fixed along with his audio bugs. But realistically I know it takes BHVR a while to fix bugs period.
Should Huntress be looked at on killer side? Yes. But also take into account BHVR has been open in saying chases, hits, and grabs will ALWAYS favor what the killer sees meaning Huntress is still strong just not as overly silly. It was overly frustrating being hit by a hatchet behind a t/l wall on autohaven when you not only see it fly over you head/hear it hit/miss and still get hit by it. Like crouching behind/next to a vault and still being hit. That was just dumb.
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Hmmm maybe because the hitbox completely didnt match the survivior model. Obvioisly thats a good thing
IMO they should just make normal hitboxes, this change is just a band aid but whatever.
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@OtakuBurrito We’re on the same page. I’m also holding my breath for stalks (and all other powers that need confirmation from the server).
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Isn't the whole point of the PTB is to get feedback from the players? Are you saying that you're willfully ignoring feedback?
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Just pressure the gens better.
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No, the whole point of a PTB is to mass test for bugs and exploits that internal QA can't or wouldn't think to try. If the issues people brought up with Deathslinger's consistency are prevalent enough, then adjustments will be made. They aren't "Willfully ignoring feedback" they will take that feedback, along with any other information they can gather with the Chapter going live, and make changes based off all the data. Not just a one week sampling. Just like any other game studio would do.
The only "feedback" they likely ignore is when someone says "Ur game sux. Fix it."
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So it it just the crouching hitbox now for those actions?
This game only has two hitboxes. It is also not like these things were unavoidable. You could just stop that action and crouch. It added a learning aspect to understand what you could and could not get a hit at. Now Huntress is even more basic.
She also needs help. If good survivors know how to run the tiles and have good reaction time, you are never getting a hit.
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Because we're hiding behind a generator or a rock and realistically shouldn't have been hit to begin with? You killers really cry about everything.
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So it was changes so that female characters have objective advantage?
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Why did you not apply the same logic to props around the map? There is so much debris smaller than the Huntress, and where she even can look over (since for some reason her camera is placed at her torso), but she can't throw over them.
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If the WHOLE point of the PTB were to test for bugs and exploits, then why did previous killers receive buffs or nerfs after a PTB? You're now making things up just to protect BHVR. The overwhelming feedback from the PTB was saying how weak this killer was. I remember lurking this forum then and seeing all the threads about it. Some of the best killers on twitch like Otzdarva, Zubatlel and Tru3Ta1ent were getting embarrassed trying to win with this killer. And now we're being told that the feedback is flawed because people didn't have enough time to get good with him? BHVR is insulting their fanbase with this response, and old players are not surprised by it because they've been dealing with it for years.
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You speak as if Ranked Matchmaking actually worked to begin with? I rarely ever get a red rank killer at red ranks. If anyone is in a SWF group, it completely negates ranking. Perfect example, last night I was playing with friends who were ranks 15-20 and I'm a Rank 2. Matchmaking goes off of their Ranking, not mine and we were paired with Rank 15-20 killers the entire night.
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Finally, fixing some of the horrible issues with the huntress's hitboxes. It's not fair when a survivor actually got hit when they shouldn't have.
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If the whole point of a PTB was to test for bugs and exploits, why did previous killers receive buffs or nerfs after a PTB? You're making stuff up just to protect BHVR. The overwhelming feedback from this community was that the new killer was weak and needed buffs. And their best response is that people just didn't have enough time to get used to him? I remember watching streamers like Otzdarva, Zubatlel and Tru3Ta1ent getting embarrassed in the PTB trying to win with this killer. If players with thousands of hours under their resume can't win with this killer, what hope does the average player have? BHVR is frankly insulting the ability and intelligence of their audience, and veteran players won't be surprised by it as they've been dealing with it for years.
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I get it, so devs removed huntress ability to hit difficult shots so that deathslinger doesn't seem as bad in comparison.
Also, rip huntress mains that could have hit these shots before but I guess they haven't identified any issues with killers struggling against survivors on big maps so we're good there.
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Top priority? This has been in the game since her release. Weird how blatantly incorrect things get upvoted so long as they are killer biased.
SURVIVORS BAD, KILLERS GOOD
I hope this gets me some upvotes!
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Are you actually serious about that high skill ceiling thing?
"Hey, I can see and hear an injured claudette working on that gen on the 2nd floor of Box building in Mac Millan, and I am lucky enough to have the gen spawn next to the boarded up window, lemme line up my shot" *Bang* *Hit* "Ok, I hit the injured Claudette through that tiny hole in the wall without her noticing...... now what?"
