Is the plague bugged?
Firstly does it take more than one hit with the bile Purge to make survivors sick? There are times when I hit them with it and they make an audible sound confirming the hit yet they don't get sick.
Secondly this could be by design but I've never noticed it until now. Does the plague lose her corrupt purge when hit with a pallet or is this a bug?
Was actually getting into using the plague but these two issues (especially the first) were starting to get frustrating.
Comments
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A. Thats not a bug, per se, just the servers disagreeing with the hit. It should normally only take one "vomit projectile" to hit
B. Yes, she is intended to lose Corrupt when she gets pallet stunned
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For the first, there are times where you can hit Survivors with the Corrupt Purge but not infect them. They'll react like they're being hit, but not actually gain infection thanks to latency.
I've launched a full stream of puke into a Survivor and not infected them at all. It's not a bug or the devs' fault, just one of the joys of dedicated servers.
For the second, it's intended that she loses her power completely whenever she's stunned with a pallet. Just a pallet, Head On and DS have no effect.
I don't really know why, but that's how it is.
As a counter question have you had any problems playing Plague OP since Deathslinger was released? I've been disconnected twice while charging my Corrupt Purge. Wasn't sure if it was a me thing or a Plague thing, as she's had similar bugs in the past.
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I play on ps4 so it might be different but I've not had issues with dcing.
This latency issue has really put a damper on the plague for me. Just trying to infected everyone as quick as possible, I hear their reaction and go for someone else. It takes me a couple of seconds to realise that it didn't count.
Would be nice if they mentioned that she lost her power like that in the description.
Anyhow thanks for the info.
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Might be, but from my conclusion, she is super strong now or at least seems very strong
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You can get dedicated server'd on the puke making it not even count even if it makes the coughing sound
It plays the "disinfected" sound effect at the start of the match due to starting with a corrupted fountain instantly letting everyone know it's Plague (if the fountains everywhere weren't enough of a dead giveaway) at least sometimes the starting music might cover it up though
You can infect breakable walls for some reason, not sure why. Survivors can't interact with them and probably aren't going to be touching them at random, and the puke doesn't corrode the wall or anything as far as I can tell
It's hard to tell what a puke "projectile" actually is especially when you're slinging it everywhere, turning quickly, or shooting it at a high angle, leading to long stretched green/red lines flying through the air that don't actually do anything when they hit someone or disappear when the actual puke the line is coming from hits something. Not sure how they could fix this but it'd be great if I could actually tell what counts and what doesn't instead of these weird lines stretching everywhere
This isn't really a bug but it'd be great if the puke velocity was slightly higher, as there are so many instances when I'm puking at someone going around the corner and all the puke goes right behind them and I can't puke at a sharper angle because it'll hit the wall even though I'm basically breathing down their neck
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Probably just a me thing then.
Agreed on the latency thing being a major bummer; a big part of my strategy as Plague is to throw up just a little and then M1 them to build up STBFL stacks.
They probably should put disclaimers for her, Michael, and Ghostface's powers; seeing as it can be a pretty nasty issue to get blindsided by.
Glad I could help in some small way.
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