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Tome Challenges Less Grind = More Fun?

I know for certain i am not the only one who feels this way as the challenges seem to promote certain play styles we as players don't find fun for either side at all to play or play against. It also seems to be a case where certain challenges involve you playing x amount of matches to get it completed which could eventually be seen as boring.

I'd be interested in seeing how the Tome Challenges would be if you could complete multiple or even make progress on multiple at once. Similar to Fortnite for example in that game you can complete multiple challenges in one game thus progress through the Battle Pass faster.

I feel that being able to complete multiple challenges at once would create less of a grind and potentially more fun as you would be able to even do more objectives than usual. For example as survivor you could play Jane, complete 1 Gen using Poised, Stun the Killer as Jane and Escape with Jane. If you managed to do all that then you would have 3 challenges done in one match thus 3 less challenges to consider doing.

Comments

  • Tactless_Ninja
    Tactless_Ninja Member Posts: 1,791

    I've done all challenges and getting through the final levels without a goal in mind besides grinding the last few levels is....well.... a huge grind.

    Being able to do that even faster would exasperate the issue.

  • will_i_am_14_85
    will_i_am_14_85 Member Posts: 489

    Tome challenges made me stop playing the game back in December, terrible for solo survivors.

  • csandman1977
    csandman1977 Member Posts: 2,358

    Personally, i think the challenges should award enough shards to complete the rift completely. Keep it like it is for grinding for people that can't finish challenges for whatever reason. That would make it less frustrating to be honest.

  • CakeDuty
    CakeDuty Member Posts: 1,001

    In my opinion, the Tome Challenges are making me feel like I have to play the game, making me less motivated to actually play it.

    Challenges like doing 15 generators or getting a certain amount of one Emblem are not fun, engaging or interactive challenges.

    As killer I go against survivors that farm each other to get their unhook, or I got against keys after keys, cause they need to open their hatch.

    As survivor I go against killers that use moris for "Kill survivors by any means" challenges and I keep facing the same killers again and again, which ruins the diversity of the game. Like yesterday, when I played surv for about 4 hours, I only went against Spirit and Doctor all evening, only other killer I went against were Huntress and Demo once each.

    So yeah, in short. Some challenges are grindy and boring, some challenges make people play in a certain way that's not good for the team and having challenges around certain killers may end up with survivors only facing those two killers, making the game boring and repetitive.

  • rha
    rha Member Posts: 419

    I fear this "complete multiple challenges in one game" thing would have the opposite effect as intended. It does not change the overall grind required. You have to play a certain amount of games in addition to the fragments from the rift. This does not change.

    If you complete the challenges (much) faster, then this only means that you have to play even more matches after you've done all the challenges, without having additional goals through challenges and the temporary "fragment boosts" from them. Ideally though, you would want to complete the rift with the last challenge (or almost complete it).

    The best way to reduce the grind would probably be to have more challenges and make the multi-game ones less grindy (15 iridescent emblems, 10 protection hits, I'm looking at you ...).

  • Shi
    Shi Member Posts: 156

    I already completed Tome challenges. (1st rank player with both side)

    In my opinion, too much challenges with less Rift Fragment reward.

    Although I have all DLC, I feel I spend too much time to play game for lv.70 reaching more than the word "relaxation".

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah the rift fragment rewards i would say, need to be higher for doing these challenges or the number you need to get to tier 70 needs to be lower by say 25% to 50% overall less rift fragments you need. To make it less of a grind and more like yeah i can do this, without turning the game into my second job.

  • Foxfire47
    Foxfire47 Member Posts: 232

    I played for about 6-7 hours yesterday and I managed to finish two or three challenges and it took me about an hour to try and get the challenge of "kill all four survivors as the doctor" but didn't get it. I had to stop doing it because I was getting frustrated and I had one match where all red rank survivors were bullying me with flashlights the whole match (I'm hovering between rank 11-12).

    Even when I was doing some of these challenges without trying to get the goal at the end, it still felt grindy. Some of the earlier challenges aren't too bad but for level 4, they are very frustrating especially the "Complete in a single trial".

    Don't get me wrong, I actually enjoyed playing Survivors/Killers I don't usually play but if you're still not used to their play style, these challenges are a pain. David's were tough even when I was playing with another friend. No Mither challenge? Get out of here with that. You are basically putting a target on your back with that perk. Now if the challenges were kinda like the daily rituals, then they wouldn't be so bad.

    I took the survey they put out about the archives. I doubt BHVR will listen to the surveys like they did with Ruin but we'll see. I do agree that it should be more fun and less grindy, especially since I do spent $10 for the extras in the Rift.

