Survivor DC should complete a gen - thoughts?
*Please do not turn this thread into a flame war or complaining about gen speeds - would love to see a thread stay on topic. Thanks and happy gaming! <3*
I just played a game as Killer against two very good, challenging, and fun Survivors. I genuinely enjoyed chasing them and saw some very smart plays on their part. The other two? One AFK'd the entire game while the other either lost connection or immediately DC'd when loading in to Autohaven. I actually felt really bad that two skilled players were dealt a bad hand and had absolutely no chance of escaping.
As a Killer you get a gift of points when someone abandons the game as well as the advantage of having one less person on gens/unhooking Survivors/leading you on chases, etc.
As a Survivor? You get a gift of points (which are significantly less than what you get from a hook 2 struggle that lasts awhile) and... The disadvantage of having one less person on gens/unhooking Survivors/leading the Killer on chases. The game becomes so much more difficult.
I feel like anyone who remained in the game, Survivor or Killer, should not be punished. Perhaps the Survivors should get an instant gen to better balance the game. Or are there any other ideas from the community? Would love to hear from Survivors and Killers alike.
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I feel the sentiment, but picture this: 4 survivors alive, 1 on death hook gets downed and DC's. Automatic game over. It's not as simple as you'd think
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Survivors would just DC when there's one gen left to give the others the win.
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In this proposed addition to the game....it'd be bad in the following ways
If it was at the start of a game : it'd be like old 3 man games which nobody enjoyed.
If it was when 1 gen was left : removes any chance for the killer to make a comeback if there's 4 survivors alive. If there's only 2 left alive it essentially gives them a free escape.
The only scenario where it's somewhat good is when there's 2-3 gens left. But then by that point if one person dies its way easier for the killer to snowball which'd result in more dcing.
It'd just be a buff to dc culture.
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In order for that to happen the Survivor would have to be willing to have a zero point match -and- risk a ban. All for the sake of one generator being completed in a game they would have no benefit from. I do not personally think many people would be willing to risk that for the sake of helping random people in an online game.
And I think it would be far more balanced than expecting 3 Survivors to suddenly take on the workload of a game designed for teams of 4.
But I'm curious to hear if you have any other ideas, or if you think it is already balanced! And if so, why! :)
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It would give 4man swf effectively three gens to complete with a click on a button. Killer got a 3gen? Just one dc, ez win.
Not that good of an idea in my opinion.
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That is a good point! Perhaps it would need some sort of stipulation then - such as it only being applicable in the first 30 seconds of a game. Or perhaps not triggering if there are 2 or less generators left on the map. I would definitely not want it to be something that was a disadvantage for the Killer - that is why I made sure to add that I do not want either side to be punished for a DC. ^_^
Do you think that there is a more balanced suggestion?
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Hm... That is a good point! Along with some sort of generator limit (for example, not triggering if there are 2 or less generators remaining) it would definitely need to not trigger Survivor perks. A DC giving a gen AND upping a Survivor from a slugged state would be a huge hindrance to the Killer and extremely unfair.
That said, I personally find the current game rules to be extremely unfair to the Survivors. What would be a better solution (if you think one is needed)? :)
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And I totally respect that! :) I was just speculating on ways to better balance the game.
What do you think would be a more fair solution? Or do you think that it is currently balanced?
In my experience as Killer it's far less fun for me to see three (or less) Survivors trying to complete 5 generators. If a Survivor DC's because they are mad they are on the hook that's different, but at the start of a match it definitely makes me feel kind of bad for the Survivors.
And as a Survivor I know when there is a DC or problem loading in right at the start I think it is hard not to resign that the match just got handed to the Killer. The game is, after all, designed to be a team of 4.
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I think survivors should just get more points. Thats the easiest solution honestly.
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I suppose that would work if the point allocation was really generous.
When playing Survivor an immediate DC from a teammate almost always means that the round is lost. That means lower blood points because there is less being done and the match is significantly shorter. If that 500 point was several thousand then maybe it wouldn't feel so discouraging.
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Just give all players remaining a 20k bloodpoint bonus for every disconnect. That way Rage Quitters really reward killers, rather than punish them.
