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Tool box rework is pathetic.

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Comments

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    It's actually stronger if used correctly

    With the new toolboxes you should aim to use them when gens are at 90% and the killer is close by, you can easily fix the gen quickly and escape with the toolbox

    But I guess survivors don't use the same advice they use against killers "just adapt"

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75
    edited March 2020

    The amount of aggression coming from soylentpixie is just astonishing. I’m only submitting an opinion here. I’m not crying kicking or screaming. Besides, technically you would have no idea if I’m really doing any of those things because you’re not able to see or hear me can you? 😂 you’re just making all this up in your head, talking to me how a real 12 year old would talk to their parents when he or she is telling on someone.


    we all know that’s why they got nerfed because people kept crying about them. But why? Why is it a big deal when I saw killers were still finding and downing people consistently from a solo survivor perspective? Maybe the swf teams were abusive with them ? I guess.... not enough to warrant a 100 charge decrease. It’s not that toolboxes are a crutch or one needs to focus on working together instead of worrying about toolboxes it’s more like why even have them in the game if they’re gonna get hit THAT hard. If gen speed gets slowed down then I believe killers highest potential rate of killing should be too i.e Mori’s or Michael Myers ability to insta kill. The fun of the game comes from going on chases and evading the killer. So that’s what it needs to focus on improving is letting survivors actually play the game and not feel as though I’m stuck on a hook until the final sacrifice because this guy won’t leave or if I get caught once I’m out. That’s not fun for survivors, only the killer. It’s one sided and it needs to be changed. Not nerfing toolboxes to the point that they’re unusable. Why even have them in the game?

  • Ohnoes
    Ohnoes Member Posts: 608
    edited March 2020

    What tilts me is there is an obvious middle ground yet they can't see it. One that is balanced and also doesn't make sabotage OP.

  • SoylentPixie
    SoylentPixie Member Posts: 1,192

    This was pretty much my take on it. If I do bring one in or pick one out of a chest, i try and save it for that last gen. I can see it helping out in a 3 gen situation. Assuming my toolbox doesn't get yeeted across the field by franklins of course. ;)

  • Dreamnomad
    Dreamnomad Member Posts: 3,954

    The changes seem pretty reasonable to me. If you required toolboxes to survive before and can't survive now then it sounds like you need to improve your skills as a survivor.

  • LaughingMeow54
    LaughingMeow54 Member Posts: 4

    If you think about it, you dont really need toolboxes. Sure it would be nice to get gens done faster, but if you plan to gen rush, just use prove thyself. Works just as well. And you have to consider it from the killer side. Since the Ruin rework, genrushing is SO much easier now. They needed to balance out how fast gens are done. And if we are also talking about people whining, killers can complain that crybaby survivor couldn't handle old Ruin, so the devs nerfed it. You have to consider both sides here.

  • Rivyn
    Rivyn Member Posts: 3,022
    edited March 2020

    O man, that was difficult to read. Spacing, bud, spacing!

    Now, the points. This is going to be a bit lengthy, but you made the points.

    Toolboxes are not necessary for solos. Helpful, yes, but necessary? No. It only takes 80 seconds for a gen. I understand your pain with potato team mates, I really do. I've had a few matches where I've died on first hook because they were crab walking across the map, while I had Kindred! Others where I did four gens by myself and still got yelled at for not helping with the fifth. But that's part of the game. It's 'supposed' to get better the higher ranks you move into, as survivors become more experiences. You win some, lose some in that area. That doesn't mean toolboxes are necessary to complete your objective.

    A killer cannot 'easily run laps' around generators, unless they're focused on the three gen. Most maps are simply too large for that. This is where map awareness comes into play. Knowing where the gens are, and keeping that in mind so you can rotate effectively.

    'Killers move too fast?' I mean, really? You have jungle gyms, T walls, Killer Shack, Infinite Loops, and three thousand pallets at your disposal. All of which can be used to slow, and even stall, killers. Your job is to complete gens, yes, but it's also in your favor to waste the killers time by looping them for as long as possible. You have three others doing gens, it's not just You vs Killer (though I admit, there are times when it feels like that).

    '...they have too many ways to cause significant regression on generators...' Too many ways? Most regression perks aren't all that good. Surge? Ruin? Overcharge? They're mediocre at best. Lullaby is lovely, if the Hex survives for five hooks. PGTW is the go to in most builds, and it still requires a hook to pull off.

    'The gens need to be more spread out In my opinion for that reason.' They are incredibly spaced apart on most maps. On smaller maps, it can feel a bit tight, sure, but that's where map awareness I mentioned before comes into play. Don't want that three gen. You make it sound like killers move at 200% movement speed. They don't. On most maps, depending on spawn point, you can get a gen done before a killer even has a chance to make it across the map, given how large they are and the distance between gens.

    Camping gens. . . I mean, I've been accused of proxy camping gens as Doc, but is this really a serious argument? If you've all gotten yourselves into a three gen, then the killer doesn't need to leave an area to go to you, you have to go to him.

