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Easy fix for SWFs: Slow then down like Thana

An example would be a 15% mandatory for being in an SWF then an extra 10% per player in group


4 man SWF =

100 - ( 15 + (15 x 4))

100 - ( 15 + 60 )

100 - ( 75 )

= 35% speed per player

Team speed on a gen = 140%


0 man SWF (4 solos)=

100 - ( 0 + (15 x 0))

100 - 0

=100% speed per player

Team speed on a gen = 400%


2 man SWF & 2 man SWF =

100 - ( 15 + (15 x 2) )

100 - ( 15 + ( 30 ) )

100 - ( 45 )

= 65% per player (for both SWF's)

Team speed on a gen = 260%


3 man SWF & 1 solo =

100 - ( 15 + (15 x 3) )

100 - ( 15 + ( 45 ) )

100 - ( 60 )

= 40% per SWF player

+

= 100% for solo player

Team speed on a gen = 220%



Implement this and tweak around the 15% numbers and we have some balance to this game. It isn't perfect but it is somewhere to being fair to all sides. Killers wouldn't be looking at skipping lobbies, solo survivors would be rewarded, SWFs could play with their friends and BHVR could display SWF groups. This is likely to split SWF groups as this is a nerf to their power, but a fair nerf where a base could be balanced from.

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Comments

  • supersonic853
    supersonic853 Member Posts: 5,541

    The only problem with this is if its a 4man and the person already has thana thats massive slowdown (which not all 4mans are godly)

  • mouse0270
    mouse0270 Member Posts: 849
    edited March 2020

    The numbers would need to be tweaked, also they would have to be voided if the killer runs any slow down perks. Because this on top of thanta or dyning light or pop, would be stupid strong. A killer would literally regress a gen by more than you could have done to it.

    To be clear, I am being sarcastic, as this would be crazy strong with the addition of any slowdown perk a killer may run.

  • Gravewalker200
    Gravewalker200 Member Posts: 451

    I might be new to this war but what is up with everybody wanting nerfs everywhere

  • Irisora
    Irisora Member Posts: 1,442

    Devs refuse to touch SWF in any aspect. Not gonna happen like the other thousands suggestions that people did in the course of this 3 years.

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    How about making killers slower for being killer?

  • LetsPlayTogether
    LetsPlayTogether Member Posts: 2,117

    Yeah sure the game favors survivors ... lol ... this never gets old, man.

  • Irisora
    Irisora Member Posts: 1,442

    Like survivors trying to defend the indefensible. A classic

  • andyollolloll
    andyollolloll Member Posts: 940

    Interesting how much negativity this has brought, yet not a single decent arguement against why this shouldn't happen...

    Post 1: @supersonic853

    >The only problem with this is if its a 4man and the person already has thana thats massive slowdown (which not all 4mans are godly)

    1.1 SWFs currently break the game with communications compared to solo survivors, thana would work as usual but as mentioned the SWF numbers can be tweaked.

    1.2 Not all 4 mans are godly but then why do they have an advantage over solos, it needs to be fair balance the game.

    Post 2: @Aven_Fallen

    >Yay, getting punished when playing with your friends. <3 <3 <3

    2.1 Balanced not punished (see 1.1)

    >I mean, surely every 4 man SWF is a highly coordinated Squad. At least this is what people are claiming.

    2.2 This isn't what is being claimed, see 1.2

    >btw. how many SWF-Threads are you planning to do so? You seem to be quite sensitive about this topic.

    2.3 If SWF threads including mine were and are still previlant then that is likely due to there being something BHVR need to address. I heard if killers are lobby dodging SWF's you have to ask the question... why, and shouldn't it be fixed?

    Post 3: @mouse0270

    >The numbers would need to be tweaked, also they would have to be voided if the killer runs any slow down perks.

    >Because this on top of thanta or dyning light or pop, would be stupid strong. A killer would literally regress a gen by more than you could have done to it.

    >To be clear, I am being sarcastic, as this would be crazy strong with the addition of any slowdown perk a killer may run.

    3.1 Correct the numbers would need to be tweaked/balanced, BHVR have the stats and are also well aware SWFs broke their game. See 1.1.

    Post 4 & 5: @Gravewalker200 @mouse0270

    >I might be new to this war but what is up with everybody wanting nerfs everywhere

    4.1 Greetings fellow new DBDer, people usually want buffs or nerfs which tend to be the main side they play or 'main'. I currently play survivor but enjoyed killer in the lower ranks, once you progress to high ranks then onto SWF teams it becomes obvious the games flaws.

