http://dbd.game/killswitch
Keys = balanced?
As someone who plays both roles pretty frequently i genuinely hate the purple and red keys. Can anyone give me one good argument as to how its okay for survivors to just spend bloodpoints for free escapes? The amount of times i will find the hatch and close it only for the last survivor to just open it like it didnt even matter is too damn high. Or the amount of times MULTIPLE survivors can have just after gen rushing. I know moris are basically keys to survivors in the sense its a free kill with no real effort. So why not change them both? The requirement to using both of these mechanics should be increased imo.
Thoughts??
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keys are a fair part of the game just like moris. deal with it
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Okay except for something to be fair typically that would mean theres some sort of counter play or trade off. Neither keys nor moris have any. You can run franklins sure but so what? "Oh no i have to go back to that spot later oh no" keys arent useful in late game so franklins doesnt matter that much for keys. Moris give you a kill for doing a 3rd of the work youre supposed to do to confirm a kill. Also u don't need to be rude.
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The argument for: They're in the game.
The argument against: The hatch can spawn before 5 gens are done, shortening the game for you, and giving the survivor who uses it an easy way out. It can also be a big letdown when you go against them.
If they required an animation or interruptible action, then I would understand them being in the game, but they are literally instant.
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I have no problems with the last guy getting hatch with a key considering the doors are normally close together and they have little chance. Bonus points if they find it in a chest during EGC. What I don't like is when three people are left and you have a good 3-gen where they're not going to be able to do much and then all of sudden they all escape. That is kind of an annoyance.
I think keys and moris should both be reworked a little.
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Keys are not the same as moris one is a an item the other is a offering. Once a mori offering is burnt you can not use it again. A key can be used in multiple games, even if you die you there are adons that you can keep your key.
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That’s why I always dodge lobbies with keys
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why do you care so much? you played the game, you got some points, they dipped with a key, ok, next match.
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I think on my main survivor I have around 12 ultra rare keys and 8 rare keys. I almost never take a key in the game, recently for hatch challenges they have been used.
On my main killer I have around 100 ebony moris. The fact a survivor can protect a key is irrelevant when the sheer number of ebony moris appearing in a killer bloodweb massively outstrips the number of keys appearing on a survivor bloodweb.
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Moris are more powerful. You can easily use a Mori with 5 Gens left, for a Key you have to do either do some Gens or wait for Survivors to die (and still have to do Gens, if you want to escape with multiple people). Even a green Mori is too powerful, because removing 25% of the Survivor Team early on is probably an ez win for the Killer.
Not that Keys are fair by any means. Moris need to be nerfed (a lot) and Keys should lose the ability to open the Hatch. In my opinion Keys should focus on Aura Read of other Survivors and the Killer (while Maps focus on Environment).
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Both are not ballanced, and both need to be changed. And no, Keys are Moris are far away from beeing fair.
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I don’t mind keys people bring in (see a key and bring a Mori) but it’s a lil heartbreaking when they get a key from chest. You were gifted a free escape no cost penalty :(.
I don’t get free Mori attempts in game rng.
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Imo opening the hatch should be an add on for the map and then integrate the aura reading abilities of the key into maps
But having a key is a free escape if your thr last one alive. Combine it with left behind and there's nothing a killer can do about it, exept attempt to try to down you. But with the current trend of hatches spawning right in front of a survivor unless you can insta down they're gonna escape thanks to the speedboost.
The problem with moris and keys is that each relevant side can't do anything to combat their strong effect.
If for each survivor that got moried generator speed got increased by a percentage that'd be.... Interesting
But you can't really do that for a key because it's effect is a simple one and done thing, additionally it also let's thr killers aura be read which is a huge advantage that not alot of people talk about (blood Amber)
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this game would be boring if everything was mediocre and "fair". they're both part of the game imo. and they are rare, it's not like you're gonna encounter them every match
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I disagree with your opinion here, the devs always should aim for balance no matter what. It is not fun and interesting when you have to be loaded with the best stuff to stand a chance.
A Red mori is definitly not rare at all, i can play every match with either a red or a green mori for the rest of my DBD life and i will never run out. Both of them are 100% win conditions.
Same with keys. Use plunders and you get in almost every match a key if you keep looting those chests. You also get more then enough keys from the bloodweb.
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if anything keys need a buff , keys are only "decent" in already lost scenarios
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You have 100 one time use offerings and 20 multiple use items. Do you see why moris come up more in the blood web than keys do ?
