The case for Self Care (And other “noob” perks)

With 1000s of hours in this game as survivor, a lot of them using aura perks so I can see what my teammates are doing, one of the primary reasons survivors get 3 or 4kd is that they don’t heal. They run for saves while injured, against killers that patrol the hook (majority), get downed themselves, and then you have a recipe for disaster. While gen rushing, to a level that excludes healing, is a viable strategy for excellent players (especially good runners), the fact is that there aren’t that many players that are good enough to pull it off. Instead you have huge numbers of people that blindly follow the meta, imagining themselves to be better runners than they are, not healing, getting caught, and losing games.

These are the guys that you see ran 3 or 4 of the main meta perks post game... the ones that played high risk, paid the price for it, and then blamed you for not doing anything, IOW doing gens and trying to make safe saves. These guys look down their noses at anyone running self care or spine chill or UE because they’re such noob perks.

These are actually all great perks when used correctly. Just like the meta perks are great when used correctly. IOW...

Self care - correct: let others heal you when possible

UE - correct: use it to stealth when necessary, not to potato through a match

BT - use it when you can’t make a safe save because the killer is camping, NOT to make an immediate save just because you can... which leads to an unnecessary injury which wastes time and can get you downed.

DS - don’t let yourself get hit unnecessarily just because you have it. Again, it wastes time and makes the team weaker.

Self Care is a great perk and very often a necessity for solos who can’t count on finding teammates. Getting downed causes the most problems in a game. One less person on gens, the killer is freed up, and a teammate has to save. Often, without comms, multiple teammates try to save making things even worse. Anything to get that health state back is frankly awesome. So everyone needs to stop shitting on good perks. You’re not good because of the perks you use. It’s how you use the perks you choose to play with. I’ll take mediocre players using Self care, UE, etc over mediocre players using meta perks any day. Because I believe the meta players will more likely play over confidently and lose the game quickly.

Big picture: play smart.

Comments

  • Mo4ntus
    Mo4ntus Member Posts: 416

    Just bring a medkit if you want to self heal

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    I play solo all the time at reds

    if you bring self care you are a detriment and will not be saved

    if you can’t play injured then idk what to tell you

  • Impermanent
    Impermanent Member Posts: 48
    edited March 2020

    Please explain how my observation that arrogant players who say they will let teammates who self care die kill teams is incorrect. Interesting that you would come to the defense of someone talking like an immature ignorant player. Let’s not get off track. The point is that good players can use whatever perks they want and win (with a good team). It’s not the “noob perks” of self care, UE, etc that are the problem. And there is too little said about how these players who have this “run meta perks or you’re garbage and we let you die” frame of mind LOSE games because they are too aggressive and think that all you have to do to win this game is be aggressive. No. You have to use your brain. You have to make smart plays. Gen rushing wins games but not gen rushing + playing stupid. You need gen rushing + smart plays. If talking just solo players, I’d bet a team with all players running kindred, WMI, Prove Thyself, and BT would do as well or better than a team running Adrenaline, dead hard, ds and BT. Because they have the information to play smart and tools to speed up the game.

  • Stitch7833
    Stitch7833 Member Posts: 632

    no ones opinion is better than others, just because you say a perks bad doesn't make it so. no one has the right to tell you how to play or what to run in the game. being rank 1 as both sides for 2 nearly 3 years its a joke people still wanna bash on people for their play style. some perks are good for solo, some are better for SWF but at the end of the day perks dont matter providing you have skill and knowledge. i run random perks most of the time just to have fun, some times i just run unused perks to try make a useful build with them and you know what? im still outplaying everyone on my team, still the main one to lead on chases or even do the gens. as long as everyone on a team can lead on a chase, does gens and plays smart then its a pretty easy win regardless of perks. some of you try way to hard and forget to have fun, i dont get why the community wants to be toxic and bully each other...