    Post 6: @Irisora

    >Devs refuse to touch SWF in any aspect. Not gonna happen like the other thousands suggestions that people did in the course of this 3 years.

    If devs refuse to touch SWF then who plays them? On PS4 there are many many SWFs, it isn't to prevent friends having fun but to balance the game so everyone has fun.

    Post 7 & 8 & 9 : @LetsPlayTogether @supersonic853

    >How about making killers slower for being killer?

    Any reasons @LetsPlayTogether , you don't seem to be explaining why or even if this is anything to do with this post.

    >Sounds like something youd want being a survivor main even though the game already favors you.

    @supersonic853 He may have a point, although he should really post this elsewhere unless it is relevant to this thread IMO.

    >Yeah sure the game favors survivors ... lol ... this never gets old, man.

    @LetsPlayTogether and guys please try to be constructive and on point.

    Post 10: @Aven_Fallen

    >Just something on a more serious note, since OP seems to forget about this in his SWF-Hate:

    >How are Solos rewarded?

    >If I play Solo with a 3 man SWF, their action speed are reduced. While I have my normal action Speed, I will have 3 teammates who are slow on Gens (and I am not talking about those who simply are not doing Gens here) and also 3 teammates who will heal me super-slow when I am hooked?

    >So despite playing Solo I will be faced with disadvantages.

    @Aven_Fallen Currently whenever I play with a SWF group the odds of me escaping are greating improved, we are talking about addressing the balance so that friends can play together fairly to have fun and for killers to have fun rather than lobby dodge because playing SWFs just isn't fun for them.

    I fully understand when I play in a SWF my rank rockets, we all know SWFs have broke the game but bringing balance benefits everyone, survivors, killers and even BHVR. I look forward to the day I don't mind playing killer or survivor but until it is fun for me I will have to continue playing survivor.

  • Rivyn
    Rivyn Member Posts: 3,022

    You seem to trivialize the power a simple 'killers on me' to your group has. You don't need to be a 'highly coordinated squad' to completely dominate a killer. This isn't about 'getting punished for playing with your friends,' this is about balance. But seeing as survivor fun prioritizes that, or even killer enjoyment, you keep thinking that.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @Rivyn

    The game has evolved and SWF isn’t that reliant anymore. There are so many tracking perks they have introduced that completely negates the only counter survivors really had when they don’t have information on where the killer might be: immersion.

    Also the buff to stealth killers which to me where the ones who were suffering the most has made it near impossible to be able to confidently say “they are on me”. Sometimes that actually costs the team time because someone might say that and then realize the killer actually switched and now the person working on the gen isn’t safe anymore.

    The game is a lot easier for killers now more than ever.

  • TunnelVision
    TunnelVision Member Posts: 1,375

    Easier fix!

    Solo queue for killers..

  • PureHostility
    PureHostility Member Posts: 708


    The changing of targets (be it a stealth killer or not) at best will confuse the group for max of 10 seconds. The information will be relied instantly to the rest of the group anyway, giving heads up to the other 1-3 survivors.

    Thats a lot of valuable information, even if slightly delayed. Working on a gen with killer chasing someone close by is always a risk of killer switching targets anyway, in most cases remember that SWF teams usually have more survivors being able to observe what killer does than just the guy who is being chased, thus removing a lot of mind games or potential ambushesand often removing the power of splitting pressure.

    SWF does indeed need a nerf, or rather having heavy tweaks and implementing various limitations (i.e. Not being able to use aura reading perks that do reveal killer's aura or his belongings), slowing down the progress done by them isnt a solution either, remember that 3 man swf also comes with 1 solo survivor. Direct nerfs to performance of swf group impacts also solo survivors in the game and trust me, facing 4 man swf is as annoying and disgusting as being the solo survivor in a lobby of 3 man swf.

    I am in the progress of writing my 2,5k hour feedback that bases my observations, experience and suggestions on my play time since day 1 of dbd release and some from beta gameplay videos.

    Game isnt in a healthy state and needs various changes to certain aspects that were either not changed since their introduction or are misunderstood by bhvr. The elephant in the room is indeed the SWF, it is the major source of balancing issues and the bigger reason why our community is so toxic (i.e.the bigger the group the bigger entitlement is, it is proven by dbd or my own experience of me playing with my friends in many different games).