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I think 4k points would be okay. Not as much as an escape, but still pretty good.
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I feel like with this game the way it usually works is that anything you change, affects 5 other things - a mechanic like the one you suggested has to be very well thought out if ever implemented, because under certain conditions it could make the situation even worse than it was before.
DBD mobile has a mechanic that replaces survivors who rage quit with bots. They probably wont be particularly useful, but would still need to be chased, hooked and killed. Maybe something along those lines could work as well, although personally i don't know how i'll feel about a game once i realise im playing with bots and not people
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Okay can we just appreciate for a second how wholesome this thread is compared to the usual? I love it.
Okay on topic now, I'd like to see something else implemented but I don't know what would work. Like mentioned before it'd either be very abusable or just like the old 3 man 4 gen games nobody liked. Personally if bhvr added in the husk option they were going for - they don't do anything but will struggle on hook and let survivors get healing points or rescue points whilst the killer gets hook and sacrifice points. Also shouldn't count towards hatch spawning cause otherwise killers could abuse that too.
Also bloodpoints in survival, please. We need more points here, bhvr, I beg.
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Maybe only pop the gen when there is more gens then there is people? I just was suggesting an idea but I personally wouldn't want this because I like to get the points for doing gens. =)
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Personally, I'd just like to see the Black Pip requirement just straight up lowered for every DC, with a guaranteed Black for if the killer DC's.
If we did want to impliment this idea though, and with how people are expressing concern over the final generator, lock it so the final generator and exit gates can't be opened and increase the penalties for clicking on [LEAVE MATCH] that way they are warned and it isn't 100% abusable.
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Heck 4k blood points for someone else dcing, for everyone? Sounds good to me. Combine that with a few tokens on we're gonna live forever and that is some sweet blood points right there. Since 600 always seem a bit low. So yeah a slight boost would be nice to it, even if it only 1000.
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I feel your idea is the best so far but i also personally think nothing is needed to be done about this situation.
The game is a 1v4 so If someone dcs or dies it goes into the killers favor. Thats the way it's balanced. So no matter how much they compensated the 3 survivors and 1 killer, the game is already ruined. The killer literally has to be a potato on crack to lose that game.
There is no real solution cause you cant reward survivors but you also cant just leave them there with nothing except death. The blackpip idea is nice and all but it can easily be abused by survivors suiciding on hook and/or hook bombing because now they can't depip at all.
Which is why i say leave it alone. If it aint broke dont fix it. Rn the compensation is a bit lackluster but its still something.
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Well, this is the reason that I recommend lowering the Black Pip cost for everyone. Too many times I've been punished in this game for something that someone else has done. Especially as a survivor with instant DC's being a thing. This isn't so much rewarding anyone for others leaving, or swinging the balance, but adding a safety net to ensure that others are not dragged down with those who would leave out of frustration or a desire to de-rank without waiting for resets.
If I had to pick between the generator popping, or the Black Pip idea, then I'd go the Black Pip any day. It's way more fair for everyone, doesn't cost any emblems, and won't interfere with ranking up.
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How about giving the Killer equal Hook Points for each Survivor DC?
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People still DC to give hatch even with the current match penalty....so while its nice to think positively I'm afraid we already see that people DO still abuse it.
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I think this is a horrible idea, whenever dc's happen I suggest killers stop sweating and have fun with the ones that stuck it out. Make the most BP out of a stupid situation 😃
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It would be nice if it would be abused.
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Maybe it could complete half of a generator instead, so it wouldn't be easily abused by SWF or just some salty survivor.
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I think incentives to dc for swf sounds awesome. Lol what a moronic idea
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I can already see dc happening when killer has a 3 gen lmao
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I don't see how it's fair to the killer. He is not the one making them dc, so why should he get punished?
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"I actually felt really bad that two skilled players were dealt a bad hand and had absolutely no chance of escaping."
So you were upset by the fact 2/4 survivors were worthless yet you didn't show compassion or sportsmanship to let 1 or both of the "good" survivors you "had fun" with survive? Sounds pretty 2-faced to me.
