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DeathSlinger This is from a killer main

So I've been playing as deathslinger, it really is too strong, people complain about freddy being op and easy mode, but in my opinion deathslinger is easier to play as than freddy.

And I have also been playing against him as a survivor, he really is strong, maybe I'm playing against him the wrong way but he counters almost every loop possible.

Maybe, I can get some tips and tricks to play against him because as of now I haven't won a single game against him, but I can easily play as him.

I just want to finish these annoying survivor archive challenges.

Comments

  • indieeden7
    indieeden7 Member Posts: 3,400

    He could definitely use some buffs but I can understand where you're coming from. Kind of annoying when with certain add-ons he can drag you about 40 metres from the exit while healthy, hit you and still have time to reload and shoot you again. I personally think that he should be given 115% movement speed but harpoon attacks shouldn't count as basic attacks and breaking free from a harpoon shouldn't injure you.

  • mouse0270
    mouse0270 Member Posts: 849

    Don't stay in unsafe loops (small loops with a pallet, he can spear you and work around it to hit you), Drop pallets early as if you get greedy he can prevent you from doing it.

    Run away from generators being worked on, he is slow and has not map pressure, if you pull him away, it takes time for him to get back to a gen being worked on.

    Yes is strong(ish) but he has many drawbacks, his attack punishes him for missed shots and even failed attempts at reeling people with longer times and a stun. He is also a very slow killer.

  • xEa
    xEa Member Posts: 4,105

    He reminds me off old legion. Gets genrushed, but survivors does not stand a chance is chase. He simply ignores every possible defense you have as a survivor. The only thing you can hope for is that the killer has bad aim zbh. His quickscope isjust way to powerful.

  • mouse0270
    mouse0270 Member Posts: 849

    If you make it so breaking free doesn't injure you, you better remove that 4 second stun from breaking free as well. Otherwise I am getting a DS punishment for using my power with no benefit, you would basically cause people to stop playing him all together.

  • ZoneDymo
    ZoneDymo Member Posts: 1,946

    idk what to say man, im playing red ranks against many a deathslinger these past days and honestly its been fine.

    Biggest problem I have with him is that low terror radius, by the time you hear him he is right up your behind, but its fine, its fun.

    Idk just dodge projectiles like you do with the Huntress, drop stuff a bit early then you would otherwise, know he is slow and ermmm yeah try to put something in between you at all times.

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    I don't want people to stop using him, but he has everything, strong to camp, anti looper, even his 4.4m/s doesn't feel slower like huntress, has an amazing lunge, small TR and smaller with M&A

    Also thanks for keeping it civil guys

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Same here, red ranks on both survivor and killer, maybe I just haven't figured out how to play against him

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    He’s fine the way he is.

    He can be strong during chases and denying loops, just like Clown can. But he’s slow and has almost no map pressure. Gens still pop ridiculously fast when playing as him. Plus, shouldn’t killers be STRONG? I’ll never understand that argument. Do people just want really easy killers to go against so they can abuse every loop, pallet and then tea bag in the exit gate? It seems a lot of people don’t like that he can end toxic gameplay. Leave Mr. YeeHaw alone. We finally have a killer that’s exciting to play as and against.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Actually I really do think survivors want easy killers they can loop and bully.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    It’s literally becoming a meme at this point.

    Almost every SWF wants to purposely do things to try to annoy you or ruin your gaming experience. Such as chasing after YOU, flicking the flashlight, constantly fast vaulting, sitting in front of the hooks to body block etc. And then as soon as a killer comes out that can actually end a lot of these tactics, they scream OP and ask for nerfs. I strongly suggest anybody that only plays survivor, to switch to playing killer. I used to be a survivor main and a lot of my thinking changed when I started playing killer more. You realise just how entitled survivors are. I’ve received a ton of abuse messages from survivors telling me to kill myself and they hope I get cancer etc. But I’ve never received a message from a killer before. Funny ain’t it? Be better.

  • Dustin
    Dustin Member Posts: 2,306
    edited March 2020

    Definitely doesn't need any nerfs. You need to play pretty flawlessly to get a 4k. He's quite easy to juke as well I really don't get why anyone is struggling at the moment. Rank 1 both sides btw. Every single Deathslinger I've played against so far has been bullied pretty hard minus maybe a few and they usually just end up getting 2 kills tops.

