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Thoughts on certain killers with NOED
Now I personally don't mind noed on killers like trapper, nurse, hag, plague, ect. But when it comes to killers who can put you in exposed or one-shot like Leatherface, Hillbilly, Ghostface, ect. it makes me kinda annoyed. This isn't me being a angry survivor because I discussed this with two of my friends, one of which is a killer main, the second being both survivor and killer main, and they agreed.
Friend #1 said, "Leatherface and Hillbilly's chainsaw are instadown, and Ghostface's stalk is broken to where even if you look at him while he stalks you, you can't knock him out of stalk in certain points. It is actually makes them a bit more overpowered, unless you come across a Leatherface/Hillbilly that doesn't use their chainsaw, or a Ghostface that doesn't stalk for whatever reason."
Friend #2 said, "For just Leatherface, he has his chainsaw attack where he swings it around in a fit of rage. This attack allows him to take down multiple survivors at once. When paired with NOED, it's pretty overpowered. For the other two, I don't have much of an opinion for."
What are y'alls opinion on this? I think if people who play killer a lot agree with this, that kinda says something.
Comments
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I do not care about noed.
But I do think it's wasted on killers with one shot abilities
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That's exactly our thoughts, like have NOED all you want, but if you and one-shot the survivor it's a wasted perk slot.
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If you have it on a high mobility killer, a killer with a basekit instant down then you deserve every bit of hate that comes your way.
Even some killers without these are extremely annoying without instant downs or mobility powers. Plague is generally a WHY THE FECK? with a lot of killers being more of an "are you serious".
I can understand it on killers like Trapper or Clown, but it's still a super annoying perk and can easily punish me for the mistakes of others. I've had a significant amount of games where I've cleansed 4 totems, only for NoED to proc. I did one generator that game.
My biggest problem with the perk, besides no input or effort from the killer, is simply there is ZERO WARNING. Myers Tier III, GF Stalk, Haunted Ground, Make Your Choice, Iron Maiden and even Redhead's Pinky all tell you when you're exposed. And at least you have to earn Devour Hope stacks.
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Every player who uses NOED should train more than compensating for their lack of skill.
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I don't really care about noed or which killer has it. I think saying it's overpowered is a bit strong. Because there is a counter that takes it completely out of the game. Especially if survivors are running inner strength.
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I don't think it's "bad" on Leatherface because his instadown requires survivors be in a bad position or he's running PWYF/Nemesis so he can catch up really quick. On most maps if the survivors know what they're doing, it can be hard to use your chainsaw for anything other than breaking pallets which makes his instadown pretty bad.
His instadown is at its most powerful by defending hooks or camping. Not so much in the 1v1 chase.
Either way, I think Noed is fine even if you do use it on a better killer. It's a strong perk that has lots of counter and I don't care if you're a god tier killer, you'll have games where all the gens get done. I personally don't use the perk unless I have nothing else or I'm doing a daily and want an easier time but I have no qualms towards people who use it all the time.
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I'm posting this on every NOED post I see πππ
per not_Queen
"As it was mentioned in the thread by different people, NOED isn't rewarding poor gameplay from Killers:
Killer has to play the trial with only 3 perks before the doors are activated.
The perk can be fully deactivated by survivors
If the killer has no luck in hooking many survivors before the doors are activated, then the survivors should have been able to cleanse totems without feeling pressure, thus, not giving the NOED edge to the killer. It's on them if it activates.
If survivors allow the killer to get a 4K with NOED in the end game, I would argue that survivors made mistakes during their end game plays or didn't prepare for the potential NOED activation.
Finally, if you don't want to play NOED, it's your prerogative. In my opinion, building a build that is strong in end game isn't rewarding failure, it is using perks for their intended purposes. The purpose of NOED is to give a killer a burst of strength in end game. Since it's effectively strong, survivors have the power to deactivate it, if they focus secondary objectives.
The killer players choosing to play NOED are banking on a burst of strength at the end for the downside of playing with 3 perks the rest of the game and having a chance to have their perk deactivated. It's a high risk, high reward scenario.
Do bones."
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Outstanding. An actual comment not crying about being a killer? π€― my mind is blown. Killers are OP as hell. One shots and Moriβs are OP because we canβt one shot or Mori a gen in return can we? Nah. Gen speed just got nerfed due to toolboxes and plenty of killer buffs. If I see anymore I might just stop playing as a solo survivor. Iβm also asking for refunds from Microsoft for the micro transactions π fraudulent purchases I believe π€πΌ I donβt want to fund a game where killer reigns supreme and crys when he canβt get consistently get his 4Ks. From a solo perspective I see that happening often. Killers donβt need Moriβs. They donβt need insta kills of any kind just as we donβt need toolboxes that are actually useful anymore right? Right.
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Once again, keep on topic. You are adding nothing to the discussion and at this point it's becoming more akin to spam since you're saying the same spiel in multiple threads.
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Make you a deal, give those killers who desperately needed Hex: Ruin to slow down the early game something to compensate and I'll bet they would trade in their NOED's in a heartbeat.
You don't find it at all coincidental that NOED use among all ranges of killers outside the red ranks started spiking right around the time the old Hex: Ruin was gutted?
Killers who swapped from Hex: Ruin to NOED are basically just shifting their power from early game to late game, that's all it is. Most killer players expected Ruin to be gone in the first 1-2 minutes, BUT, that was usually a minute or two where gens weren't being rushed. This gave the killer breathing room to get a hook or two and begin to pressure before the first generators popped.
