Question For Solo Survivors
How often do you escape?
I don't know anybody that plays this game, so for over two years now I've been playing strictly solo survivor. The majority of my games these days end in 3-4K and very often with a mori. I know most people on here say survivors are overpowered but they must be referring to SWF groups because it's a rare thing to find a group of solo players that know what they're doing. I love this game in many ways but it's almost unplayable now. This is on PS4 in red ranks by the way.
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Like 20% of the time? But usually in those games i want to do a specific challenge so i don't care THAT much if i survive if not.
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Most matches as long as the rest of the team is competent and no one disconnects.
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Anytime people talk about 'over powered' survivors it's definitely related to SWF groups. There are times I'll be in with 4 strangers who play like we're a SWF group but it's rare.
That's what I've been doing lately too. I stopped playing for awhile so since working from home I've been trying to make up lost time with these challenges.
I can't say for sure how often I escape as my goal is usually to get as many other survivors to escape as possible but it's definitely more deaths than escapes.
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I die a lot (I'll call it 70% of the time just to put a number down) but part of that is solo (I swear some of those teammates are so dum that we'd be better off not having them on the team period) and part of it is I'm not very good as a survivor.
I'm also too altruistic for my own good. I bet if I just abandoned hopeless situations instead of running in to die trying to save someone, my death rate would drop considerably :D
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Lately never. Not that often anyway. It was for a time about 50/50, but that is in Green/Purple ranks, since I don't have time OR patience to go back to Red after experiencing that for a season.
Now that I have the Archives challenge for "Escape 4 Trials" I've been camped and tunnelled instantly out of ever game. Deleted within 3 minutes, and back to a lobby screen. No item, no abuse of meta perks, no teabagging. Zero provocation to entice a killer to get rid of me like a DS/BT Flashlight-clicker.
Not even Peanits himself can tell me how it's fair or shouldn't be bannable to just ruin someone's game like that.
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I tracked 151 games, keeping track of various stats. I escaped 70 times. (roughly 46% of the time). Which is pretty good, considering I'm often overly altruistic in end game and try to save survivors I absolutely shouldn't. My overall rate is probably a bit lower than that, since I didn't track some trials I played (either because I didn't find the perks listed, or I was doing a challenge running perks I'd never usually run)
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About once or twice every five matches, so around 30%. Many of these deaths happen because of potato teammates.
When at least 2 teammates are good, we can win despite an early kill/early DLC/early sacrifice on weak link.
When all 4 of us are good, oh boy...welcome to Mathieu vs Korean Team.
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Well, at least i'm not the only one with a high death count. I guess to stay sane I should go in expecting to die and just focus on attemping challenges or something. More than likey though, i'm just going to avoid this game for awhile.
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More often than I'd like to, a lot of the time the horrible matchmaking and my teammates are what gets me killed rather than the actual killer. The other day, I, a rank 1 survivor, legitimately got matched with 3 rank 20 Claudettes and a rank 10 doctor. I did 2 gens by myself (the other three only got one) I got hooked once and nobody even tried to come and unhook me.
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Way more than I should. My unpopular opinion is that I want survivor to be the difficult role, escapes should be rare, it is the reason I like solo queue. I still duo queue from time to time as well with a friend of mine, but solo queue has made me a better survivor for sure and is more difficult.
May just be my time and region and the fact matchmaking is messed up, but at red rank survivor I rarely see red or purple rank killers and usually get paired with green rank killers or lower, most of my deaths at this point occur from inefficient teammates or myself being willing to hook trade during egc so that another survivor can escape, and I'm an average survivor at best. I still make potato plays from time to time and have bad/frustrating nights where I'm tunneled/mori'd off of 1st hook the majority of games I play, so I understand the frustration but I would say my average is still around 50/50 escape and what I consider a win condition (3 out) is slightly higher.
I play on PS4 as well depending on your region and usual playtime we could group up sometime.
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Assuming MM system is working and I get reds and purps, I escape probably 85% solo
even when solo having 3 other people who know to split up and do gens makes games a cakewalk
i just check profiles and if they seem like they know what’s up then I’ll play
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I only play solo. Only time i grouped on comms was a farming game. I don't go in expecting to escape. I just do what i can to advance the objective.
I don't know exact stats, but i stay between rank 4-5, and some nights i can pretty much do whatever i want and walk out the exit door like the killer wasn't even on the map. Other nights i struggle to get a gen done.
I will say this though, the magical 2 live 2 die balance point doesn't exist.
From survivor pov, its an everyone escape or no one does almost all the time.
Same thing with killer. I either 4k or (3k hatch) or i get my ass handed to me and maybe get 1k.
It's such a game of extremes at this point.
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I have my good matches and bad matches, but it depends on how I class them.
Good matches for me are when I make the killer chase me for a good while, unhook survivors with BT to allow them a chance to escape safely and to complete at least one or two gens. (I also like to do bones to prevent NOED) I still consider it a good match if I've died and I've done some of these things so I'm not a sore loser.
Bad matches for me are when I'm tunnelled for no reason at all, even if I do poorly at chases (I'm not the best at looping but I'll do anything to survive like most players would), slugged or facecamped. I know camping is labelled as a strategy but honestly as a solo player it ruins the fun of the game.
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Most of the time I just don’t care enough. I sacrifice myself for my teammates (even though they don’t do the same).
It is really dependent on the map, my teammates, and the killer.
If everything is working as intended and everyone is red ranks, a majority of the time I’ll escape.
If I had to put a percentage on it I say it’s around 60/40 (escape to death).
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I play more killer and mostly I only pick up survivor for bp challenge or to play with this one friend who still plays DbD occasionally. When I’m solo, I usually die. Partly because I’m not representing my rank of 12-10 very well and get paired up with survivors who don’t have my level of experience or game knowledge so they often fail to make timely saves, fail to work gens when others are taking the killers attention, and fail to loop for very long. The other part is my lack of perks/items. I spend all my bp on killers so my lvl 50 P3 Feng is basically running what she starts with and the perks provided without being a teachable. Also used all my items up already. Feels bad man, really would like to someday experience being a dead hard gamer or using others teachables some day.
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I'm not really sure of the numbers, but it feels like NEVER. I'm always being camped or tunelled out of the hook.
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About 50% of the time when I play normal. That means I get a totem, chest, save, heal, and try to taunt a chase or get aggro from an unhook when I can. I do not play immersed. If I did, I could up that escape rate considerably at the cost of my teammates' lives. Boring.
I'd rather go for flashy plays and sacrifice myself for an altruistic save because what else is there unless you try when odds might be against you? For me, that's exciting-- trying to coordinate with another solo to see if they know what's up. Sometimes it works, sometimes it doesn't. I'll remember the exciting games. Escaping just to escape with minimal interaction is very forgettable.
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