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DeathSlinger....Is he a little broken?
Hey everyone.
First time poster here, just wanted to get some opinions on our loving new killer DeathSlinger. From playing against him almost non-stop since his release and talking to some other players I've found that his reel mechanic is a little....BS. I mean, have at it...but maybe make it so he can't walk toward you while you're being reeled? I feel like that would make it more interesting...but here he is shooting some crazy shots, and then reeling you in while walking towards you (which gives you basically no time to find something to put between the two of you). How do you feel about him? Love him? Hate him?~
Comments
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Hey, welcome. I think the reeling mechanic is fair in that the chains aren't that durable and Survivors don't get reeled in in a straight line, they normally make some turns along the way. In a relatively long Pallet Loop, the Survivor will most likely break out before you get at Lunge Runge. To me, his power is balanced at the most. He also has a high skill cap, and when you do know how to play him, you get rewarded, which is good.
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Well I think he's broken, you can't do anything against him, no loops, no vaults. He shouldn't be able to walk towards you while your being reeled in or at least slow down his movement speed so the survivor can have a chance to do something. But I'm expecting people to just tell survivors, "your just mad because you can't loop the killer" or something close to that. I don't mind having viable killers to play but when survivors can't do anything against his power then it's a problem.
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Why not just avoid getting harpooned, and therefore not being in the situation where he can reel you in?
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You can still loop him just like you can loop The Huntress. Walking towards the Survivor while reeling them in isn't really the best option, walking backwards actually makes them come to you faster. Idk, he mostly can't do anything at Long Pallet Loops and is just a 110% in such situations. And, just like the Huntress, you can dodge his spears. He normally takes longer to down a Survivor than Huntress does, so I think you can counter him more than Huntress.
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You literally loop him just like a huntress, but pallets are even safer against him. If you drop the pallet there is nothing he can really do other than break the pallet or try to waste 45 seconds bloodlusting you.
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Yeah, true, I think he might be better than Huntress at Window Vaults though. This is due to the fact that he can shoot his spears faster than the Huntress can throw her Hatchets.
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Agreed, he does counter LT loops better than Huntress.
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If there walking towards, it actually goes slower. If you walk backwards and reel, it's faster, so.... 😬
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That's a dumb thing to say ya know.
He can actually do a lot in a loop with a window, dodging his spears isn't as easy as you think. Survivors usually don't have anything to get behind to break the chain so it's usually a free hit for him or in most cases a down.
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I think he's a good bit stronger than Huntress, due to the lack of windup. He can basically quickscope and get an instant harpoon on you for not a lot of effort. He's not broken in the macroscopic sense because he has zero map control and survivors can just do gens fast, but in the 1v1 he's a lot like spirit: there's really not a whole lot you can do besides drop pallets super early and try to predict when he's gonna take a shot.
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Only if he's close enough before the chain breaks
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It has generally the same skill cap as dodging a Hatchet. However, I get the point, it is a tad bit more difficult to know where he'll shoot his spear, but since its hitbox is smaller, both factors balance it out at the end.
He can't do much against Pallet Loops, the Spirit can overall do more against looping.
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Yes, true, and that's why I think he's not OP or uncounterable. There's plenty of things you can do to counter him, just like Huntress.
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Huntress does instant damage with her hatchets.
I think the reeling mechanic is fair.
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If he's walking toward you, he's giving you the space to get behind something. The real issue is when he backs up, and pulls you away from anything you could possibly hide behind. But yeah, what everyone else said. His actual chain is pretty weak, and is rather easy to break. It also does almost nothing to you once you're wounded, so overall he's kinda weak. Fun to play, but weak.
Just practice against huntress, and you'll naturally get better at avoiding DS, too.
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His shot is the same speed as huntress fully charged hatchets (replying to someone who said it is faster)
His hitbox is minuscule, so you can just slightly move to the sides, LoS or get pallets in between you, stop running in the open.
Also, play a few matches as him, and you'll learn better on his weaknesses.
Don't be a mono survivor, know your enemy. =)
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Yeah, it's pretty satisfying to fast scope Survivors and to get this FPS vibe on DBD. However, he's not the most viable Killer, but he's definitely not weak. I think it's worth playing him, it'll certainly be a lot of fun.
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Not really a "dumb thing to say", but rather common sense which seems to be lacking in your comment. If you get harpooned, then the killer should be rewarded for a good aim. He's barely been out and people are already complaining about him (on top of being a lower mid-tier killer with little gen pressure) being good at his ability. The harpoon isn't a guarantee of a down, either. People can stand in his way, people can dart behind a tree right before they take a harpoon hit, etc.
Survivors shouldn't just be able to get harpooned and brush it off.
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Explain how my comment is lacking common sense, I'm not saying they shouldn't be rewarded for it, i think its too easy to achieve that reward, seeing as he can immediately shoot when he presses aim down sights and all he has to do is look at you. People are complaining because he's not fun to go against. Again, I'm not saying they should be able to brush off being harpooned but it's ridiculous how easy it is to get downs as him.
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I think it's not that easy to spear a Survivor, it has a certain skill cap just like hitting a Survivor with a Hatchet as the Huntress. Imo he's not overpowered, you have some ways of countering him such as:
- Trying to dodge his spear (works similarly to dodging Hatchets)
- Having a teammate stand on the Killer's way
- Having a wall nearby so that we you make a turn while being reeled in you get protected by that wall.
- Looping him at long and high-wall loops.
The Huntress does have the benefit of downing Survivors more quickly and of her Hatchets having a bigger hitbox. I don't think he's the most viable of the projectile Killers, especially when going against higher rank Survivors.