Now it's not uncommon for a killer, regardless of how quick the first chase was, to see a generator pop at the first hook. Hell I had one game where I literally saw a Steve get into a locker, grabbed him, hooked him, and a generator STILL popped, couldn't have been more than 45 seconds from game start to hook.
NOED and Ruin are similar in that both necessitated you most likely play with 3 perks for a significant portion of the game, with Ruin it was after the early game when the totem was found, and for NOED it's 3 perks until late game when it activates, IF it activates. As The_Bootie_Gorgon stated, it's entirely on survivors if NOED actually activates or not, and even then, after the first person is downed the other three should be looking to de-activate the totem immediately before attempting a rescue, or just leave that person to die and get out with three escapes.
Bottom line, as the saying goes, do bones and NOED isn't a problem, it's free BP anyway. If it does happen to activate cause your teammates wer slacking and someone gets caught, go find and cleanse the totem, then attempt the rescue, as long as you don't open the doors and trigger EGC like an idiot you have plenty of time to do both these things and then conduct a rescue with someone with balanced time, not to mention the unlucky sod who got hooked probably has DS anyway, so they only need to get close to the gates and their home free (but that's a rant for another time).
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It reminded of a game where someone was really worried about me when he said in post chat: "here s one trick : if you d use m1 you would have me downed earlier".
The same way you kind of complain about my perk being wasted π
On topic though:
Noed is meant to be used the way you could down survivor very fast then go for another survivor before exit gates are opened. So noed does its job very well for Insta down killer like Hillbilly ie it gives you speed boost that allows you to down survivor before he makes it to pallet. Without noed you would have wasted a lot of time if survivor start to pallet loop you and your whole noed perk would have just failed.
If you use it just to down survivor in the end game you re using perk wrong way. You could do the same without perk even as low tier killer.
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This is funny to me. Not_Queen's own post states " If killer has no luck...." hence played poorly. Plus why would you want a build that you yourself admit can be denied to you by survivors before it even activates?
I am all for people to play how they want, but , noed is a crutch perk. It limits ones growth as a killer, makes them reliant on an end game savior, and is basically a defeatist attitude. Why play with the thought that survivors are even going to get to the end game?
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Exactly, NOED is used when you have the thought you can't get your 4k before end game. Because of how toxic survivors can be, killers rely on this perk, especially with the Hex: Ruin nerf. Instead of using NOED they can use perks that slow progression on gens so they don't have a wasted perk slot.
The main people I don't mind seeing NOED on are people who are new because even though they are Rank 20, they are put with like Rank 16 survivors. Not only that, they have a chance of getting NOED taken out if the survivors do bones or not. So technically it's not the killers fault if NOED activates, it's the survivors for not doing bones.
Sorry if any of this seems incorrect, as I stated I main survivor. But I don't see to many survivor mains trying to see the killer's perspective of things, so I try to give both sides a look over.
Post edited by Mekochi on0 -
No I understand. I played killer for a long time, only recently switched to survivor. And I defend every ones right to play how the want, whether I agree with it or not.
But noed is an unfun perk that I will always see as a perk for newer killers who are struggling to learn the game.
Most survivors do bones if they see them. While trying to do gennys and win chases and do saves and heals. It is just frustrating to not get caught all game get hit with noed at the exit gates then die on first hook as they chase every one else out. Not a lot of skill there.
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I think noed is bad on every killer, its way better to use a perk which helps you before the endgame
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As stated when I replied to @Clevite it is good for people who are new to killer, especially with matchmaking being so bad where Rank 20 killers are put with Rank 16 survivors. But you'll notice, more people have used NOED since the Hex: Ruin nerf. Survivors can be so toxic to the point where the farm their own teammates which also leads to killers using NOED.
In the end though it's not the killers fault if NOED is activated, it's the survivors for not doing bones. Yeah survivors expect killers not to bring NOED and bring something that helps before endgame. But that's not the case. If killers are using it as a crutch even if they are pretty good then that is annoying. They could be using perks to slow gen time.
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How can Bubba be overpowered with NOED? When all other killers benefit in the same way by the perk, but are better. Many survivors are hard to down with the chainsaw so NOED is always good to have in tighter areas. I always use the perk on Bubba (after Ruin nerf) and it has helped me a lot. Hillbilly and Ghostface are both around my four least used killers because I don't really find them fun to play.
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I think it is good for new players, but also an bad habit
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You donβt need any skill to win with a top tier killer that can apply pressure and NOED but hey thats how most people want to play the game. Why bother getting good when you can be carried?
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If that where the case, I don't think red rank survivors would exist.
Leatherface: Bubba's chainsaw is significantly and intentionally harder to land than a regular M1 attack. Hitting multiple survivors with it is only really possible during an unhook. Bubba does not in any way benefit from NOED more than other killers.
Hillbilly: Hillbilly's chainsaw can only hit one survivor, and is significantly and intentionally harder to land than a regular M1 attack. They do not benefit from NOED more than other killers.
Ghostface: Ghostface's stalking is irrelevant when NOED is in play, as they both apply the exposed status. They do benefit from NOED a bit extra in that they have a better chance to land that first M1 hit using Stealth, and does benefit from it more than, say, Trapper.
I do agree that there are some serious issues with NOED, and feel it should be changed, but the killers that actually make good use of it are the ones who's powers are focused on letting them get a regular M1 hit. Nurse, Spirit, and Freddy all get the best value from it.
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