Devs, answer us honestly.
As a long time fan of DBD who has been playing on console for a long time, with over 4500 hours, I want to know. Why did you not listen to the community this time. Nearly everyone disliked the idea of the change to sabotaging carrying over to live servers. Hell, even survivors, your target audience, agreed it was a bad idea (Killer mains even more so). I want this game to be lively and succeed, but you keep playing it way too safe. Where is the entrepreneurship that you had back then when you began developing this game. You've come so far, and I don't want to see this game fail. So please, as a fan of this game, I beg of you. Please tell us why you refuse to listen to the majority of your community?
(BTW, I would prefer it if comments made by people other than Mods, or Devs be kept to a minimum)
Comments
-
Welp, I cry now😪
0 -
And there is also me, with nearly 3000 hours on PC, and i want to know why you think YOUR version is better than mine. I like sabo changes, as it eliminate something called "sabo squad" when at start of the game everyone focus on destroying every hook possible. How for you THAT was fun? For me it was annoying and also boring. The only thing killer could do in this situation was just facecamp the one who was bleeding on the ground.
For me its change for better, you cant now in one minute make whole team safe for 4-5 minutes of the game. And its also more risky for survivors, if you see they going for the hook just drop "package" and chase them. And as far as i know that was the voice of majority of this community.
0 -
If you have a similar version of this, know this, I did not plagiarise your work. As for your argument that about "sabo squads". Those didn't really exist on console. The time to prep all the hooks would be a couple of minutes for chases, gen pressure, map pressure, etc. I do not agree with your argument.
0 -
Forum members are more like only 2000 players.
0