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It is multiple use IF an add on is added. I guarantee even if I add in the number of add ons to protect the key from either use or death I will still have significantly more ebony moris. The multiple use aspect of a key when an add on is used is completely irrelevant to the argument as there are still more ebony moris being handed out on bloodwebs than key uses.
The fact a key also requires a lot more work to use for multiple survivors also gets lost on killers. An ebony mori shortens a game for all survivors very easily. A key doesn't shorten a game for all survivors easily as all gens would have to be done so they have basically escaped anyway.
It is OK for a killer to shorten a game though as long as they're winning, eh?
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How is it more work to sit at a gen and hold down the mouse button at most 5 times for at most 80 seconds each? A killer has to
1 find each survivor
2 chase each survivor
3 down each survivor hook
4 find them again
5 Down them again
All before the exit gates are powered and the doors are open.
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Keys are not balanced, nor are moris. They should both be reworked imo, they may be fun, but they're broken, which is never a good thing in a competetive game.
Moris could easily be fixed by just deleting the offerings and giving the killers a yellow mori by base, they would no longer have an impact on the match, while still giving players the option to see these gruesome finishers, this would tie very well into mori animations as Rift rewards/shop articles (as they do seem to be coming)
Keys are a bit more tricky, I like the idea of them having different effects through addons. As for opening the hatch, I feel like keys should still be able to open hatches when you're the last person alive by base, with the option to open hatches while multiple survivors are in-game being granted by an ultra rare addon.
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Well if you die you don't really use the key ... I think they should remove the addon to keep the item when used to keep the numbers lower on the keys and buff the one when you get killed to work vs franklins. Anyway the most terrible part of the mories is that they are just offering. A damn offering can kill a survivor right away after a hook. It is just stupid
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I mean, when something is OP, whether it be a key or an Elkomancer, you don't just sit there and say nothing. :P
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While their balance is questionable, they definitely don't make the outcome of a match feel fun.
If the killer was losing and they escape with the key it's whatever.
But a killer could struggle all match to stabilize and finally get the survivors in a bad spot at the final gen with a clear 4k in sight and then have all that work taken away because of one key.
That is a feeling of losing because of an instant win button and it's not a good feeling to allow when it can be adjusted to feel more fair.
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TBH Keys are far stronger then Moris.
Lets say you managed to kill one SV and one gen is left. With a key this means GG. Doesn't matter if you've a mori as Killer when they can jump out and give you the usual GG EZ.
And before anyone says Moris are super OP. They might be against potatoes. But against a good team? Not so much. Remember you need to hook and then catch them again and even then you may not get it. I had one SV run up on a downed SV and give him "For the people" while I was in recovery. Unlucky for me it was near a pallet and shortly after the final gen popped -> AD
Yes, this is rare, but moris doesn't mean auto win. But keys can be easy escapes without the need of doing anything at all.
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And if a killer gets gen rushed, and only hooks one person who has borrowed time, while chasing a survivor who has adrenaline and that survivor is saved by another survivor who has borrowed time the killer doesn't get to use his Mori unlike keys there is no add-on to keep a offering once it's burnt. Now making it a add-on like tombstone Myers would be interesting to see.
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Ebony mori's are not a fair part of the game.. Killers automatically remove 2 hook states from every survivor with them.. With a key, you still have to finish generators to make it spawn or hope survivors die.. and more than 80% of the time, the key doesnt even get to be used; however, an Ebony Mori will always be used.
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Really keys sucks i never take them
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fair point. ebony moris are obviously stronger than keys, but they're both still part of the game and you don't see them every match (at least they should be rare..) in my opinion they should make ebony mori to work after second hook so it would be more balanced and on the same level as keys. but, i still think they're good part of the game and shouldn't be made useless by a massive nerf
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I was simply posing a question. This is a forum isnt it? This site is literally designed for topics of all sorts.
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Gens are NOT a lot of work. In almost every killer game by the time one down is achieved two gens are either completed or about to be. 3 genning is the only real way for killers to have a chance. Unless the team ur playing against are potatos. A good survivor team is gonna ALWAYS have some one doing gens and are efficient enough to punish the killer for not being everywhere at once.
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Mori: can be used the moment a person is unhooked and can be knocked out of the game with little they can do about it
key: requires n+1 gens to be done
they are both dumb but moris are dumber
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No, but yes.
Exit gates in the same corner fair?
Trapper and both exits trapperd fair?
Billy getting from one gate to another in 5s fair?
