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I think DS is fine, but I have an idea to make it better

DwightOP
DwightOP Member Posts: 2,328
edited March 2020 in General Discussions

So the major complain of some people is that although DS is an anti tunnel perk there are some moments where it becomes the quite opposite. For example repairing a gen next to the killer just to hop into the locker as soon as the killer turns to them. Or the classic: hooking someone else and still getting stunned.

I personally rarely encounter this or at least know how to deal with it as killer, but I can see where some frustrations come from.

My idea: make the timer different.

For example, the timer should go slower if the survivors runs (survivor is actually trying to escape and not get tunneled) and make the timer go faster if the survivor stays in one place (survivors repairs a gen, jumps into a locker or wants killer attention on purpose). This would also break the deadly DS+Unbreakable combo since staying still to recover for unbreakable makes the DS timer tick down faster.

The timer would vary between 30 seconds by just standing still, in a locker or repairing and 80 seconds if the survivor is actually getting tunneled and chased right after the unhook. These are just random numbers tho, I'm totally open to discuss the timer. It's just a 1st concept to get the idea across.

Additionally I would add an iron will effect for some seconds to encourage the survivor to use this valuable seconds to escape.

I personally think it's neither a buff or a nerf, just a QoL rework.

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