Fix the grabs
I'm tired of the devs using latency as an excuse for their incompetence. They said the issue with grabs had to do with latency and would be resolved once dedicated servers were out. Well, dedicated servers have been put for a while and grabbing is still broken. Can the devs actually start focusing on issues that are CLEARLY issues with the game and stop ruling it off as "latency" as their excuse to leave something broken.
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They still say its cause of latency i stop trying to grab the survivor its not worth the 3 second stun because im stuck in the animation and this game is full of bug i think its the only game i play that i encounter so many bug even the beta game have less bug then this #########
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You likely didn't deserve the grab if you didn't get it because on the survivors side they were already running away.
What they should fix though is windows. You could be 3m away from the window after vaulting and still get hit.
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No, I deserved the grab. The survivor ran in and out of a locker in front of me twice, and both times that I went for the grab it started the animation and suddenly switched to a hit.
Also, how are you gonna say I didn't deserve the hit because the survivor most likely was already running away on their screen, but then complain about killers getting hits after you've vaulted? That's hypocritical. There's no difference in the situations, one got am escape they shouldn't have and they other got a hit they shouldn't have.
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considering the game-defining difference a successful grab is, in comparison to a survivor running away is, No, i don't think there are very many issues greater. Grabs are a BASIC Killer function. Stealth killers are far more crippled due to this bug than others.
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A survivor escaping a grab is equivalent to a survivor getting a free escape, and that's a pretty big issue. Not to mention it's been an issue ever since Spirit was released. And that was what, 2 years ago? Almost 3? They've had plenty of time to fix it and have willingly brushed it off as latency.
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Yeah sure... Sometime I play survivor and I see the animation starting and end up just being hit. Last game I did as killer I found someone on a chest, went to grab him but no it was just a hit (not even the animation). At the end of the game the survivor didn't even understood how I just hit him because I didn't lunge and was literally on him and he taught he deserved to be grab.
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You expect me to believe that even though it was never an issue before Spirit came out, suddenly it was an issue with latency and not a bug with the game. But then after dedicated servers were released and the issue clearly never went away THEN it was suddenly an issue with the game. Right. . .
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Survivor had lower ping than you. So yeah its latency issue of yours.
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@Booper_Of_Snoot You truly are just a pure hypocrite huh? "sToP cRyInG" okay buddy.
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Once I tried to grab a survivor who was looting a chest; what a big mistake that was. I got stuck there, hand in the air, doing the nazi salute for about 5 seconds. Then I disconnected and played another game.
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I've said it once and I'll say it again.
Dedicated servers are great but you don't use them for game play like they have done.
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I think the latency the game is run on is SIMPLY AMAZING. Dedicated servers (if you even have them) are astonishingly good and it always has been. I don't understand why people get so petty when they feel like they were hit unfairly from across the map. Deal with it. This is a game of cat and mouse and if you wanna sit and eat cheese and complain you get got then you only have yourself to blame.
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Devs simply need to change the code to : ">If the animation starts it should count as a grab". that simple. priority should be on the killer, not on the survivor, but we allready know where the priority in this game goes too soo hopefully it gets fixed in 2 years time
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I'm curious to see where you saw us saying that dedicated servers would fix grabs, because as far as I'm aware, that isn't a claim we've made. I'd be happy to correct it if that does exist.
But in any case, latency is that reason. I'm sorry if it's not the answer you're hoping for, but it is the answer regardless. You see a slightly delayed version of what the survivor sees since you are not physically in the same place as them and it takes time for their info to reach you. When you try to grab someone, it sends a message to the server saying, "I want to grab this guy." The server then checks if that guy is still in the interaction (on a gen, medium/slow vaulting, entering or exiting a locker, etc.), and if they are, it gives you the thumbs up and lets you grab them.
The part where latency comes in; what you see isn't exactly what the server sees. If they let go of the gen or the animation finished as far as the server is concerned, you don't get the grab. This causes your client to think you're getting a grab, but then get rejected. This is called a race condition and the server does some calculations based on your connections to figure out when each person did their actions (letting go vs. grabbing) and figures out who is in the right. If the server finds that the survivor rightfully should not be grabbed, they will not be grabbed. If it catches them in the act still, you will grab them.
The alternative of giving the killer the grab all the time is not a perfect solution. This would make it so you could let go of the gen and start running away, but because the killer has a really bad connection, you get teleported back to get grabbed off of it. This would also completely neglect the race condition mentioned earlier and reward the wrong person sometimes.
Interactions (and grabs) are on the list of things we'd like to revisit at some point, but there aren't any chances on the way in the immediate future.
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Why dont you make a Poll if people still want Dedicated Servers? I guess at least 85% want to go back to P2P. Because in your Livestream about Latency, you did not really explain it well, especially not because you claimed that 150 Ping is good Ping (while the Indicator in the Lobby turns yellow above 100 Ping...).
Also you completely ignored the fact that not only the Ping of the Survivor to the Server is important, but also of the Killer to the Server (and vice-versa). If both have 50 Ping, this is great, but the difference in Ping between Killer and Survivor is higher.
But I guess we are at the point of no return with Dedicated Servers?
(even tho, just to remind - it was called a "test" when they were enabled)
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Can you please not make any grab challenges to future archives until it is sorted out then, especially if it is x amount in a single match.
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- I'm chasing someone as the spirit
- I hear one of the dumb survivors behind me get on the generator as I am channeling phasewalk
- I turn around and go to the gen and guess correctly which side of the gen she is on
- I come out of phasewalk directly behind her and tap the basic attack button for a grab
- It's a basic attack and she runs away
Note that this was on Xbox, which doesn't have dedicated servers enabled at the moment, so I know that it's grabs that are broken and not some latency thing.
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