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Nerf Mori To 2 Hooks.

All Killers Moaning about gen speeds...while i'm playing solo survivor or sometime duo, pretty much terrible tms as i'm off running the killer they wont be doing gens or anything else to help...further more, today alone i've had 8 Killers all running a pink mori and instantly tunnels me off a hook and then i lose a pip for it (granted rank doesn't mean anything) but not a FUN experience for a survivor. Loading times, queue times = 10 minutes for a game pretty much and then to load in just to barely get to play the game is a joke. I get Mori's are fun for killers but when i'm getting pretty much insta-killed in a game after running the killer for so long while my tms don't do anything else but run around like headless chickens, not sure what i'm supposed to be enjoying from this experience, not to mention the terrible amount of bloodpoints gained from a game like that.

Here's an idea which i can actually be happy with, if you want to leave the mori the way it is, fine...then give the survivor some sort of reward in bloodpoints for getting mori'd as then at least it's for something rather than a frustrating experience for survivors.

Comments

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Get ready for all the killer main who are gonna tell you to adapt and git gud

  • nicnc82
    nicnc82 Member Posts: 372

    Que the killer mains yelling "then nerd keys!" Moris are stronger than keys. Keys cant end a game for a killer less than 2 mins.

  • animalmak
    animalmak Member Posts: 399

    The only thing with a mori requiring two hooks is that then you'll get people not bothering to struggle on the second hook, nullifying the mori anyway. I've seen the idea floating around that an Ebony Mori not being active until every survivor has been hooked once. That would prolong the game a little bit while not totally cancelling out the offering unless the killer gets outplayed and can't get everyone on a hook.

    I'm still in the minority of loving the mori animations enough that I really don't mind getting mori'd in the game, whether I got tunneled off the hook or not. I actually find it more frustrating to get constantly tunneled and rehooked (like... watching the killer literally ignore the other players trying to take hits for me sort of tunneling) than to get mori'd.

    But sometimes it's just the luck of the draw. Some teammates are terrible. Others are fantastic. When my teammates aren't helpful, I usually just hope I'm the obsession to get those extra points when I inevitably die.

  • PalletOrWhat
    PalletOrWhat Member Posts: 265
  • elvangulley
    elvangulley Member Posts: 569

    Wouldn't that be just like hooking for the third time? At that point wouldn't it be pointless and worthless to mori

  • Raccoon
    Raccoon Member Posts: 7,734

    It would just be a flex, or a way to kill someone if all the nearby hooks are used.

  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379

    1. Mori's have already been nerfed. It use to be were all the killer had to do was down you and it was game over for you.

    2. Yes! Something needs to be done about gen speeds, but it'll ######### over solo survivors, which is why I believe a second objective needs to be given to survivors

    3. Cypress Mori's should be basekit. Fight me.

  • elvangulley
    elvangulley Member Posts: 569

    I dont think killers would use them then

  • Clevite
    Clevite Member Posts: 4,335

    No you would have the cool animation, kinda like a fatality in Mortal Combat. I guess I could get on boared with this. The only problem would be every hooked survivor would probably be tunneled until they were available to be moried.

    Also you would lose the opportunity for a pallet stun or flashlight save of someone on their last hook.

  • Carlosylu
    Carlosylu Member Posts: 2,948

    "Nerf moris to 2 hooks" So... You wanna get tunneled, re hooked and then moried giving the killer more BPs?

    The real answer here is: Moris only work after ALL players have been hooked at least once.

    That would give you no tunneling and if you have a looper the killer is gonna have to work for those moris

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Moris weren't meant to end the match quicker, they were meant to look at their animations.

  • Dehitay
    Dehitay Member Posts: 1,726

    My suggestion is to make Ebony mori able to kill one survivor after 1 hook like an Ivory mori and able to kill the final survivor like Cypress mori, but for the other two, they would need 2 hooks each before the mori.

  • Awakey
    Awakey Member Posts: 3,145

    Then it would be 7,000 bloodpoints for a cosmetic item.

    My idea is to require every Survivor to be hooked once before mori'ing

  • TWiXT
    TWiXT Member Posts: 2,063
    edited March 2020

    Ebony Mori's I could see getting the 2 hook nerf treatment because they allow killers to kill all 4 survivors, but the Cypress and Ivory Mori's are fine the way they are because they only take 1 survivor out, and don't guarantee a win.