  • FreakPrince
    FreakPrince Member Posts: 526

    Self Care is good but a waste of a perk slot

  • aregularplayer
    aregularplayer Member Posts: 906

    bond is the best replacement for selfcare. healing perks are useless against killers like legion and plague, being a lost perk slot. bond help you finding other survivors to heal you, survivors to coop on gens, loops to avoid while being chased (so you don't interrupt gens), etc.

  • DisappointedUser
    DisappointedUser Member Posts: 420

    i don’t know that they are noob perks. But self care is a great killer perk. So keep on using it and spending all that time self caring instead of doing gens.

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    The only times I have a problem with SC is when they're using it in a corner when the Survivor is Mangled and they don't have any other healing boosts or when another Survivor is right there ready to help. I always bring SC and BK to help me when there's nobody around to heal me. If I see another Survivor coming towards me, I'll let them heal me instead. BK only brings SC down to 24 seconds, while another Survivor healing me takes 16.

    Let me guess, you're never outpositioned and whenever you go down, it's always your teammates' fault or the game deciding to ######### you over? Not the Killer just being skilled? Cocky players like you are often the reason entire teams go down.

  • gatsby
    gatsby Member Posts: 2,533

    @Impermanent

    Better Together is the perk you need to run to solve those issues. Injured teammates are drawn to your generators like moths to a light, so games where you run it mean your teammates get healed much more. It also prevents generators from getting interrupted because teammates know to avoid your generators when they're being chased, which helps everyone a lot. And finally, the Aura reading from Better Together is 10 seconds of Bond that covers the entire map, so you can know if you're in the best position to save so injured teammates don't have to go for risky saves.

    And if you really need a self heal, Inner Strength is much better. It helps prevent No ED, gives objective points, gives bloodpoints and helps counter hexes in general. And you can preset it when you're not injured so you can get back into the game in 8 seconds, when you take a hit.

    Level up Nancy. She's lowkey got some of the best solo queue perks in the game. Trust me.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    There is a reason why dead hard is used at the high ranks, people are not afraid of being injured

    80 sec to do a gen, 24 sec to heal with self care, 32 if sloppy butcher

    you do the math and tell me what is better for the team

  • Quake
    Quake Member Posts: 230

    I'm sorry but i don't agree with most of this.SC is a good perk for newer players while learning the game but it stays there.

    If we are talking about high rank games,which i pressume u had high rank games in your mind when writing this,then no,SC is a junk,time wasting perk.

    Even if u play solo,throughout the trial most of the times u have a pretty good picture of where everybody is at any given time if u paying attention.

    And since the more you take your time healing with SC in the corner of the map the more the resources are slowly wasted(pallets)and the more the game goes towards the favour of the killer,meaning less chances for u and your team to survive.

    Sure all this means ######### if u care only about getting at least +1 or just messing around with random perks.But optimal play doenst have room for SC.

  • Thrax
    Thrax Member Posts: 977

    TLDR


    we all feel differently

  • Brucecastro81
    Brucecastro81 Member Posts: 1,609

    Wait, you get teammates that don't use selfish care? wanna trade my teammates? I really want it

  • PigMainClaudette
    PigMainClaudette Member Posts: 3,842

    Self-care does have its uses. When you're playing solo, you can't always get heals off a teammate, not even in SWF all that much.

    Some people champion Inner Strength instead, but all I have to say is 5 chances max. Not worth it. And with Retribution/Haunted Ground now seemingly a thing, even more of a nightmare fir that playstyle.

    As for THIS argument, limited charges and countered entirely by Franklin's Demise. Not worth the risk. I'll stick to Self-Care and Botany Knowledge.

  • hex_genrush
    hex_genrush Member Posts: 736

    Self care is garbage I’m sorry it takes way to long. Don’t be scared to stay injured

  • Reborn2020
    Reborn2020 Member Posts: 1,138

    but if you dont heal against hag, spirit, nurse then you re wrong .

