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Sabotaged hooks respawn too fast

After the latest update, hooks stay sabotaged for such a short time that there's not much of a point to sabotage them anymore.

I understand the idea behind the change, you're supposed to sabotage the hook right before the killer hooks someone, to force them to find another hook (instead of abusing 99% finishing hooks like you could do previously).

But even if you do sabotage the hook right in front of the killer, the hook respawns so fast that the killer can just drop the survivor next to the hook, and camp the body until the hook respawns (or even go hit the hook saboteur while waiting). I've seen this happen in a bunch of matches already, which imo makes sabotaging feel pointless.

Does anyone else feel like this about the rework to sabotaging?

Comments

  • Bludge23
    Bludge23 Member Posts: 234

    I think they're just finding a work around the sabotage mechanic which to me is fair. Especially since it's easier to sabotage now. But that's just me

  • Uistreel
    Uistreel Member Posts: 634

    They respawn really fast to compensate for the 2.5 second, basically instant sabotage speed. Like you said, they are meant to be sabotaged before a killer gets to a hook. If they drop them beside the hook and wait, they are unnecessarily wasting 30 seconds of time

  • SlimyTaco
    SlimyTaco Member Posts: 133

    Undo the decision or make less hooks.

  • EntityNea
    EntityNea Member Posts: 186
    edited March 2020

    The issue with it is that the survivors are also wasting time, because 1 person has to be there to sabotage it, so the killer really isn't losing much time by camping and waiting. Not to mention that the killer can easily get a hit on the saboteur (due to them having to sabotage the hook right in front of the killer), then come back to the dropped survivor and hook them on the respawned hook. So time is wasted on both sides

  • Fibijean
    Fibijean Member Posts: 8,342

    Which is plenty of time for them to crawl away and/or for their teammates to rescue them, especially if the killer decides to go after the saboteur in the meantime.

  • EntityNea
    EntityNea Member Posts: 186

    in theory yes, but in practice not really. I had a match where my friend had no mither, and even tho they could get themselves up, the killer simply wouldn't let them. He ran after the saboteur, but stopped chasing as soon as he felt he got too far away from the downed person.

  • Fibijean
    Fibijean Member Posts: 8,342

    Well, that's fine too. The killer is abandoning chases and wasting time just so they can get that one hook. That's still something the survivors can capitalise on.

  • EntityNea
    EntityNea Member Posts: 186

    The killer isn't losing any time if both sides are participating in the activity that is wasting time

  • Fibijean
    Fibijean Member Posts: 8,342

    They are if they're not getting any hits or hooks in that time.

    Think about it this way: If you hadn't sabotaged that hook, the killer would have hooked your friend and then been free to single-mindedly pursue a new target. So he might have conceivably got one hook and another down in that time. So at the end of 30 seconds, we have one survivor hooked, one about to be hooked or at least injured, and probably one or two others going for the rescue.

    Because you did sabotage the hook, the killer spent 30 seconds wandering back and forth, not getting any progress towards their objective because they were too scared of letting your friend get up to commit to a chase. That's 30 extra seconds that the other two survivors in the match can be working on generators because they know your friend has No Mither and can get up by themselves. At the end of 30 seconds, we have one survivor downed, and three others uninjured, at least two of which are making progress towards the objective. That's a better position to be in, and it's because you sabotaged that hook.

    In other words, even though the sabo didn't do as much as you may have been hoping, it did do its job of wasting time for the killer.

  • EntityNea
    EntityNea Member Posts: 186

    im not saying you're wrong, i just mean that the person sabotaging could have spent all that time working on a generator, or something else that's more worth their time.

    it's not just the 30 seconds that it takes for the hook to respawn. The person who intends to sabotage has to make sure they are close to the downed target, meaning they have to spend time setting up for something that's not going to have a rewarding enough outcome. What I mean is --- Why set up for a sabotage when you could be working on a generator? Why have the sabotage perk when you could have something more useful?

  • Fibijean
    Fibijean Member Posts: 8,342

    Well, that's always been the thing with sabotage. It's not meta, it doesn't happen every game, and you need to really commit to it to make it work. But not every mechanic needs to be the strongest mechanic for it to be interesting or useful, and just because it's probably not objectively the best use of your time doesn't necessarily mean it needs to be buffed.

  • EntityNea
    EntityNea Member Posts: 186
    edited March 2020

    thanks, it's nice to see other people's thoughts on this. What you're saying is making sense, even tho I personally still don't like this change.

    (ignore the 3 posts below, the forum glitched out and posted duplicate messages)

    Post edited by EntityNea on
  • EntityNea
    EntityNea Member Posts: 186
    edited March 2020

    [Deleted]

    Post edited by EntityNea on
  • EntityNea
    EntityNea Member Posts: 186
    edited March 2020

    [Deleted]

    Post edited by EntityNea on
  • EntityNea
    EntityNea Member Posts: 186
    edited March 2020

    [Deleted]

    Post edited by EntityNea on
  • EntityNea
    EntityNea Member Posts: 186

    Apologies for posting the same message 4 times.

    These forums are broken... I tried posting it once, but it wouldn't appear in the thread (even when refreshing the page several times). So I tried until i could see ONE message appearing in the thread.

    If a moderator sees this, please delete 3 of the 4 duplicate messages.

  • Ryuhi
    Ryuhi Member Posts: 3,826

    If the killer has to drop a survivor because they can't hook them, that survivor might as well be up. They won't be able to hook them at that point. The penalty for dropping and picking back up is big enough as it is, especially if there was already wiggle progress and there isnt a hook right in front of you. Its yet another mechanic that "forces" slugging, which is bad for both sides.

  • Lazerboy88
    Lazerboy88 Member Posts: 517

    You denied a hook and wasted a killers precious time, that is far from pointless

  • MeggieMain
    MeggieMain Member Posts: 1
    edited March 2020

    Except.. that a killer can drop a survivor 4 times (without iron grasp) and still have a window to hook somebody after the update as well as the sabotager cant take a hit and finish the sabo b4 getting downed in the progress


    Add on that, that a slugged survivor also gradually loses wiggle time when downed negates most time wasted on the killer side,


    Sabo time should for that be 1.5s, not 2.5

    Eithr that, or have sabo time gradually decrease progress instead of instant reset

    Post edited by MeggieMain on
  • RiverMonster
    RiverMonster Member Posts: 1

    yeah i even had a Match just moments ago and not even 30 seconds went by after i sabotaged that hook 3 times that it respawned directly infront of me and i thought it was a hack...no this just confirms the devs screwing with us it should be 2 or 1min 30secs 3 is definitely to long but 1:30 - 2 is just right not 4 darn seconds! thats redicules! needs to be updated immediately

  • Demogordon_Ramsay
    Demogordon_Ramsay Member Posts: 1,503

    Unsabotaged hooks sabotage too fast but you don't see anything being done about that.

  • BangBang
    BangBang Member Posts: 154

    Agreed here.

    30 seconds is just too fast.

    The killer can just drop the body and wait for 30sec.

    I've never seen the case where the end result changed because of this new sabotaging mechanism.

    It feels definitely pointless and worthless now.