  • MPUK
    MPUK Member Posts: 357

    A little while back they released stats on SWF groups and how often they were in game and it isn't as much as you think. I'm sure you will dismiss this because it doesn't fit your narrative.


    When you get to better ranks just because you don't do as well doesn't mean you are up against SWF. I have been accused of being SWF many times when I am playing solo, just because I have dropped hooks, taken hits for people at hooks and body blocked the killer when he is attempting to tunnel. You just get survivors who are more willing to do this in better ranks.


    As for 140% team gen speed that is a completely stupid idea. Nobody would work together, they would all hop on a different gen, may as well all pop multiple gens at the same time than all group together on one gen. There is a reason no killer plays the secret offering to have all the survivors start separated.


    Nobody is going to play a game where they get a 75% speed reduction because they have friends. It is such a stupid idea. I play quite a lot of killer in red ranks(I only say this as I expect people to respond with the "you must be rank 20 if you don't see the problem with SWF" generic response) and I just don't see the point in crying about people playing with their friends. Sometimes I lose and very often I win. I don't even consider if they were SWF or not when I lose. Why bother? Just go to your next round.


    Excuses surrounding SWF get made a lot and I think often the killer who is blaming SWF is in fact wrong and it was just a good group of people who know working together is how to win.


    I do worse in my SWF than solo because we have a wide range of ranks in the SWF, most of the time we are talking rubbish and not about the game at all and I am far more likely to make stupid plays to try and protect the weaker members than I would in solo queue.


    Please stop thinking every SWF group is a professional group who want to obliterate killers, many of us are just playing with friends and messing about.

  • RakimSockem
    RakimSockem Member Posts: 1,998

    Woah, slow down there buddy.

    You talkin too much of that logic speak. We don't do that here.

    Hate counters logic and they don't actually care about the solo survivor experience or how ridiculous their numbers are in the first place for how much they want to slow down SWF groups.

  • White_Owl
    White_Owl Member Posts: 3,786

    Oh yeah, can't wait to play solo with other people who do everything extremely slowly!

  • SunaIIanu
    SunaIIanu Member Posts: 825

    Doing a gen with 35% action speed would mean that a gen takes more than three minutes when you are working on it alone, right?

    That's just crazy.

    Also, as other people already pointed out: Not every SWF is the same, an low rank SWF or an swf without comms is not the same like a sweaty rank 1 SWF. Punishing them all is not fair and won't improve the game.

    I personally think they should change object and some other perks like ds, so that they are less abusable in a SWF (and in general).

    Scott's Trial Warmup also sounds like a good idea, so it would be interesting to test that.

    But I'm pretty sure, that general SWF nerfs across all ranks and players will do more bad than good.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @PureHostility

    Contrary to popular belief , SWF groups aren't telling each other every little thing the killer is doing every single second.

    Like I already said, even in SWF you can't reliably play like this. You have many more tracking perks now as killer now then ever + if I see the killer whether through an aura or just physically chasing, I will point (emote), which is still the same exact thing.

    Again, it is not as reliable as you think. Most people in SWF groups just want to play with their friends. Period.

  • PureHostility
    PureHostility Member Posts: 708

    I have no idea why you said that, as I never said all SWFs are using comms or playing in a way that could be considered annoying or abuse the balancing of the game.

    But due to you mentioning it, you need to understand the issue we are dealing with here. Not all who use SWF are using comms or abuse balance flaws but all who do use comms and skew said flaws in their favor are indeed using the SWF. Thats the problem.


    SWF by itself isnt a problem, it just allows you to play with specific people, even though it is against lore (unless recently introduced into tomes) or initial concept of the game. That feature just allows people to actually DO abuse game design of dbd to their favor, such as gaining unfair advantage over opposing party.


    Just because you or some other party doesnt try to use power of communication to skew the already shaky balancing of dbd, doesnt mean there arent people who dont do it, as a matter of fact a lot do it, just as a lot want to just mess around or play with pals without comms.

    The issue still is there, swf is open to the abuse of game's mechanics and that should be adressed without completely destroying it.

  • MPUK
    MPUK Member Posts: 357

    Against lore? Are you ######### serious right now? Oh you can't play with friends because in the lore of the game they don't know one another.


    Will people be banned from playing the same character in a round too?


