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Chapter: Some Edgy Name, New Killer: 4th Kind, New Survivor: Michael Tellinger
Killers Name
4th Kind
Gender
Mayonaise
Nationality/Ethnicity
Illegal Canadian Alien
Realm
The Bum Fug of You Got a Perdy Mouth
Power
Aspects of Death
Alt. Power
Undying Momentum
Weapon
A Wet Noodle... or hands probably
Movement Speed
Ctrl. Crouching ∞ 2.26 m/s 56.5%
Default. Walking ∞ 2.71 m/s 67.8%
Shift. Sprinting ∞ 4.28 m/s 107%
Terror Radius
0/32 metres
Height
Average
Power: Undying Momentum
The 4th Kind moves as a survivor does
Grants the Undetectable Status Effect outside of a Chase:
Tremendously reduced Terror Radius (0 metres) outside of a chase.
Press the Active Ability button E while Sprinting to Vault Pallets and Windows
"Made in their image, we are violent because they are"
Alt. Power: Aspects of Death
While not in a chase Apsects (owls) Perch high above to watch survivors activities, while there is an obsession the Aspects will only show the obsessions movements
The Repair progression of Generators will be shown to the 4th Kind while not in a chase
Survivors under their gaze leave Scratch Marks while Walking and Crouching if the 4t Kind is not in Chase
The Aspects glowing red eyes stare, and follow survivors movements Periodically looking in the same direction as the 4th Kind (survivors can use this to determine whether or not the 4th Kind is heading their way or not)
While in proximity to both the 4th Kind and a Survivor the Aspects emit a heartbeat
Once a chase is initiated within an Aspects vicinity, those Aspects vanish for 120 seconds
"The entity isn't the only thing watching now" - Some dudemanguy
Add Ons!: Idk, seems good without any, being slow might suck, but you make up for it in location tracking and vaulting maybe this can be a Killer that doesn't need add ons to be good (looking at you clown mains)
Perks!: While many killers have great perks, I thought this one would instead have 3 from the default list, there is already a plethora of great perks available so instead I'm opting for the 4th Kinds perks to be vanilla
Deerstalker
Unlocks potential in one's Aura-reading ability.
Reveals dying Survivors' Auras when standing within 20/28/36 metres.
Hex: No One Escapes Death (I'm sorry, not sorry, it fits the lore)
A Hex rooting its power on hope. You are animated by the power of your Hex Totem when the Survivors are on the verge of escaping.
Once the Exit Gates are powered, if there is a Dull Totem remaining on the Map, this Hex is applied to it.
While Hex: No One Escapes Death is active, Survivors suffer from the Exposed Status Effect and your Movement speed is increased by 2/3/4 %.
The Hex effects persist as long as the related Hex Totem is standing.
"And the beast became faster and more powerful as if The Entity's shadowy whips were lashing at its back."
Spies from the Shadows
The Crows found in the world can communicate directly with you.
100 % of the time, cawing Crows give you a visual cue when you are within a range of 20/28/36 metres.
Spies from the Shadows has a cool-down of 5 seconds.
"In the shadows they torment, scarring our minds with each scream."
Comments
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Almost forgot the extra spooki image
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Survivors Name
Michael Tellinger, probably
Background:
White South African Historian Nerd
"All over the globe, the Gods are described as tall pale beings with large heads and blue eyes, I knew the Irish were responsible somehow" - Definitely not Michael Tellinger
Perks!: Same as killer, they are vanilla and fit the lore a bit
Unlocks potential in one's Aura-reading ability. Paranoia paired with your horror of failure helps prepare you from repeating the same mistakes.
The Auras of 3 Generators
in closest proximity to each other are revealed to you for 30/45/60 seconds, at the start of the Trial and each time a Generator is completed.
If you are holding a Map
that can track Objectives, Generators revealed by Déjà Vu are added to the Map.
An unnatural tingle warns you of impending doom.
Get notified when the Killer is looking directly in your direction and standing within a range of 36 metres.
When Spine Chill is active, Skill Check
trigger odds are increased by 10 % with success zones reduced by 10 % and your Repair, Heal and Sabotage speeds are increased by 2/4/6 %.
"There is a voice that doesn't use words. Listen.." — Sassy, The Lost Tapes
You have the undeniable capability to sense danger.
Get an auditory warning when looking in the direction of the Killer in a 45° cone within a range of 36 metres.
Premonition has a cool-down of 60/45/30 seconds each time it activates.
Premonition trumps any of the Killer's stealth abilities.
"I have a bad feeling about this!"
Wow, copy paste works a lot better when not using notepad while bored.
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Survivors stuff got double posted somehow, shonky beanz.
Post edited by orangegoblin on0