Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.
Access the survey HERE!
New hex perk idea. should it be in game?
Hex: blight of courage
The bond between the killer and the entity instills major fear into even the most courageous survivors.
You become obsessed with one survivor, everytime you hit your obsession your terror radius increases by 8 meters to a maximum of 32 meters and everyone within your terror radius screams revealing their location for 5 seconds. After you've hooked your obsession you may kill the obsession by your own hand. Any other survivor that you hit that's not your obsession will reduce every survivors generator repair speed by 15% to a maximum of 30%, reduce healing speed by 20% to a maximum of 35%, and will reduce exit gate opening speed by 5% to a maximum of 15%. Your increased terror radius will remain after you've killed your obsession but survivors will no longer scream. Blight of courage effects will disappear once the hex totem is cleansed.
Ps: This hex perk does not stack with hex: ruin, or the huntress lullaby. So you have to choose between the three.
New hex perk idea. should it be in game? 14 votes
Comments
-
Now that I think about it generator repair speed should only be reduced by 10% to a maximum of 25%. Unless you think otherwise.
0 -
I'll do some tweaking to the perk, I'm not good with measuring or percentages, so idk what's to big and what's to small.
0 -
No it's too overpowered
While hex perks are supposed to be stronger, you've just consolidated Rancor, Infectious Fright, Thanatophobia on steroids, and reverse Nemesis into one perk. I like the idea to a degree, it just does wayy too many things for it ever to be balanced.
1 -
No it's too overpowered
Not to mention he threw Remember Me, and an extremely buffed Dying Light, into the mix.
This is like when you ask a kid what he wants to get as long as he picks only one but he still starts listing off fifteen different things "I want this, and this, and this, and this..." and then when you remind him he can only pick 1 thing he (presumably) starts to complain and ask "Whyy~ DX"
Also, the ability to mori someone immediately after first hook without actually using a mori (which is consumed after a single use because it's an offering) is blatantly unbalanced.
0 -
Yea good point, I'm gonna have to do some major tweaking now, guess I'm not very good at creating hex perks 😅
0 -
And dont forget about hex:devour of hope 😂
0 -
No it's too overpowered
The base idea is good, but I think it's overpowered with the penalties %.
0