As for your post I would say not complete a gen that would be too OP but maybe give the survivors a limited increase to speeds of healing or repairing for a short duration. Or maybe be awarded ALOT more than just the dogshit 600 bp.
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For some people that would still not replace the ruined match, but yeah 4k would be lit!
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Yeah... like 3 dcs should open hatch!
That would be busted. Sorry, but no. If survivors decide to DC, that's on them. They screw their team over by doing so, and know the consequences of their actions.
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I make a pretty big effort to stress the importance of positivity and to respond in kind ways to people! ^_^ It helps the threads stay somewhat wholesome.
I don't know what would be a good answer either but I definitely think there needs to be something because as it stands right now it's a huge disadvantage for one side and a reward for the other.
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Where did I say that I didn't let them escape? :) Let's skip the baiting and assumptions and keep this on topic and friendly, thanks! <3
I think a speed boost would be a bit too powerful because it would mean that three people could essentially gen rush, whereas one instant complete would merely compensate for not having the DCer there to help out at all throughout the game. But as many people have suggested I think there should be pretty strict rules about when the DC buff takes place to avoid people abusing it.
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But the Survivors didn't make that person DC either and as it stands they do get punished.
"As a Killer you get a gift of points when someone abandons the game as well as the advantage of having one less person on gens/unhooking Survivors/leading you on chases, etc.
As a Survivor? You get a gift of points (which are significantly less than what you get from a hook 2 struggle that lasts awhile) and... The disadvantage of having one less person on gens/unhooking Survivors/leading the Killer on chases. The game becomes so much more difficult."
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Absolutely not. Gens are so easy to do. You dont need some dumb bonus because your teamate opts out.
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Ok but you get a perma ip ban and have to rebuy the game each time on a new account with a new computer/console.
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Well , too bad for the rest of the survivors then. They have to try and play handicapped or just give and and die/dc.
And I didn't even talk about how swf can abuse this mechanic. So yeah...this idea isn't practical.
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Except that the entire point of this thread was to open up discussion with the community about ways to balance the game better. Your idea and attitude of 'too bad for survivors' is hardly constructive. Just as I'm sure you would dislike if anyone was like 'too bad for Killers'.
Rather than punish either side or have either side disadvantaged I prefer to be positive and to foster conversations that are about equality and keeping this game alive and thriving - not having a poor attitude that tilts the game to the favor of either side. Thank you for weighing in though! <3
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As stated previously in the thread I as well as other people already discussed the limitations that would need to exist for this feature to work - things like time of DC mattering, gens already done being taken into account, etc. So the first line (which I understand was pointless sarcasm and not constructive) have already been addressed.
And perhaps! But there are also people who DC because of connection issues. But the reason for the DC doesn't matter, I don't think one person's actions or motivations should tilt the game or inconvenience anyone. This is a game with 5 players - all of them should have an equal chance to play and have fun. ^_^
Which is why this thread was a discussion about ways to better balance a DC.
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"I actually felt really bad that two skilled players were dealt a bad hand and had absolutely no chance of escaping."
Sure they do. At that point, you - as the killer - have control over whether they have a chance at escaping or not. In instances like this, I just treat them like I would want to be treated if I spawned into an impromptu 2v1. I just make a conscious choice not to kill them. I still pursue them like normal. I still hook them both twice. I still kick their gens. I just don't shrug my shoulders and sweat on them anyway. If you are chill with people, you can engage in fun chases and wrack up points that save everyone's game from being a depip or meager BP. There's no reason this scenario should require developer intervention, if people just treated eachother better.
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While I do not agree with the idea that there does not need to be developer involvement, I had to upvote and also tell you that I super appreciate the sentiment of people treating each other better! ^_^ I talk about that constantly in my posts and on random threads - I wish more people acted and thought this way!
If that were the case then you'd be right. As it stands though I do think that there should be some balancing so that neither Killer nor Survivor are rewarded/punished for a DC.
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But 3 dcs already open the hatch, regardless of circumstance. It's a broken system when I see it used constantly against me. It was sarcasm with a point.
DCs should not allow the hatch to open, because it requires no skill on either part.
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