  • MPUK
    MPUK Member Posts: 357

    I'm with you. I always have self-care. There have been far too many times when I am stood next to a randomer on a generator, teabagging because I want them to heal me, they ignore me, the killer shows up and obviously goes for the injured one.

    There are times when I have healed them first and then they just walk off on to a gen and not heal me. So I'll just stick with self-care, knowing I can sort myself whenever I need to.

    I do also use resilience though, so I can put myself right on the edge of being healed and use the speed boost, if spine chill lights up I can finish the heal and be ready for the killer arriving.

  • DwightOP
    DwightOP Member Posts: 2,328

    I'm a good runner and use meta perks. I run the killer INJURED for 2 minutes easily. But no gens pop. All I see is the HUD changing my teammates from injured to healthy.. They selfcared with sloppy... Just to get double tapped in under 20 seconds. Thank you team mates, I love you all.

  • DwightOP
    DwightOP Member Posts: 2,328

    He is right. The hell are you doing in red ranks with self care. People who need selfcare so bad in red ranks in 2020 belong into green ranks at best.

  • White_Owl
    White_Owl Member Posts: 3,786

    I think Iron Will is extremely better than Self Care. Not only it allows you to juke the killer while injured, but it lets you play normally without fearing that the killer might hear you, and most importantly without wasting 32-40 seconds in a corner with the risk of the killer finding you.

    As for Urban Evasion and Spine Chill I agree, they can be great perks if used right and looking down on them is stupid.

  • xEa
    xEa Member Posts: 4,105

    I think what he is trying to say is that he has to get good.

    At rank 1 level, i really think Self-Care is not working. You verse the best killers and there is simply no time to heal yourself for more then half a minute. If you do so, you are hindering the team. And if you get downed super quick, then you dont belong to this rank. They should just make it harder for survivors to rank up.

    On lower levels, SC might be an option tho since killers are not that good, especially bad pressuring gens and making mistakes at loops.

  • Raptorrotas
    Raptorrotas Member Posts: 3,385

    Do you need more than 16 seconds to find a teammate to heal? You'd be healed by selfcare by the time you do find a teammate.

    2 people wasting 2x16 seconds to heal 1 person is the same time wasted as 1 person selfcaring, except that second person could be doing gens in meanwhile.

    Just to bash swf/comms, most survivors are too used to simply tell their swf buddies to heal them which reduces the effiency of selfcare.

  • Joelwino
    Joelwino Member Posts: 550

    Who needs healing when you can just bring Dead Hard, Resilience, Spine Chill, and Kindred? Plus if you 99 yourself with a medkit you can keep your 9% boost without risking dying immediately.

  • Impermanent
    Impermanent Member Posts: 48

    Thanks for the comments. I think some of you miss the point. I know that at high levels, a red rank team would IDEALLY all run well, play smart, and could gen rush, skip healing and win. My reality as a solo player on PS4 is that in red ranks I get a team that good maybe 1 in 4 or 5 times. The rest of the time it’s players that think they are better than they are and they play the high risk style but get thrashed by the killer for it. I’m constantly on teams that hook dive and give the killer multiple downs before 1 gen is done. Maybe the issue is that on PS4 the population of actually good red rank players is low. Whatever it is, my point is that too many players play the meta perk way, don’t heal, and destroy the team because of it. I would say that in red ranks more games are lost because of that style of play done poorly than by people using non meta perks.

    And as someone pointed out earlier, SC is not the time killer everyone has come to accept. 32 secs for one person is the exact same as 16 secs for 2 people. And if using S.C. there’s no worrying about finding others. You can just heal as soon as you find a spot. I know it’s not ideal. And I know an swf team of 4 totally does not need it. But the reality in my solo world is that I wish more people would stop playing like indestructible meta morons and try playing smarter. Seriously. If more PS4 solos ran S.C. or WMI instead of the basic meta set, the kill rate would go down.