    'Please tell me, why is it you feel you come into a game as killer and deserve to kill anyone?' Why do you enter a game as survivor and expect to survive? It's you vs them scenario. One wins, one loses. That's the nature of the game. You shouldn't 'expect' anything. Hope, sure, strive for, yes, but expect? No.

    'Killers are too strong.' Too strong? In what ways? You can't use a blanket statement without focusing it down. Are you referring to a generalize sense? That's an entirely different topic to explore, and I'd debate on that as well. Would be fun.

    'Don’t tell me you have been going into games and not being able to chase people or kill anyone because of gen speed.' I've had matches where I've been completely curb stomped by the survivor team. A few days ago, I got my first hook after three gens popped as Huntress, as the survivors really, really knew how to loop that Thompson house. I managed two kills before all five popped, but that was only due to a bad mistake on their part in the basement. Without that, they would have escaped.

    Gen speed by itself isn't an issue, at least in my opinion, it's map size. You said before that 'it’s almost not even fun to do anymore.' There's more to the match than sitting behind a gen and holding M1, right? Don't you want to get into chases? To loop a killer for over 30 seconds and escaping? To get the pallet stun or Head On stun? Is sitting on a gen all there is to a match?

    'It’s not fair to have someone sit on a gen for 5 hours while you’re out slaying people.' Gens only take 80 seconds to complete solo. While the killer is chasing somebody, find another survivor and hammer out a gen. I don't see how 'fairness' comes into play. This is literally the game you're playing. If it's not your cup of tea, you don't need to play it. Nobody would judge you over that. You can find other games to play, and that's totally okay.

    'As a killer you already get to chase people around and absorb points like crazy, it’s not really fair that killers have all that mobility or the ability to slay people after their first hook.' As a survivor you already get to be chased and absorb points like crazy. You do get points for being in a chase, you know. It's not like it's a dead zone, or a waste of time. Survivors also have a plethora of exhaustion perks that can give them a boost in speed. But you seem to have the wrong mindset here. The killer is faster, the survivor can stall. That's the balance. You're not meant to be faster, you're meant to slow them down. If you want to be faster, play killer. As for 'slaying people after first hook,' that's a mori, and a completely other subject entirely.

    'So why should they slow down gen speed without slowing killers down?' They didn't slow down gen speed. Gens took 80 seconds solo a year ago, gens take 80 seconds solo now. They 'nerfed' toolboxes, and I use that loosely. They buffed their repair speed, don't forget. You can still get a good sized chunk of a gen done with a brown toolbox, if you wanted too.

    'Like I don’t want to sit on a generator for 5 hours (exaggerating) while I see teammate after teammate going down.' I do agree with you on this. The current objective is boring, and a second should be added to keep things lively. Totems are that, but again, meh. Game needs a face lift.

    'I mean heck, the killer practically spawns on a survivor at the start of a match.' That's pretty rare, and when it does happen, you can hide. Stealth is another component survivors have. That's why killers have a terror radius. Hide in a locker, duck behind a wall, go into a building, become one with a bush.

    'You’re typically getting your first down before somebody even gets a gen done.' Rarely, and that's only if the survivor was out in the open. Remember, most matches have survivors spawning together, or near each other, unless an offering was used to negate that. Personally, I feel like it's a good day when that happens.

    Honestly, your post comes off as a yellow rank survivor. Much of the points you made don't happen in higher levels of play. Doesn't mean I don't have potatoes in my red ranked games, they're there, but most know what they're doing. In early ranks, killers have the advantage. It's easier to be killer than survivor. Yet, the higher you go, the more that changes, to where survivors are the power role. I suggest you play killer more, get to those high ranks, and see the stark difference between those early ranks, where you're pub stomping newbies, to being curb stomped by that pesky Meg who can loop with the best of them.

    Now, i'm not going to say the solo life is easy. It's challenging. It will usually always be challenging, but that's what you signed up for. I'm not against changes, or buffs in that area, but you have to remember that SWF is a thing. You want an easier time, get a couple buddies with you. Comms go a very long way in easing the game. But as a solo? Yes, you're going to get stomped sometimes. You'll then stomp in other games. Again, that's the nature of the game.

  • Steah
    Steah Member Posts: 511

    The Ruin change was one of the most short sighted things the devs have every done.

  • Forge
    Forge Member Posts: 33
    edited March 2020

    Here is what I propose. ALL solo survivors, little to no charge degradation for toolboxes. For each SWF member, the degradation retains a certain percentage.

  • DocFabron
    DocFabron Member Posts: 2,410

    Toolboxes suck now, yes. But something had to be done. Gens were going too quickly and that was a huge reason why.

  • NMCKE
    NMCKE Member Posts: 8,243

    People don't like the toolbox changes because they treat them the same as before and expect the same results. Toolboxes are like a budget BNP, you get a chunk of repair progress within a short amount of time.

