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More MM proof + some quality of life changes
:(
Rank 1 + Rank 7 SWF getting a rank 20 killer..
some QOF changes to dbd:
- The Exit gate should always be able to regress to atleast 50%. (If you wanna open that door, you gotta commit)
- As a downed survivor, if you fill your meter to 95%, and get slugged for ~40 seconds, you should be able to get up. (to counter sluggers)
Comments
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1- I agree with this
2- we already have unbreakable and no mither
2 -
unbreakable - lets you complete the bar 35% and lets you get up instantly once (after which you can get up just like you said with no perk, while keeping your 35% progression rate)
no mither - lets you get up every time (normal completion rate)
no perk - lets you complete the bar to 95%, then after 30-40 more seconds of being slugged you are able to get up.
I don't see a problem
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Me neither. First change would be a natural buff to bloodwarden, thats kinda cool. Second change would be a nerf to slugging AND Unbreakable, also really nice.
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It is already hard with no meta killers to apply pressure, slugging is one of the few strategies that CAN work but still is very unreliable because it comes up from survivors mistakes. There is no need to nerf slugging.
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Alternatively have one if your teammates that isn’t be chased get off a gen to pick you up... I can’t count the number of times I’ve recovered fully, drug myself halfway across the map to two teammate who were doing a gen together while the last got chased for over a minute
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What if you get get slugged first, then another guy gets slugged, then another, and the last guy is chased.
and there you are, slugged for 3 and a half minutes, because the other guys were either downed on their way to you, or are just too immersed
my point is to figure something out to avoid this kind of "fun" gameplay
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