We all should try to understand the other side, whilst it might be a bit unfair that he can quick scope Survivors with little reaction time, he cannot do much when being looped and his chains can be broken easily. Both sides have valid arguments to justify their position.
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Your being hysterical, this killer doesn't do anything huntress didn't already, except he does way less.
What even would be your suggestion? That his bullets go slower? That his chain breaks instantly when he contacts a wall? Why don't you actually try him before you decide you know how easy he has it.
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Already tried him and got 4ks every match. So..
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It really depends on the Survivors you are playing against and on your personal skill level with him. There are arguments for both sides but generally, the consensus that is reached is that he has a skill cap and there are ways to counter him, such as the ones I mentioned earlier. It's true that you have little reaction time when he's about to quick scope you, but you still have a tad bit of time to dodge the spear, and if he wants to go for a fast scope, he hasn't got time to properly aim down sights, so it really depends.
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Against red ranks? Because I've been 4king against potatoes here and there too, but I've also played against him and I'm not a great Survivor. I've easily avoided him by watching my back, I'm just saying.
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Yep red ranks, also I do watch my back. It's not easy to dodge the spear.
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Guys, it depends on a lot of factors. To make the most accurate conclusion, you have to generalize quite a bit. Generally, The Deathslinger doesn't perform so well at red ranks, and most of the time people do counter him using different methods. Therefore, I don't consider him as a clearly overpowered killer, since he is - just like the Huntress - counterable.
It also depends on your reaction time, and even on the way you play the game. Final conclusions should be made taking what most people experience after all. Fighting doesn't add anything to the discussion, the best thing to do is to try to understand the other perspective and to bring up arguments that support your view, not fighting over it.
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I just love him... as a survivor red rank and purple killer player.
You must play stealhy against him and be smart at loops.
I am tired of killers that I can goof around.
And he is less powerful than Billy and Oni in my opinion.
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I mean if you can Dodge the huntress hatchets, it's even easier to dodge because his shots have very small hotboxes. There isn't really a single thing that makes him better than huntress other than insta shot, which is countered by the fact that he's not always even rewarded for shots he should have made (dedicated servers and just the way in which pill shaped hitboxes in this game work see to that)
But as far as getting constant 4K against red ranks, I would need to see that.
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I completely disagree. As long as the loop has long sides or isn't circular (Jungle gyms, basically every basic loop except McMillan) he gets hits for free, because you just quickscope the long side. The only option is to drop the pallet instantly, in which case he kicks it and then shoots you when you run.
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Even if he does shoot you after you drop the Pallet, he'll most likely not be able to catch up and hit you. This is unfortunately the case at most loops since they are relatively long. Dodging his spear depends on your reaction time and has its own skill cap.
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Dodging his harpoon is entirely luck and prediction based at loops unless the killer doesn't know to instantly shoot. It's a max windup huntress hatchet with zero indication it's coming besides for the tenth of a second of gun raising.
And he doesn't need to catch up at a loop, he just needs to kick the pallet. You don't need to outplay a safe pallet if you have a ranged attack and the pallet is down. The player has to play comically safe and drop every pallet 2 loops early to avoid getting harpooned, in the process draining the resouces of the map crazy fast. Especially since Deathslinger is incredible against vaults.
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He can't break Pallets while you are speared. My point is, spearing a Survivor at a long loop doesn't really help since you can't get the hit most of the time.
I agree with you that he's exceptionally good at vaults, tho.
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If you’re struggling then you are positioning yourself in a bad spots. Be aware of your surroundings and plan ahead where you can go to put objects around you Incase he harpoons you. Same sense in not standing in the middle of no where against Huntress and nurse. Also don’t vault when you know he has a shot at you. People do this with Huntress all the time. In this case pallets are your safe spot. While Huntress can still hit you at pallets, deathslinger cannot.
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But you're missing my point. If you're chasing a survivor around a long loop with the pallet unusued, they either have to drop the pallet early, or risk getting shot at the long side of the loop if they try to maximise the amount of loops they can get. If they drop it early, just kick the pallet, and that resource was severely underutilized. You don't need to try to play the down safe pallet as deathslinger, just kick it and keep chasing.
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After playing against him for quite a few matches I'm more scared of him than Huntress. His quick aim and shoot can be tricky to dodge if you aren't looking behind you or fully out in the open with nothing to pressure the chain. A mistake I see ALOT of survivors making when running from him is they make a straighter line when trying to reach a pallet or window and before you know it they get stuck and tucked. A split second veer to the left or right before you reach that deterrent can make all the difference.
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Yeah, but that is true with most of the Killers, such as the Clown and Oni (when he has his ability), you wanna play safe against them and not be greedy. With the Clown, if you decide to be greedy when you're affected by his gas, you'll most likely take a hit.
With the Deathslinger, if he's on the other side of the wall than you are, chances are you'll break out of the chain before he gets at lunge range. That's my point.
I agree that he excels at window vaults, that is completely true.
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If you get shot with a harpoon then you aren't meant to walk away unscathed. It shouldn't be easy to get out of. He isn't broken or overpowered in anyway. If anything, he could use a buff.
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I only used him like 4 times. Mostly rank 15s, a few green/purples and the occasional red. I don't think he is strong. Often if I reel/hit someone, if I reload I lose the chase music. Probably bring pwyf? People try to loop him at waist high loops and expect to not get hit by him. Id say give it another week or 2 before we decide.
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The new killer is the second best camper mechanic in the game. I've seen nearly half the new killer players hard camp with him because you get an easy snag on the first who tries to unhook.
Shame they keep pushing killer mechanics that encourage camping and tunneling while saying they understand how frustrating it is to be camped or tunneled.
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Yeah, since he was just released maybe we haven't gotten to see his true potential yet. However, it is evident that he doesn't excel that much at long and high-wall loops.
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