We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

So DCing isn't okay but hook suicide is?

You say the DC rate has gone down 35% now. That's great, except the fact that it didn't get rid of people leaving early for no reason and ruining the game for everyone else.

I just played a match (solo) that had an obvious two-man swf (matching usernames). The swf decided to hook suicide because apparently the other solo pointed one of them out in a locker and they wanted to leave.

This then made everyone hook suicide out of the game. Leaving me alone. And the killer didn't even let me go. The game lasted no longer than 3 minutes.

I don't know what can be done to keep this from happening but it shouldn't happen. The first person to leave then started throwing verbal abuse at me for calling them out for leaving.

Comments

  • OtakuFreak
    OtakuFreak Member Posts: 206

    It is one of those unintended mechanics that seems impossible to fix, sadly. The only option would be to remove the option to actually attempt to pull yourself off, but then those rare moments of getting lucky or having deliverance would be removed entirely.

  • Kwikwitted
    Kwikwitted Member Posts: 641

    For the record, the killer can't really let you go at that point, as they've only gotten a couple hook actions and a low chaser score at that point. Gatekeeper will probably guarantee the safety pip, but sometimes you can't be sure.

    Killers can't stand hook suicides either, in many cases someone taking their ball and going home like a baby screws us out of 1-2 hook actions, and may be the difference between Brutal and Ruthless, or Ruthless and Merciless.

  • [Deleted User]
    [Deleted User] Posts: 5,229

    If someone has just given up there isn't much you can do, if you punished hook suicides then the people who die because their fingers slip on struggle once in a while would get punished needlessly; but the people who do it cause they just gave up would just hop off hook and either run to the killer and get hooked again, or worse, start sand bagging teammates out of frustration.

    Punishing hook suicide would end up making the game MORE toxic and not less so.

  • lynelmane
    lynelmane Member Posts: 549

    I have to agree with you there. It's just so frustrating.

  • ThisGuuy83
    ThisGuuy83 Member Posts: 1,303

    Quitters gonna quit, no matter what. They'll always find a loophole...

  • TAG
    TAG Member Posts: 12,871

    You can remove random hook escapes but just keep it on Deliverance. No reason why that isn't possible.

    That sounds good to me, as long as they don't actually leave the game.

  • Shaped
    Shaped Member Posts: 5,901
  • AkiTheKitten
    AkiTheKitten Member Posts: 670

    I think that people focus too much on hook suicide and DC instead of the real problem: why it happens. I've hook suicides before, when I get bugs where I can't play, or when the match is too laggy or when I'm being griefed by other survs. Those are real reasons people hook suicide and they should be adressed

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    Yes its fine, stop trying to punish people for wanting to get out of a game

    /endthread

  • Carlosylu
    Carlosylu Member Posts: 2,948
    edited March 2020

    I mean, they give us other 3 guys 10 more seconds to do stuff, so, yes, dying on hook is better than DCing.

    Edit: Both are wrong in my opinion, but one at least gives us 10 more secs

  • kawaiikannibal
    kawaiikannibal Member Posts: 74

    As some other people have said, making a hook suicide punishment will needlessly punish a whole lot of people for no reason and would be a really bad idea. People genuinely trying to escape, or people who accidentally miss the threshold between struggling and dying, not to mention any bugs or misreadings that can occur. It would give incentive to survive, but not in a good way. DBD would surely die if that crap started happening.

  • nicnc82
    nicnc82 Member Posts: 372

    I agree. They should not take out the ability to struggle. I've suicided on hook when I had a few games where the survivors were working with the killer and farming. Trying to get their points off me. Nope. I'll suicide everytime. Or when I had a huge laggy game.

  • FearedbytheGods
    FearedbytheGods Member Posts: 476

    The 'lesser evil'.

    Might aswell just say 'hi, I have no imagination into solving the reasons why people d/c'

  • oxygen
    oxygen Member Posts: 3,334

    Well obviously having a game people don't want to disconnect from is the best case scenario, but this thread is about the ways people do get out of matches they don't want to stay in.

  • Clevite
    Clevite Member Posts: 4,335

    Can't do anything about this. We can't force people to stay in a game they don't want to play. I mean it is a game.

    Also if my teammate was snitching me out to the killer, why would I want to play with them anyway.

    I think the only sad part here is the killer didn't show you any mercy, but with so few hook actions he may of been trying to save a pip, so can't hate on him either.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    It is because of entitlement. People have a mindset that if things don't go how they want, they quit.