    Try using toolboxes when you're racing against the killer. The extra speed it gives you will allow you to complete the generator before the killer can stop you. 😁

  • FichteHiro
    FichteHiro Member Posts: 711

    Yeah, now you have to strategize and decide when you're gonna use the Toolbox for the most effective use.

    However, Gens were already going extremely fast after they nerfed Ruin, and then all Survivors started using Toolboxes like crazy. There isn't much the Killer could do, and there still isn't.

  • ASurvkillivorer
    ASurvkillivorer Member Posts: 1,862

    Survivors didnt need toolboxes to BLAZE gens in the first place. Cry some more.

    Smart survivors make this change work in their favor by holding the toolbox for later. Which in a lot of cases is potentially worse for the killer as it limits the chances the killer has to counter the fact the toolbox was used in the first place.


    If anything this update just highly encouraged survivors to be very smart with their toolboxes by simplifying how to do just that....

  • YAMIHOG
    YAMIHOG Member Posts: 19

    Lemme guess...survivor main? Tbag behind pallets? Wait around at the exit gates until the VERY last second because you're so desperate for that "haha funny" tbag?


    Yeah...move along people, no one to take serious around here. Just a whiny ######### who had his easy win taken from him since the survivors got a nerf for once. Whine more or get good, you pathetic, childish, crybaby #########. LMAOOOOOO😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂

  • YAMIHOG
    YAMIHOG Member Posts: 19

    Survivors won't be happy until they have the ability to actually kill the killer.

  • Seltas0208
    Seltas0208 Member Posts: 1,056

    A gen can be done in 27 seconds using a singular yellow toolbox with instructions and one prove thyself. How can any survivor complain about that saying it's unfair on them?

  • BenZ0
    BenZ0 Member Posts: 4,125

    The gen speed is already fine and dont needs to be improved alot. Its not like you repair to slow. There is no reason to have a insane objective improve item than it was before. And sabotage is really fair and nice now currently. Thats a nice trade for the "bad" toolboxes. Imo sabo is really fun with breakout now.

  • Falkner09
    Falkner09 Member Posts: 375

    the problem with toolboxes is, they're a power without any downside or cost. Imagine the devs came out with a new killer whose power is that he always runs at 170% speed, and also insta-downs at all times. no cooldown, no skill in aiming, nothing. that's the equivalent of what toolboxes are. Yet it's been allowed this whole time. meanwhile, survivors often bitched about how Spirit's add ons had no downside or counters, such as how Prayer beads removed her sound effect and did nothing else.

    And even now, toolboxes still have no cost to them, they just offer less of a benefit without cost.

    Personally, I would have done a more imaginative rework that fits more logically with toolboxes. for example, I would have made some of them cause you to move slower while carrying them, since it is a steel box filled with steel tools after all. or they could make louder noise while you're moving, alerting the killer if you move while he's close enough. And the better toolboxes would have a combination of these, especially if they still have lots of charges. on top of that, survivors could work around this by setting the box down when they killer gets near and sneaking off, thus removing that downside; BUT if they want to use it again, they'd have to go back and get it, at the obvious cost of losing the time it took to backtrack.

    And then there could be perks that help with this, adding a whole new dimension to the game, like Streetwise could make the shaking sound quieter at the cost of taking a few extra seconds to start working on the generator once you get there, or a new perk could reduce the slowdown penalty at the cost of something else.

  • MPUK
    MPUK Member Posts: 357

    Serious question. So in your world what do survivors have on their blood web? They are limited to a handful of perks per web. So what else is on there? A billion offerings?


    Killers moan about survivors having map offerings too and in your version they're going to have a hell of a lot of map offerings. Lots of nice Haddonfield keys for killers to DC on as soon as the game starts or as soon as they see it on the offering page.


    Then they wi be on here crying that survivors have too many map offerings and they should be removed from the bloodweb and this cycle continues until survivors have nothing left.

  • LordEmrich
    LordEmrich Member Posts: 258

    🤷🏾‍♂️ I feel like there should've never been a Bloodweb to begin with and that all characters should be unique of one another. I don't really care anymore. I'm just waiting either for a better asymmetrical game to come to Xbox or til I decide to buy a PC so I can play one of the ones available there.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    i have the feeling you are trying to bait us here.

    that or you should really start playing some killer yourself.

  • codylee98
    codylee98 Member Posts: 1

    This game is definitely easier for killers then survivors. They have Nerfed every single good perk we have ever had. Decisive Strike, self care, mettle of man ect. Tool boxes are useless insta heals were Nerfed into Oblivion and still no punishment for camping/ Tunneling. And don't even start with the get good.. you cannot possibly get away when the killer knocks you down the second you hit the ground and D strike only works one time and you can only use it if the killer doesn't wait to pick you up. I'm at Rank one but I can't keep it past one game because every killer camps and tunnels the game is being ruined by everyone who don't see a problem with that. When I first started playing this game it was amazing sure I died at lot at first but it was because the killer did better then me and not just camped me the whole game. The game should be fun for everyone involved and it's no longer like that. And lastly camping and tunneling is not justifiable. Okay I'm done.