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You want people not to DC but... You want survivors to have fun but...

You want to give killers exposed, one hit downs, Mori and Iridescent head for huntress and think that’s not OP? Eh... gen speed being an issue? idk how it’s fair I queue up for a game and put up with that either.

Comments

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75

    How is it fair killers get ultra rare add ons and ultra rare offerings that can literally prevent someone from playing your game?

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75

    That’s just insane killers need all that stuff. I get it... “get gud “ Right? No... they literally get to cheat on their objectives and survivors can’t 🤣

  • SurvivorsAreRuined
    SurvivorsAreRuined Member Posts: 75

    eh, idk if I’m excited about this game anymore. I’m glad killers keep getting buffs and OP items to put in every slot. But survivors have to work hard to use their brand new part 😂

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    They "need all that stuff" because they don't get 16 perk slots and 3 other people to coordinate with.

  • BigTimeGamer
    BigTimeGamer Member Posts: 1,752

    you realize just because people are SWF that does not make them instantly good

    Its 4 people playing together who are ALSO good at the same time

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,420

    I love moris. Much more fun to die to a mori than the lame hook. I get upset when the killer downs me in a grassy area and doesn't move me to a better spot. The one time a Gunslinger had a mori, I barely got to see the animation of my character dying. Total bull.

    The only one in your list I agree with is Iri Head Huntress. That one's pretty ridiculous. Otherwise, in games against killers with one-hit downs or using stuff that makes survivors Exposed, I still usually feel like my teammates are the bigger threat to my survival.

  • DBD_Pinhead
    DBD_Pinhead Member Posts: 763

    SWF or not, competent survs are formidable and are backed by second chance perks and still doesn't change the fact thats it's 4 v 1. And seeing as how the game matches any killer against red ranks...

  • Flatskull
    Flatskull Member Posts: 332

    This is some bait level thread.

    With a bait level name.


    Here's a list of ACTUAL bollocks in this game:


    Optimal looping. It's boring and you can't do jack about it except in special cases. Mind games only get you so far when the survivors know that not committing to anything and getting the feel for the speed of the game means they can just keep shifting sides.


    Pallets being the only thing on the map. That's more of a survivor and killer problem. It's a problem for killers because pallets are all path blockers that stop a chase. It's a problem for survivors because they are all resources that expendable and promote other survivors i ntheir team to pallet tour which buggers others survivors when they find all pallets are goen.


    Mori Spam: Not MORIS but mori spam. Where you can enter and exit the animation over and over to annoy survivors.


    Camping hook: There needs to be a mechanic to punish and promote leaving hook. As long as the killer doen't get in chase.


    Body Blocking: Not taking a shot. Body blocking. It's dumb a survivor can't simply move around another suvivor who is standing. I've seen survivprs get sand bagged by this. It's also dumb a feral killer can't literally just grab a survivor if they're going to stand literally inches from my face and stare lovingly into my eyes. The very least the bigger killers like meyers and oni should be able to push people out of the way.


    The just hitting them crap makes this silly method of play viable and they'll just injure boost away anyway.


    EGC: Literally might as well not exist in its current state. It does nothing to survivors besides limit their tea bag time. If survivors aren't pressured they aren't scared. Whichi s basically the story of DBD. Survivors ain't been actually scared of killers fora long time. Probably because they control when a game ends and how fast a game will end if they don't get totally curb stomped by a killer,. And control ain't scary.

  • GhostofYharnam
    GhostofYharnam Member Posts: 597
  • FilledPizza
    FilledPizza Member Posts: 392
  • xEa
    xEa Member Posts: 4,105
    edited March 2020

    Or play killer and agree with what he says?

    Mori and Iri head Huntress are op. Wanna deny that?

  • luka2211
    luka2211 Member Posts: 1,433

    I mean you have so many ######### stuff killers have to deal with(god loops,bad map design/size,insanely good teams,toxicity,etc....) it's not just the survivor side that feels unfun at times.

  • johnmwarner
    johnmwarner Member Posts: 3,793

    Keys would like a word with you, literally ZERO gens done, I close the hatch and patrol both doors someone still gets out how did he “play the game?”

  • Dehitay
    Dehitay Member Posts: 1,726

    The vast majority of killers would gladly get rid of all one down perks and addons in exchange for getting rid of all second chance stuff for survivors.l

  • AddictedToMosh
    AddictedToMosh Member Posts: 116
  • MigrantTheGreat
    MigrantTheGreat Member Posts: 1,379
  • xEa
    xEa Member Posts: 4,105

    God loops. There are some, especially infinites on some main buildings. Breakable walls incoming.

    Bad Maps. True, Red Forrest is to big for example. But survivors have even worse maps, look at Game or Lab. Horrible survivor maps, great for killers.

    Insanly good teams are nothing to be done against. They are just good. There are also insanly good killers.

    I see toxcicity on both sides, equaly. Not a killer problem at all.

  • luka2211
    luka2211 Member Posts: 1,433

    Breakable walls so far on the new map seem like thrown down pallets lmfao. If they add them like that to everywhere,it's better without 'em. There is alot more survivor favored maps than killed favored which you can't deny. Any insanely good survivor team will beat a good killer,if they communicate as a swf accordingly and don't mess up. Most toxicity comes from the survivors,atleast from my experience. There is alot of toxic killers aswell,but it's 4 against 1. Pretty sure most toxicity comes from the surv side cause of that aspect :/

  • xEa
    xEa Member Posts: 4,105

    I dont know about that tbh if there are really more survivor sided maps. I guess that is just about personal preference. According to escape rates, there are more killer sided maps (pretty much all of them). But thats a different topic.

    A insanly good survivor team will loose 10/10 games vs a really good nurse for example, maybe they win on The game or Lerys frequently, but thats it.They might win most of the games vs everything weaker then Freddy, Hag, Spirit, Huntress and Nurse tho. But it is hard to tell, those scenarios almost never happen. I (almost) never loose a game as killer (loosing is below 2K in my book, i dont care about pips) maybe 1 game out of 20, which makes me thing that i am either so good (i highly doubt since i still make mistakes) or it is not as difficult as many people claim (which i strongly believe).

    Like i said, i dont think toxic behaviour is not one-sided. When i am the killer i see toxicity and when i play survivor i see the same. Actually if i had to pick a side, i would say killers are more toxic. But again that could be just me, i really try to play fair and i never do anything very toxic like headshaking or facecamping.

  • Kwikwitted
    Kwikwitted Member Posts: 641

    This.

    Eliminate keys and Mori offerings, neither side should get to alter the rules due to an addon, you still need three hooks to die, you also have to do five generators to open a way out until only one remains.

    Eliminate the horrendously survivor and killer sided maps for both sides.

    Eliminate NOED but give killers a decent early game generator slowdown perk.

    Make DS de-activate when another survivor is hooked and thus the killer is by definition not "tunneling".

    Boom, you just solved 85% of the problems these forums discuss daily.