    He's for sure strong in chase but he has no map pressure. That being said while he's strong in chase he has counters and ways to fake out his power. Old Legion for example (Because he was mentioned above) you couldn't do that because he would use his power and get a guaranteed hit with no risk or penalty for missing and he could vault pallets. With Deathslinger a window or a pallet can buy you time which in reality is all you need against a 110 killer. The main thing I'd suggest is pay more attention to him so he doesn't get close enough to harpoon you in the first place and don't somehow 3 gen yourself. If he commits to a chase he has to waste so much time to get into harpoon distance in the first place just for that first hit.

    I'd also suggest playing him more to make it more predictable when he's going to try and shoot you. Always keep something in between you and him.

  • xEa
    xEa Member Posts: 4,105

    No, survivors want killers with counterplay. Deathslingers counterplay is Genrush. This is not a great exerpience for both sides, isnt it?

  • minehot
    minehot Member Posts: 69
    edited March 2020

    He definelty needs a very suble tuning but not at the point like when they made Oni trash.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Actually the way these devs balance the game, there never is a great experience for both sides. Gen rushing counters all killers by the way. The deathslinger has plenty of counter play unless the killer is a pro FPS player. I'm clearly not one of them. I've had people bait my aim and missed plenty of shots.

  • Deadeye
    Deadeye Member Posts: 3,627

    I said the same about Legion and his double hit in Frenzy. Works with button addons but one of these effects should be basekit.

    To Deathslinger, I'm really not sure if I can judge him correctly. On PTB he seemed pretty weak, after some weeks now I notice how strong he is. The ability to quickshot and pull survivors like 10m through windows gives him a lot of power. And with MnA and STBFL, which are quite meta on him, he can end chases probably faster than Nurse or Spirit. If someone can aim, chases are really no fun.

    And "dodge" is the wrong word. You can make it harder to hit, like against Spirit or Nurse, but it depends totally on the killer. Someone said "same projectile speed like Huntress, so it is dodgeable". 40m/s on a (max) 18m distance is less than 0.5 seconds to "react" (and most cases you have about half the time). While survivors are pretty sluggish in their movement, you cannot react, you have to predict. You also don't dodge the Demogorgon Shred, you fake windows or try to time right with his audio cue (which Deathslinger doesn't have), and Shred is at 18m/s.

    I think we need more time to find out when to take a hit, when to drop pallets and which loops are "safe" or mindgameable against him. At the moment, it is really hard to escape him. And I'm pretty sure that most of the people that say "looped him the whole game, he is fine" just had mostly luck. I would like to see videos of that. You cannot run looking backwards all the time during a chase.

    I have to wait and play more games to find out how well he does when chases end quickly, Dead Mans Switch with Nemesis might assist pretty well I guess. But what he definitely could use to allow any kind of counterplay is an audio cue when he starts aiming and the same minimum "charge time" like Shred for example.

  • xEa
    xEa Member Posts: 4,105

    He can not be strong during chases, he is strong during chases. Yes he is slow and has no map pressure, and this leads to Genrush vs Ultra high kill speed. And this is in my book the most boring thing i can possible imagine in DbD.

    "Plus, shouldnt be a killer STRONG?" God no, he should be ballanced in a decent way that he is fun to play as and fun to verse. I HATE playing as him, since i want to have decent chases. Whats the point in those braindead mini chases?

    And no, it is absolutly not exciting to play against him, why do you think that way? Whats excited about hiding and genrushing and have 20 seconds "chases" vs a good Deathslinger?

    I stoped playing survivor right now and focus only on playing killer, since this guy is absolutly uninteresting to verse (and i get him 50% of my games for obvious reasons).

    #NooldLegion2.0tyglhfbye

  • Dustin
    Dustin Member Posts: 2,306
    edited March 2020

    Regarding the "Looped him the whole game" thing from experience Deathslinger is pretty map dependent and I've found that's usually what wins him the game. Usually maps with barely any high walls are the ones he excels in. Blood Lodge surprisingly being one of them (As an example).

  • Dehitay
    Dehitay Member Posts: 1,726

    The main change Deathslinger needs is his audio. His terror radius audio is nowhere near as accurate as the standard TR audio. I don't care about unique chase music, but when the TR audio gives one side an advantage, that isn't fair. He also really should have some audio for when he aims his rifle. A quick "HEH" or gun cocking sound.

