Map rotation algorithm devs.....

Yesterday over a 4 over stint

5 x Autohaven

4 x Coldwind Farm

4 x Black Water Swamp

2 x Crotus Prenn

1 x Yamaoka

1 x Hawkins

1 x McMillian

1 x Red Forest

So that leaves....

Springwood, Gideon, Lery's, Haddon, Ormond, Glenvale,

I think the algorithm needs to be looked at devs, or with new maps reduced the variations of Coldwind etc

Anyone else noticing they're getting the same larger maps a lot more often?

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