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Killers only: Would you like to have a real endgame perk?

TG_Cid_Orlandu
TG_Cid_Orlandu Member Posts: 73

I've been thinking about ideas to give good killers rewarding endgame perks, I mean "killers who struggle" have NOED, but good killers don't. No matter how many hooks you do, if you try and hook'em all three times is just not possible. So my humble idea is this:

Shutdown: When you hook a survivor you win a token. When you have (10/9/8) tokens and endgame collapse is NOT active, this perk activates. Once per game, you can shut down a complete generator back to zero (yes, they have to repair one more). Any powered gatewitch is shut down too and both gates switches are blocked for X seconds.

"And they saw all their efforts vanish in front of their noses... And then they knew there was no way out."

BHVR: Do you want to give killers a good endgame perk? Just think, if this was a META perk, it would be actually healthy for the game.

Killers only: Would you like to have a real endgame perk? 7 votes

Yes, I always try to hook as many survivors as possible and I never camp.
42%
TG_Cid_Orlandumusstang62Kazz 3 votes
No, I'm happy with endgame perks we have now (Ruin, Noed, Gearhead).
57%
CheersNanglaurMang_AnwarAwkward_Fiend 4 votes

Comments

  • PokemonGOPlayer
    PokemonGOPlayer Member Posts: 179

    Thank you for the laughs, reading has been very fun, have a nice day :)

  • Kennishi
    Kennishi Member Posts: 20

    Appreciate the humour

  • Nanglaur
    Nanglaur Member Posts: 124
    No, I'm happy with endgame perks we have now (Ruin, Noed, Gearhead).

    Im sorry but whats end game about that? Its more like a mid game to prevent the end game. And no, there is nothing healthy about reducing progress down to zero, instead imagine something that can be fun to play with and agaisnt offering room to play and counterplay.

    Consider this as a concept: When an exit gate is open give all survivors exposed status for 30 seconds. This can offer some room for counterplay and at the same time allows you to get those pesky survivors who 99's the gates and can be combined with something like Blood Warden.

    Or something like this: At the start of the game one of the gates will be cursed, when the exit gates are opened the cursed gate will get blocked for 30 seconds. I dont know, im just putting some ideas out.

  • TG_Cid_Orlandu
    TG_Cid_Orlandu Member Posts: 73
    Yes, I always try to hook as many survivors as possible and I never camp.

    What's endgame about that? Are you joking? End game is not the same as End Game Collapse. Picture this situation (if you've never been it, I understand this can be difficult). Killer hooks survivors left and right, but gens still fly (Normal, right now. They can take less than 30 secs to repair one, and this is confirmed). Imagine the perk "Shutdown" exists in the game, it would only activate if the killer has a big ammount of hooks, having 8 hooks by the end of the game even harder to achieve than Devour Hope. Gens are all ready, they only have to find the exit, all 4 survivors are alive and them BOOM, they have to fix one more to be able to escape. Surivors would never 99% doors again and it would encourage killers to go for more hooks and not camp.

    What is the counterplay for this perk? Simple!! Just OPEN THE DOOR!! Activate endgame collapse. Right now if all gens are done and EGC is not active and you dont have NOED (disgusting perk btw) you have nothing.

    A perk like shutdown IS the solution for genrush. Yes, I imagine it wouldn't be funny for survivors to have to repair an extra gen to escape. But is it fun for killers to eat a Decisive Strike after leaving the survivor and hooking another person? Is it fun for killer to still lose the game after having that ammount of hooks? Do they deserve to escape after having a bad game? Do they really deserve to escape after being hooked 8 times (as a team of course). Borrowed time? Decisive strike? SWF? HATCH? KEYS? (Moris are stupid too, please remove them from the game, also keys).

    Some survivors are just not scared anymore and think of the killer as a joke and some survivors even dare to tell killers how to play. And since we can't tose them into the void as the entity would (confirmed by lore), the entity (BHVR) has to come up with creative solutions (Gearhead: garbage, Red Herring: crazy fun!... not fair).

    Also, your idea of exposing survivors when the door is open is just another NOED. Of course this perk would never activate for killers who don't go after hooks and just camp. So, yeah! I understand you are that other kind of killer. A noed killer.

    I love this game, but is so broken right now. I love it enough to spend about 10 minutes writting this, even though I know DEVS will never read nor listen. So yeah, for the moment is just for laughs. Have an emoji for reading this far: 😁