  • Warlock_2020
    Warlock_2020 Member Posts: 1,867

    I hate the challenges as both killer and survivor. It is often an action that requires you to do things the other side hates or shines a light on the worse aspects of this game. For instance, dropping a pallet on the killer 4 times in one match. You first have to get the killer to tunnel you long enough to do that. I prefer to peel off chases if I get a hit on someone who is clearly good at looping. I'll peel off to a nearby gen being worked on and try to catch that survivor in a dead zone/bad spot later. I see survivors all the time trying to get me to chase them, or trying to get the killer to tunnel them so they can drop pallets. Completely not helpful.

    Or, escape via the hatch using a key - keys trigger many killers. I saw several matches where 2 or more have keys. Well crap, were'd I leave my Franklin's at? Wait, is that a Blendette with a key? Better figure out where I left my Ebony Mori as well. Yeah, thanks for that challenge. When I do play survivor, the last thing I want in my hand in the lobby is a freaking key! Might as well put a sign on my head, MORI ME FIRST!

    The skilled challenges were ok, like hitting X amount of difficult checks in a match. But how many skill challenges can their be? Not like survivors have much they can do. How about a challenge that rewards them for evading detection while within the killer's radius for X seconds/minutes? That takes a little bit of skill. Or for the killer, downing a survivor within X seconds of chase starting/scoring first hit?

    I just wish we would think about the activity we are asking the players to do. Getting 5 basement hooks in one game requires me to run my basement Trapper build (I know, other killers can do, but come on) and to be honest, I'll see more suicide on hook in that build than any other I put on Trapper. Heck, I can run Eboni Mori and all pink addons, tunnel like a attention-deprived teenager and still get less DC/suicide than I will with basement Trapper. Thanks for having me run that toxic build (I know - a build is just a build, but you have to admit that some builds are very, very frustrating - looking at you Doctor, with your Unnerving Presence, Distressing, Lullaby, Ruin, Calm and Iridescent King addons).

    Still waiting for the Boop the Snoot challenge. I hate playing survivor, but I'll do it all day to complete that challenge! Not sure why I find that so funny. I die vs every single Pig because I gotta boop the snoot!

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    The fun bit of trying to get the no mither challenge done, is when you face an Oni. You are just free blood orbs all the time for them. Like woot, you might of just screw over your whole team by trying to get it done during a match with an oni, due to having the worst luck in the world.

  • Foxfire47
    Foxfire47 Member Posts: 232

    Oh man, my condolences. That sounds extremely painful. I still haven't completed that one.

  • Ghostwithaface
    Ghostwithaface Member Posts: 594

    Yeah that match was fun. I think i when up against two different onis at least trying to get this done. Both ended in a total slaughter but i was able to loop one oni around for a bit, before i believe they got bored with me and than when to slaughter my team mates and than alter me. I did get in done, in a totally different match, where the killer i forget what they were. All i remember is they were not a oni. That and i was wondering at the end of the match, wait a minute. How did i make it out alive? Just due to failing so much trying to get that one done. Yeah i found out the hard way, this perk is just a pure benefit for a oni. Almost like giving them a fifth perk slot.

  • Deadeye
    Deadeye Member Posts: 3,627

    I would not like parallel challenges to be honest. Having killer and survivor enabled parallel would be good so you just don't forget to select one when you switch roles. I mean, the unhook, heal and repair challenges would completely be no thing at all then. Just BP thrown into the room randomly.

    I agree that some of the challenges are too grindy, when you already see "if I ALWAYS get ALL totems, I'm done in 3 games, more likely is 5" or getting 5 unbroken emblems, which means, on average you neet 10 games. And there are some few challenges like "mori them all" or "hatch king" which cause bad playstyle because it either has to be farmed or needs sweaty gameplay. These shouldn't be a thing in the future tomes.

    But a bit grind is fine and stuff where you can optimize with builds to get the challenge done and creates some new playstyle that doesn't throw the game is beneficial in my opinion. For example the "get 4 WGLF stacks" one. You can just farm them and run for insta unhooks with BT. I did Breakout, MoM, Dead Hard and a styptic medkit to try out the protective playstyle, which once even resulted in 2 wiggle successes and an activated MoM in endgame that secured a 4 escape in the end. These are the challenges I like the most, that make me experiment. Get 2 Phasing Hits with Spirit is not that much to play with.

  • Foxfire47
    Foxfire47 Member Posts: 232

    Oh I don't doubt it. That really does sound like hell. There have been a few games where I play as Killer and have seen survivors run No Mither and I just let them go because I know how much of a pain it is.

    I have done that a few times where I wonder "How the heck did I make it out alive?" since I would fail almost every time too. I am glad you were able to get it done though.