Ruin doesnt synergize with Dead mans Switch?!?!?
You mean to tell me gens don't regress while dead mans switch is active? that's silly and bs all at the same time. Why on earth doesn't ruin work with it.
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I just found this out myself. Same with thrilling apparently
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Same reason you can't destroy a generator when it's active. You either block the survivors from reaching it or you regress it. Having both is a little to much.
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I still think its a bit silly as its blocks and ruin regresses gens that aren't being worked on it would only make sense to synergize
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Anything that blocks a generator stops any progress in either direction on it. Seems the devs feel this is how this effect should work from all sources in the future.
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I believe the dev's idea is that since the gen is blocked and can't be worked on, it's a form of a game slow down just like gen regression. They probably don't wont these things stacking so they can move away from a gen slow Meta that this game has be stuck in for it's whole life.
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I get that but killers wouldn't need gen slow meta if the game wasn't the way it was. I don't wanna get too far into it but maps are a big issue as well as genspeed. The amount of pallets on each map is staggering and each one pallet can waste a lot of time. Ive had a game that my chases were 10 to 15 seconds each but due to the speed of gens poof the game was over
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Disagree. Having it forcibly regress for up to 45 seconds isn't going to be too big unless it's being regressed by Ruin, and Ruin can just be broken to put a stop to that.
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They removed that synergy, because synergising perks (on the killer side) are too much!?+?!?!?!!!!
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