  • Haku
    Haku Member Posts: 614

    That is why they should tryto make the game more social. Help people connect so they can have nice friend who can play with. Not RL friends but just ingame nice people that they know will never DC while they play with them. That is the only thing I can think of helping with random people going afk or killing themselves

  • Rey_512
    Rey_512 Member Posts: 1,620

    How is DCing better than or even equal to killing yourself on hook?

    DCing is just a scumbag move that negatively impacts everyone. At least hook deaths lessen the blow.

  • CountVampyr
    CountVampyr Member Posts: 1,050
    edited March 2020

    I had a jerk disconnect on first hook this morning right as I was running to save him, nearly ruining my chance at passing the four save challenge, as he was to be my fourth. Fortunately I got another one that round but man that really pissed me off good. It took too many attempts to pass that test after dealing with a pig only reverse bear trapping people and not hooking, and a Leatherface camping the basement hooks using Insidious. And then to have THAT happen? Rubbish.

  • The_Bootie_Gorgon
    The_Bootie_Gorgon Member Posts: 2,340

    I did. The real problem of why it happens is because people do not like when things do not go as they expect.

    Sure, they may be some bugs/issues, but I just don't see how the game is crashing/bugging left and right, 24/7 for the majority of the game population.

  • Falkner09
    Falkner09 Member Posts: 375

    no, but the fact is, there's only so much you can do to force someone to play a game they dont want to.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    It doesn’t matter. Killers can get their ez 4ks now. Thats all this was about, appeasing the loudest voices on the forums.

  • AkiTheKitten
    AkiTheKitten Member Posts: 670

    It's still a huge issue that needs to be addressed and needes to be addressed before the dc penalty

  • NullEXE
    NullEXE Member Posts: 1,632

    Killers have no way to surrender at all, and I think that is 100x worse than Survivors suiciding on hook.

    How about giving Killers a way to surrender at all.

  • HellDescent
    HellDescent Member Posts: 4,883

    No idea what you're talking about. I'm just working on a trophy 😆

  • lynelmane
    lynelmane Member Posts: 549

    Killers can go afk until the survivors finish the gens and escape. Just go AFK until they do all gens, open the gates yourself, and they are then forced out. Sure, it takes longer, but it is a way to surrender.

  • NullEXE
    NullEXE Member Posts: 1,632

    Killers can go afk until survivors decide to finish the game, effectively taking the game hostage. Just go afk until they let you go. Then open the gate yourself, forcing you to wait another 2 minutes unless you want to deal with watching them bm you at the gates as you try to force them out.

    Fixed. You're welcome.

  • ssmathias
    ssmathias Member Posts: 4

    I'd just like to point out of the biggest false equivalencies between survivor suicide, and killer AFK:

    Survivor Suicide:

    • Survivor can do this to get out of a match in seconds
    • Killer loses out on progress toward sacrifice, deviousness, and brutality.
    • In a worst case, done by all 4 survivors, guarantees a de-pip for killer at almost every rank as they can end up with only one potential iridescent emblem, gatekeeper.
    • Not currently reportable / punishable

    Killer AFK/Idle:

    • AFK currently reportable / punishable (unsportsmanlike conduct, specifically noted as punishable in the rules)
    • Killer must still wait for as long as the survivors want to make them wait (survivors can similarly choose not to do gens, only focus on harassing killer)
    • Survivors get safety in almost any such scenario, with iridescent in unbroken and lightbringer.


    Right now, survivors have an exit switch that takes mere seconds, is considered perfectly acceptable, and can be used to substantially punish the opposing team.

    The killer's only option is to AFK for as long as the survivors want it to take, can be reported and punished, and will lead to no negative impacts on the opposing team.

    If we're going to have this "exit switch" mechanic, let's at least make it fair for all players involved. Killer should be able to open the gates immediately, based on this logic, then stand in a corner facing a wall. All survivors must exit within two minutes, killer is using only an existing gameplay option that isn't punishable, and survivors are left unable to get progress on any emblem except unbroken.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Fibijean

    I don’t know if I like the idea of auto-struggle only because many times it comes down to the last two and suiciding becomes optimal for a hatch play.

    This would straight up not make it fair for those survivors.

  • Munqaxus
    Munqaxus Member Posts: 2,752

    The reason is the matchmaking system. MMR would fix it.