    Jesus ######### christ the absolute bollocks that comes out of killer mains astounds me at times

  • andyollolloll
    andyollolloll Member Posts: 940

    Being the OP I can see many haven't read the original post such as the slow down being tweaked but being taken as fixed.

    The idea is sound no matter what level of SWF and allows people to play with friends in a balanced way.

    Another arguement raised was just for killers to choose to play against solos and extremely easy to implement. I've noticed this tends to raise more of a storm with the general consensus being that survivor queue times would take forever because nobody wants to play SWFs.

    If killers don't want to play SWFs, that is a HUGE problem for everyone but with this solution it attempts to balance.

    I play SWF and solo survivor and destroy killers mainly in SWFs, I enjoy having fun which is why there is a decline in killers, causing long survivor queues, causing red rank auditors playing yellow or green rank killers. BHVR want to hide this by hiding ranks, I'm just at a loss as why destroy this game instead of making it fun for everyone.

  • xenofon13
    xenofon13 Member Posts: 1,241

    @andyollolloll "Are you playing with your friends?? Punish!!!" No. You're just obsessed with swf's. Just dodge if you get mad when you loose. And i think no one reads your nerf pages. Too boring. It's just a game. Relax.

  • andyollolloll
    andyollolloll Member Posts: 940

    I understand you don't want to talk about the problem @xenofon13 if you are already having fun in SWFs but whilst there is imbalance and unfairness in this world I will not rest... starting with BHVRs attitude towards failing to balance their game ;D

  • xenofon13
    xenofon13 Member Posts: 1,241

    I play 99% solo. Just tired with all these theards about swf's. You can't stop or punish friends from playing together. There's a lot chill swf's who trying just to have fun and relax. Why these people have to get punished? This makes no sense.

  • andyollolloll
    andyollolloll Member Posts: 940


    This isn't to do with punishing friends, this is to do with balance so that it is fun on both sides and playing against a SWF would not matter if both were at a similar skill level.

    Tryhard and chilled SWFs have an advantage the minute you are on a hook, you know you'll be saved by one person rather than three running from generators, you know it's ghostface, you know he isn't anywhere near you as he is chasing Bert near the killer shack... etc.

    If you only play 99% solo survivor you'd need to play killer to make sense as to how unfun and unbalanced it is when you play red rank survivors... then try red ranks who are SWFs.

    I enjoy and care about this game but killer queues are insta and survivor queues are terrible especially with the ranks you get paired with.

    I admit I spend most my time typing these messages whilst waiting for the next survivor game :D

  • Frankie
    Frankie Member Posts: 807
    edited March 2020

    You can not punish people for playing with their friends.

    You guys need to let go of that broken ass mentality rooted in spite and entitlement. There's better ways to go about balancing SWF that don't involve punishment.

  • PureHostility
    PureHostility Member Posts: 708
    edited March 2020

    Hold your salty horses, Dwight.

    Read my post and the previous one.

    All I said it was against the concept and the initial (advertised) idea of the game. SWF was a Band Aid fix to survivors switching lobbies back when dbd came out (also because they were doing it, dbd being dbd caused lobbies to be bugged for the rest of the players) . It was supposed to be more refined down the line. The only change it received was party stsying together after game ended and when killer dodged.

    Besides that we also got tacked on disgusting black shadows with + signs in our lobbies.

    In case, premise of dbd was a 1v1v1v1 vs 1. 4 strangers that may or may not work together to overcome a strong opponent. That was a selling point for many players, swf destroys that concept. That what I meant by the lore argument.

    Thus, feed your salty mounts before you jump into the rodeo, good sir. I provided more arguments why SWF is not a healthy thing for general gameplay, yet all you grabbed onto was a small side note.

  • andyollolloll
    andyollolloll Member Posts: 940

    Playing with friends is different from solo immersion of the game but both are fun.

    We all know that killers mainly are selective with their lobbies as they don't want an unfun and unbalanced game, think about people who want to play killer but don't which causes people who just play survivor to wait in huge queues or slapdash rainbow lobbies.

    Killer mains and Survivor mains should play both sides to see how the other side is. Best wishes to everyone in the fog.

  • andyollolloll
    andyollolloll Member Posts: 940

    I'm sure this idea must have been thought about before but what have the devs/community guys & gals said?

    From reading @Peanits on another post he mentions how people speak different languages and he would want to switch his mic off but game comms sound like a good buff as well. I'd love to learn a new language for ghostface is at the killer shack, do gens.