Killers with wallhacks fair?
Doc with Whishpers fair?
When I go solo, I play solo, dont treat me as a team. Poor matchmaking favor killers.
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As I said keeping it while not used means nothing - he does not use it. It is like keeping a mori that havent been used. Well if you havent used it then it is not really a big deal. It would be even more hialrous if you can keep a stupid offering like mori though. Imagine using all your ultra rares + mori as ofeering as an addition- oh wait I dont have to imagine it. Killers do it all the time. If you can't kill a target with Mori that means your are really terrible playing a killer. Try wraith and don't uncloak until the person is unhooked so you don't get Borrowed time-d.
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Ebony moris are super easy to use compared to the same color keys. I understand your situation you described with gen rush and that is just assuming every game will be like that. As someone who plays both sides I have used both Mori and Keys and I can say out of both I always get to use my mori and almost never get to actually use my key. I have used maybe 5 keys and only got to actually use one. Either my team never finishes enough gens or I can't find the hatch. I also noticed you were mad to lose one survivor but not every game should be a 4k kill. Be happy you got your points and that survivor got extra points for surviving. In the end my opinion is Ebony Moris are soooooo much easier and cheaper to use than any equivalent key.
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The killer hooked you once, it is fair that he mori's you. Just be thankful you got your points and he got more for killing you.
How do people have thoughts processes like this unironically
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Are you mad I said it should be okay that 1 survivor got away? lol
I mean my point was to show the difference about how easy it is to use one over the other but the whole thing about you saying ,"The killer hooked you once, it is fair that he mori's you. Just be thankful you got your points and he got more for killing you." I am fine either way. When I play killer if someone gets out using a key okay good for them. If I play survivor and get killed by a mori also good. I just go onto the next game. You are talking as though I was the one upset. I never once said something was wrong with moris but pointed out that it is easier to use them over keys. Take the anger down a level. Put a smile on and let's hug it out buddy. =)
Ebony mori's are sooooo simple to use you can hook and in most cases after that one hook the killer tunnels and kills.
Keys of the same color take work and time to actually use and you have to hope your team does their part and that you actually find the hatch.
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If you complain about keys and don't bring up moris, you're a hypocrite. If you don't wanna see keys, then don't bring a mori.
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ROFL that made me actually laugh I loved it! lol
I now put you in my good people list =)
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Red/purple mori's are much easier to use then keys so if anything killers version of the "keys" are easier. One hook and you can now tunnel and kill. You bring in a purple or red key and you have to do sooooo many gens and then hope you can even find the hatch and then hope your team is smart enough to follow you. I will point out you are mad that 1 survivor got out and the game is not built to get constant 4k kills. If it was why would survivors want to play at all.
I personally have had much better luck when using a Purple or Red Mori then I have had a key as a survivor. I almost always get to use my mori's but out of 5 key uses I only escaped maybe once because either my team were potatoes and the hatch never spawned or I got killed and could not find the hatch.
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Poor match making favors killers so when I play killer and am rank 12 and I get 4 red ranks that favors me how ?
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I don't see the issue with them personally. It's not like they're in every match. If that Blendette you've not seen all match jumps in the hatch. So what? Just take your BP and find another match. If they bother you so much you can dodge lobbies with them in or bring Franklin's.
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Keys in no way equal "Free escape", less so than moris equal "free 4k." Keys really dont bother me that much. If survivors play well then the key is not even needed. The only time keys really come in handy for survivors is when there are 2 survivors and 2 gens left or just one survivor left and killer finds hatch first. Keys give the only hope of survivors escaping in those scenerios. If there is one gen and three survivors left then the game is already tilted in favor of survivors.
And honestly why be bothered if one survivor escapes with a key? A lot of games I give the last survivor hatch anyway.
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Survivors eventually climb up to rank 1, if they play every day. I see plenty of casual red rank players. As solo, its not fun to be in a group of survivors who cant loop, dont do generators and unhook without bt.
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And when i play rank 3 killer and get a rank 14, a rank 10 and 2 decent survivors that favours survivors how?
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Oh I'm sorry I don't remember saying that the match making system favors killers or survivors.
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You didnt. I just replied to show that the matchmaking dosent favor any side cause some people think it favors killers and some think it favors survivors
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As long as moris are in the game, keys should be too (even though keys are more fair than moris).
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Well I never said it favors any one side or the other. I was disputing the fact that it favors killers alone. Yes the matching needs to be fixed.
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