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Why does 360 even works?
Survivor hitbox is large enough so why does spining around is so effective? Auto aim bug?
Answers
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You play on console? I would recommend adjusting your sensitivity so that suvivors cant 360 you as easily
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I don't know how it is on the console, but on pc you can get the most of them if they are on 90 degrees to your left, or right, very easilie.
Had something to do with the facerolling over the keyboard... rhm... sorry... fingerrolling over the keyboard that have survs to do for this.
It looks poorly and it is a cheap try to not get hitten imo, but the counterplay is also very easy.
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With base attack its easy but not with a chainsaw.
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The issue is with the aim dressing. They explained it recently. The attack is within a cone and then goes through several checks for a hit to register. You'll also lock onto walls and objects because of how it works. I could hit a survivor dead on and my cursor will spin around them and not register. 360's are an exploit.
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It's because consoles are poorly optimized and the "Animation Enhancement" thing the devs have. I wonder how many Survivors will start complaining that Killers are hitting them too often once the game is optimized for consoles and the "Animation Enhancement" BS is fixed.
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What s your explanation behind auto aim being the cause?
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not even trying to flex, but i can 360 chainsaws. billy and LF
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Not when hillbilly is trying to chainsaw you in close. If you can then killer just did mistake.
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For me 360 is a stupid thing that "ruins the mood". Is like a non exaution infinite dead hard, and it is also a big problem against some killers, like legion. Change my mind.
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For me its like "Why it even works?". To know how to counter it but then again i dont even face much survivors doing that effectively so i dont even have time to play around it much at least i think so which either means that there are only 5% of survivors being able to do it correctly or its just not that strong move at all.
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Totally agree. However, because 360 exist, a counter can be save the best for last.
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