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Why does Legion have a penalty for basic attacks?

gatsby
gatsby Member Posts: 2,533
edited March 2020 in General Discussions

Your power gauge goes down every time you hit someone with a standard M1 on Legion. I just feel like that's an unnecessary handicap. Feral Frenzy already has a lengthy cooldown and is unable to down people. So why does it have to be hard to charge up too?

I think that Leg is the only Killer in the game that's actively discouraged from using basic attacks, which kinda sucks because a lot of perks are centered around basic attacks and don't work with Frenzy

Comments

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Or if you downed them and want to go after a 2nd not injured Survivor while slugging the first.

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75

    if anything killers need lengthier cool downs on everything. It’s ridiculous how fast they are and you’re telling me you want to attack faster without a cool down too? That’s not balanced at all.

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75

    Someone needs to do something about the lag survivors deal with. Killers get unfair hits

    off on survivors all the time. It’s bad enough that killers have exposed and Mori. Lag makes game practically unplayable.

  • AlbinoViera
    AlbinoViera Member Posts: 169
    edited March 2020

    Yeahhhh it makes no sense in any capacity from what I can think of.

    To further the point of it making no sense, I'll draw a comparison with Oni. Imagine if playing him and you hit someone without using your power, that you lost a quarter of it instead. Pretty stupid, right?

    Now imagine giving that punishment to someone who's power; lasted a lot less time, couldn't down anyone, was slower, and is depleted completely from missing a hit or hitting someone they had hit previously. It just doesn't make sense.. Sadly, I don't think BHVR will change it for a while or until they rework him somehow.

    Legion has become DBD's Irelia.

  • Archimedes5000
    Archimedes5000 Member Posts: 1,620

    Nobody knows why

    Maybe so you cant down someone with FF? nO wAiT

  • DWolfAlpha
    DWolfAlpha Member Posts: 927

    This effect actually made sense when Legion first came out, because you could use your FF when it was half charged. It doesn't make any sense now. Missing attacks penalizing you, something that came with the rework, only made sense when hits depleted the DW timer. Something the rework removed. I can see the fatigue duration. If you catch up to someone, technically it's still faster with the fatigue than with other killers, by a few seconds, but still. I kinda understand scratch marks being invisible, but why do they just disappear? They should still be generated. Idk. There were 2 exploits that needed to be fixed, and instead, the developers put Legion under the knife with a lengthy recovery. They're in a good spot now, all things considered. But a few minor tweaks would make them great without being OP.

  • NuclearBurrito
    NuclearBurrito Member Posts: 6,807

    Actually it still makes no sense there either. You can just activate frenzy before the first hit and do the exact same thing.

  • Freki
    Freki Member Posts: 1,903

    the point is to prevent the downing of one, then immediately going into frenzy... makes the killer have to think is it worth more to go after the next one since i can't get frenzy right away or should I hook the one i just downed (or attacked).

  • Kanamishii
    Kanamishii Member Posts: 19

    I believe it was there because of Old Legion, i didnt play back then but God the stories, The fear..

  • Greatamygdala
    Greatamygdala Member Posts: 292

    Legion was a killer they have zero thoughts on its power other than a reason to introduce cosmetics(facts). His whole chapter and even after the chapter ended was a massive circus.