    Currently I use Mori's only when I reach the Red ranks in order to de-pip until I reach the ranks that are less frustrating for me. The requirements for hooks and sacrifices at the red ranks are 9 and up in order to pip, so If i hook 4 survivors, and then kill them all with a mori, it's a guaranteed de-pip for me, and while I'm comfortable with using an ebony mori for this purpose, I'm pretty sure the survivors aren't all too happy about it, but At least the matches are pretty short.

    Post edited by TWiXT on
  • Flatskull
    Flatskull Member Posts: 332


    I ain't equippeing an offering for an animation and 500 more blood points.


    That's straight up dumb.


    If you nerf them at that point they are literally a cosmetic that they might as well be basekit. Which would ruin potential for saves.


    Keys are dumb. They still end the game early and with how quick gens are, that can be in a matter of minutes. Same as a mori. The biggest issue with mori is that there isn't a lot of perks to help a survivor freshly unhooked who is normally buggered when a team mate decides to sprint burst from the killer, run off or not provide distraction at all or they "distract" the killer by predictably running to a safe loop then wonder why the killer didn't follow them.


    Keys do have countered to some extent. I mean, franklins demise ruins keys.


    Neither keys nor moris are meant to be fair. They are blatantly broken. I guess the idea is to have something that will always make the other side still fear-and respect- the other sides abilities to an extent since it's hard to tell when either of them have it.


    IF...you wanted moris to be fair I guess you could get rid of them as an offering and have them as something that sort of kicks in when a killers meets a certain condition. With cypress being base kit since its condition requires the survivor under its effect to be pretty much utterly screwed anyway.

    Only issue with that is that there are so little worth while offerings on each side as is. It would thin out the mechanic much more.

  • Cheeki_Beaky_Bird
    Cheeki_Beaky_Bird Member Posts: 148

    "Nerf Mori to 2 hooks" is literally "Make Mori no longer impact the game whatsoever except for niche cases where it's impossible to hook a survivor".

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    i'm yet to see a game with gens being done quick other than actual SWF since the toolbox nerf...Like i said I play solo/duo and sometimes killer. Gens don't get done as fast as most people say (on xbox) because I literally will run the killer as much as i can without my tms doing a single gen. This is in RED RANKS. I like the mori'n like i said, i just wish the survivors got something out of it other than a triggering experience of finally getting a game only to have it ended in 2 minutes :)

  • BeHasU
    BeHasU Member Posts: 830

    Nerf keys so you can't open the hatch after all the gens are popped and can't be open again after the killer shut it. After that, yeah, nerf the mori

  • finitethrills
    finitethrills Member Posts: 617

    I'm not saying there's no issues with moris, but... Nerfing moris is never gonna make up for having crappy teammates. Removing moris won't make up for crappy teammates.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    i've never seen a issue with keys before tbh, but seems like a lot of killer find them annoying i guess, it takes some coordination to get a hatch escape, i'm speaking from a solo/duo xbox player who never uses comms with tms so it might be different on other platforms

  • BeHasU
    BeHasU Member Posts: 830

    Well, its not just the escape, THE ADDONS, the fact that you can have wallhacks using addons when the killer close its just absurd. You can't mindgame, you can't do nothing because of it, the survivor will know when you come, where you are all the time he needs. They are just too good.

  • Mister_xD
    Mister_xD Member Posts: 7,669

    no.

    change the kill requirements to something else that is weaker than the current form but doesnt render the offering utterly useless like your suggestion.

    idk maybe only allow it when everyone has been hooked once?

    allow it after X gens popped?


    but the basic idea of "just increase the hook requirement by 1" is not only extremely lazy, but would completely break this offering to the point where you're better off not bringing one and instead ask for a map or something like that.

  • leyzyman
    leyzyman Member Posts: 355

    I would say moris need a nerf, but if you do it and not nerf keys at the same time, then there will be an absolute riot bigger than now.

    I've seen many suggestions, and I like the following ideas:

    Moris: must get all survivors hooked once OR activate of last hook. Shouldn't be both.

    Keys: needs an activation to use it. I would say It should have a 5 second animation for you opening it, and if you cancel the animation, then the bar would reset.

  • ItzPixelYT
    ItzPixelYT Member Posts: 613

    but at least i wouldn't be dead within 2 minutes and would actually have a chance of a decent game where i can atleast safety pip or get some worthy BP's for the load/queue time