"Hey, I already hit this daving and now he ran to a loop I can shoot over, Surely I'll be able to easily down him now if he's not careful enough to dodge my shots" *Bang* *Hit* "Ok, time to go around the loop and reel him in" *David starts struggling* "Alright, just a little bit more..... any seconds now" *Chain breaks* *David runs to the next jungle gym while you have to reload your weapon* "Darn"
It's absurd how Deathslinger is literally just a worser version of Huntress that cant down survivors and has to reload after every shot.
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I gave you 1
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Thank you! I'm so close to the Funny Number of upvotes
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Lol you can always go with a pro sided survivor bias opinion followed the next day for a pro sided bias killer opinion and farm those upvotes it works for some on here.
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It's too hard keeping up with the trends :(
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No names but someone on here use to do polls with an up vote for this and a down vote for that. Even further back it was and up vote or an lol.
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Since the hitboxes were insanely stupid with Huntress and you'd get hit when clearly you shouldn't be able to be hit...this included me being hit from INSIDE A LOCKER., this wasn't a nerf this was correcting a bugged mechanic. So rationally if you are behind a rock or a gen and an object flies over your head should you be hit? Sure you know the answer to that question.
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No, you're question was about the WHOLE POINT of a ptb. It's to test things in a public forum. As for why others things happened at other times, I don't know. I wasn't there to hear the reasons behind those changes being made, and why the changes people wanted for this Chapter weren't.
I'm not making things up to protect BHVR. I have my issues with some things they have or have not done, but I try to not add on to the pile of negativity that they already hear on a daily basis.
As for the "Overwhelming feedback" that's what you saw. They have access to more data and feedback than just what you saw some streamers and forum posts say. As for the streamers struggling.. I saw streamers get wins with him. Ones with thousands of hours under their belts. Did the dominate? No, sometimes they would loose.
The long and short of it is, you were being hyperbolic in your response to Peanits, I gave you an answer. You don't like that answer, and no one and nothing will change your mind.
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Unfortunately huntres was only good when she came out after that they nerfed her so much that it's almost unplayable even getting 4k it's so stressful that don't make worth before the nerfs you could wind up a hachet in 2s and she had two add ons to increase wind up speed and tinkerers had a diferent effect that could make this effect even better she could win a lot of loops but now? almost 80% of the pallets has bigger hitboxs to avoid hatchets to don't go through and this it's annoying i'm tired to se my hatchet literraly hitting the air instead of go throught tiny holes that would make that loop unsafe because of my skill(bad huntress don't even try hatchets on loops).
And the devs say things like "So loops are there to protect survivors against hatchets" but they forget that there almost 20 pallets on the map and almost 10 of thoose pallets has structures on their way the other 5 has biggers hitboxs that hatchets should go through but they don't and the other 5 are unsafe pallets that good survivors don't use 90% of the time and above all that we have map structures that make impossible to hit people far away so it's fun how they have to fix things to make the survivors lives easy just because they can't use their brain to take cover when huntres pick up a hatchet.
But there always people to say "Oh just run the loop normaly instead of use hatchet" yeah! huntres it's 110% speed you can do almost 6 or 8 loops before she being able to try a hit and if when it's possible people always use dead hard to reset the same loop so it's almost 12 loops around a single pallet to get one damage state so yeah it's very optimal play huntres like that.
It's fun how the devs always fix things that only the 1% top tier killers can use but all the survivors exploits and infinites loops take almost years to get fixed and most of them are still on the game even after the map rework.
My opinion as a huntres really good huntres main that invested on her almost 1k hours it's that was completely uncessary i just know ONE huntres that knew how to hit through gens and those things and even her being almost a GOD playing with that killers the game was still in our control the whole match so if they keep making every single good thing that killers have bein considered a exploit and removed soon or later people are gonna quit and start playing survivors and then the lobbys are gonna take longer and longer until the games dies because nobody wanna wait 30m or 1h to just start one survivor match having the risk to be camped by a bubba or tunneled to death with a mori freedy.
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Way to necro a thread
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Key word. Issue. It wasn’t intended so they fixed it.
What if they fixed an issue that allowed adrenaline to be used twice. Let’s say that existed. We’d call it a bug fix not a nerf.
This bait was ok i guess.
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The way I see it is that if you can't hit survivors without awful hitboxes then you need to get more practice with aim. Someone shouldn't have to rely on faulty game mechanics just to get hits.
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Weird necro. Also weird to see people crying about not being able to get hits that they obviously shouldn't have been getting. "I hit air, why doesn't it count as a hit?!" The fact that it took so long to fix is its own issue.
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Now I know how I dodged a hatchet after vaulting and crouching. Usually doesn't work
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lmfao "skilled" shot, there's nothing skilled about throwing broken hatchets at broken hitboxes, get real kid
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this thread is full of clowns and its damn entertaining
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