  • TheLastGreatStar
    TheLastGreatStar Member Posts: 1,002

    Like every killer, he has his weaknesses. I’ve managed to duke plenty of Deathslingers and avoid being harpooned. I think maybe the problem lies with you if you’re struggling so much against him? Spirit and Billy are a lot stronger than he is. I play him over them because I think he’s more fun. I still have to earn my 4Ks. He doesn’t just do the work for you.

    What rank are you? As I’ve had plenty of high rank survivors manage to avoid being shot by me. Bait my shots at windows etc. You just need to use your brain. If you’re being destroyed by him constantly, as I said earlier, the problem is you.

  • Clevite
    Clevite Member Posts: 4,335

    Yeah he has weaknesses. No map pressure but can snowball quickly and win chases fast. I have seen quite a few floating around hook trying to harpoon a survivor using hooked guy as bait.

    I try to loop him outside of chase, leaving gennys early, throwing pallets earlier, trying to strafe him. Also working in pairs can help so someone can help break the chain for you. But I have seen some really good ones out there on PS4.

  • Avilgus
    Avilgus Member Posts: 1,261

    40m ? You mean 18 right ? There is no addon that increase the harpoon range.

  • xEa
    xEa Member Posts: 4,105
    edited March 2020

    Every killer has weaknesses, his weakness is gen pressure like i said. You managed to duke Deathslingers because they did mistakes. You have no control about if he hits you or not, since there is no reacting to that. Predicting the shot does not help either, he can react to that. There is no problem with me beeing bad or anything, i am not perfect, but definitly one of the better survivors around and a good understanding of the game overall(no braging intended, but it is just the truth). Dont get me wrong, i have no problem versus deathslinger in general, since thank god most of them are still bad with him, but those who are already decent with him show how absolutly silly strong he is. And i dont have to be a furtune teller to know that soon all of them will be at that level and some even above.

    Billy is stronger because he is ver fast, has a lot of map pressure and therfore a lot more control of the game overall. In chase, lol no he is not stronger then Deathslinger. Bilyl can be looped, even really good billys with great mechanical skills can get loops at least for decent ammount of time. That is not the case with Deathslinger. Like i said, he is like old legion in a strange way.

    Spirit is same as billy. She has higher mobility with her power and therfore more genpressure. In chase, Deathslinger and Spirit are equaly overpowered, but at least you have a theoretical chance to juke or mindgame a Spirit, which again, is not the case with Deathslinger.

    What rank i am? As always rank 1 on both side, took me almost a day to reach it this time. Another reverence you want? I just boosted a rank 20 to rank 1 within a week. A REAL rank 20 btw :P

  • indieeden7
    indieeden7 Member Posts: 3,400

    Omg of course, don't know how I forgot that he got stunned after that

  • NursesBootie
    NursesBootie Member Posts: 2,159

    He injures you, there's no way to deny him that one. One of his harpoons will hit you. The good thing is, that he can't do crap to injured people. Drop the pallet and he's forced to break it (most times). The counterplay is very similar to Clown.

  • Mew
    Mew Member Posts: 1,832

    imo, he has one of the best powers at ending a chase extremely fast if you use his power to its fullest potential, almost to the point where you cant really counter it.

    though, hes still only mid tier because he doesnt have any sort of map control at all. hes slow and cant really pressure gens at all

  • edgarpoop
    edgarpoop Member Posts: 8,368

    Escape rates in my solo queue survivor games at red ranks against Deathslinger are well above 50%, probably close to 75%. Anecdotal evidence, I know, but he's really weak in my opinion.

    The counterplay is pretty easy once you know it. The biggest thing is to spread out and make him move around the map. Spine Chill kind of wrecks him because the hit box is so unforgiving on the harpoon at longer range. Make distance first. A long range shot takes him 15 seconds to reel in, wipe the weapon, and reload just for an M1. And he gets no benefit from Deep Wound if he continues to chase you.

    At loops, stay away from windows if possible. Don't worry about taking the initial hit so much. If you're already injured, drop the pallet immediately and mirror him. It's pretty easy to make him take forever to do anything.

  • Ghoste
    Ghoste Member Posts: 2,135

    Imagine nerfing Deathslinger when Huntress is already a better version of him. Should we nerf her too?

  • OldHunterLight
    OldHunterLight Member Posts: 3,001

    Huntress has audio help, directional humming now, and overall more balanced imo