  • AnnoyedAtTheGame
    AnnoyedAtTheGame Member Posts: 539

    Me a rank 12 killer with all my killer under level 15 with basic perks against 4 SWF group is fun?

    Something needs to be done because I'm about one more bad game away from getting rid of this game.

  • TG_Cid_Orlandu
    TG_Cid_Orlandu Member Posts: 73

    This idea to nerf swf SPEED is not only good, but NECESSARY. In other games, Diablo3 for example, when you play with friends, enemies get stronger, but they earn better rewards. We could adapt that logic here, nerf the speed of actions but give them more blood points.

    The argument of "punish me because I want to have fun with my friends" is so selfish, because they don't think of the killer's fun. Killers just suffer too much against a SWF on coms. E.G. Every day trapper game, coms are like: "he is trapping the shack window"... "careful, he has bamboozle"... "he is chasing me"... "I have a gen in 99%, go save and activate adrenaline" ... "just unhook me, I have DS"... (I could continue for hours). No matter what they do, they would never take coms from SWF, but please... If you have that advantage for FREE... stop a little bit and think: is it really fair? Don't just equip the perk EMPHATY, practice it a little as well in your lives.

  • Johnny_XMan
    Johnny_XMan Member Posts: 6,432

    @PureHostility

    According to you which exactly are these abused mechanics that swf players are abusing?

  • BabyClaudette
    BabyClaudette Member Posts: 109

    You shouldn't punish people for playing with their friends.

  • andyollolloll
    andyollolloll Member Posts: 940

    @BabyClaudette 80% sure you are trolling but if not read above and next.

    @PureHostility not sure he did say that?!

    Simply players in SWFCs have an advantage over solos with 3rd party stealth communications. Whether it is allowed, cheating, abused or not it simply is an advantage over solo players that needs to be balanced to make it fair and fun for those affected

  • PureHostility
    PureHostility Member Posts: 708

    I used that term to broadly described how communication between survivors skews stuff ingame.

    In most cases it is just overcomming the built in lack of distant communication between survivors.

    To put it into simple words, comms make various abilities and perks completely useless, especially if you have no idea that SWF is present in your game (havent checked steam profiles for friends matches).

    Usually everything abuse worthy relies on comms, synergy of 2nd chance perks or use of specific offerings as salty icing on the cake.

  • BabyClaudette
    BabyClaudette Member Posts: 109

    How am I trolling? You are literally trying to punish people for playing with their friends.

  • andyollolloll
    andyollolloll Member Posts: 940

    @BabyCameron10 , question: Do you think SWF on comms has a great advantage than a solo survivor?

  • 6yXJI0
    6yXJI0 Member Posts: 589

    Terrible Idea!

  • Nyxis_Fier
    Nyxis_Fier Member Posts: 112

    Not everyone plays in swf though. Some people are just good. I've gotten msg from killers saying good teamwork with your swf and I'd flat out state I wasn't in one. 9/10 I'm playing solo. Swf isn't a problem, it's just that some people are good and some aren't.

  • animalmak
    animalmak Member Posts: 399

    If actions were tweaked to be a little more interesting than holding R1 on a gen and hoping for a skill check, I could understand slight speed nerfs to SWF - but ONLY if it's a 3-or-4 man. And I would argue that if it's a 3-man, the solo survivor should get a slight speed buff to balance their part. I don't think 2-man SWF unbalances the game enough to warrant a speed nerf.

    Also if killers are running any gen slowdown/regression perks, those speed nerfs are just going to make gens take FOREVER. And gens are honestly the worst part of gameplay. I prefer chases and unhooks.

    I don't think a slight speed buff to SWF is necessarily a /bad/ idea, but it runs the risk of making the main survivor objective really boring, and that may end up driving away players.

    I think a better option would be to award bonus bloodpoints (win or lose) for any solo survivors and killers paired with SWF. It's a nice little surprise bonus at the end, and then if the killer didn't get a bonus, they can't complain about being stomped on by SWF when they just happened to face a team that understands how you're supposed to play with other people. (Sorry that last statement came off survivor-sided, but I've only ever seen complaints from killer mains, and I genuinely don't know if there's a way to tell you're going against SWF because at least on console I can never tell. I just accept my loss and move on.)

  • andyollolloll
    andyollolloll Member Posts: 940

    Okay, thanks again but you seem to be lacking details.

    It's like saying because...