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The Truth About Game Speeds

This has been a hot topic lately, partly due to ruin nerf, but im here to be the first killer main to admit that killers dont care if the game ends in 5 minutes they just care if they lose that quickly.

I have had plenty games as oni where i get easy map like lerys then early power and ill down 3 with it because of infectious fright M&A combo. I hook one or 2 of the survivors and then normally i see the last with barbeque and boom games over in less than 5 minutes.

Now this is only example but i know other people have had similar games and then they make a thread about not double pipping or even getting one pip because they were "too good".

But when survivors only hammer generators and get no altruism or evader its not like they double either.

TL:DR Killers who complain about quick games only think its too quick if they lose but if they win quick they get upset for not double pipping.

Im sorry for any bad english i thought it was just time for both sides to be honest about how they want quick games they just dont wanna lose quick games

Comments

  • T2K
    T2K Member Posts: 635

    I can only speak for myself and not for other killer players, but I dont care for kills or pips in this regard. What I do care about is a healthy game in which everyone can enjoy themselves. Thats right where balance comes into the game. It shouldnt be a stomp on either side. So if I speak about a longer game, I mean a game where I have the opportunity as killer to go for 12 hooks without camping, tunneling, slugging and survivors can have the opportunity of having multiple chases and doing their objective. I cant tell you how this can be achieved but I think the devs should aim for this direction. As it is now, there are too many stomps.

  • Karl_Childers
    Karl_Childers Member Posts: 669

    I agree. I think the speed is balanced with regards to how quickly a killer can potentially snowball especially through tunneling and slugging. You see it now with many killers talking about how they need to play this way to 4K after the ruin nerf. Ok, so let’s say the survivors were given another objective (or repair slowed, whichever). Are we supposed to believe killers would then abide by an honor code (aka the “survivor rulebook” which is openly mocked by killers) and wouldn’t do this stuff anymore? Nope, sorry. This aspect is completely disregarded by so many. Killers who continued to tunnel/slug/camp would just stomp and be defended for “playing optimally”. You know damn well that’s what would happen. So in a nutshell, nothing can or should be slowed on the survivor side unless these playstyles are also eliminated in the base game, so a killer couldn’t use it as a strategy anymore. You can’t have it both ways. You can’t ask for the game to be balanced around playing totally fair, and also have the ability to not play that way and crush survivors any time you want. The only thing I’ve seen that I think is fair and should be implemented is Scott’s idea about the Trial warmup or whatever it was called.

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    I think only ds should be nerfed to 45 seconds due to quick gen speeds.

  • Blueberry
    Blueberry Member Posts: 13,671
    edited March 2020

    The difference is if you killed the survivors really fast in the scenario you're describing, the survivors had to play really bad and mess up a lot.

    On the flip side if you have that same match where the killer gets gen rushed and loses very quickly that does not necessarily mean he played bad, messed up, or anything.

    Those are two extremely different scenarios you are comparing that I don't think are equally compatible in the way that you are using them.

  • kosmi
    kosmi Member Posts: 363

    And you can't have that when toxic swf on comms come to gen rush you and don't open a door trying to farm you, also followed with cliky and t-baging all the time and all kind insults in chat later.

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    I can't remember the last time I've ever had a 12-hook game.

    Probably before the Ruin changes on one where it lasted very long.

    Current Ruin does next to nothing because you need to actually force survivors off of a generator. It's only effective when coupled with perks that are bad on their own (Surveillance, Dead Man's Switch) and prevents you from using other valuable perks (Surge, Pop Goes The Weasel), and leaves you playing with 2 less perks for most of a game (Surveillance and Dead Man's Switch have negligible impact, and once Ruin is cleansed/when survivors aren't being forced off of generators Ruin does nothing either).

    The perk went from literally meta-defining to a waste of a slot, and totem spots like this do nothing to help.

    They changed Ruin (a non-disposable perk that's necessary for every game) to be pointless, and have now changed toolboxes (a disposable item that there are plenty of good alternatives to - a key can end the game with a generator left and both gates closed - two generators if a second survivor is dead, medkits save time indirectly bet letting you get heals done faster, and flashlights can buy valuable seconds for the rest of the team to get work done. Toolboxes are now STRONGER if you stack up survivors with Streetwise, too, as they repair very quickly, and the reduced charge cost allows you to do much more work.


    Four survivors with unmodified engineer's toolboxes, all with streetwise, one with Prove Thyself, can complete a generator in TEN SECONDS, less if any of them hit their great skillchecks.


  • T2K
    T2K Member Posts: 635

    True, ofc you cant. Thats why Im pissed off. Played 3 days of bully simulator with gunslinger just because I wanted to practise him. But same goes for suevivors. E.g. its not enjoyable being the first one hooked and being camped by a gf stealth shittin in the corner.

  • kosmi
    kosmi Member Posts: 363

    Ye that behaviour is even more in there after the ruin nerf. So i simply stoped playing kiiler. Only doing challenges.