Devs please respond
Can you guys please tell me you are going to do something about the state of the game. At the minute you guys have killed all slowdown perk synergy and gens just go way to quick. Killer is so stressful to play as first I have to worry about the map, then the survivors perks, then their items, then if they got good loop rng, then if they find a key. Killers can't slow down the game enough and it's ridiculous. And don't tell me to git gud. Most of my games consist of fast chases lots of downs split pressure but always gens end up getting done too fast because as long as there is 2 people working on gens. There is nothing you can do. I played a myers game where 2 gens where on 90% about 25 seconds into the game. By the time I was tier 2 only 3 gens were left. I chased a guy and downed him in 20 seconds and 2 more gens popped. I went to check on the last gen and it popped and the guy got saved and had adrenaline. I went back and got tier 3 but they were next to the gate which was already 99%. This is getting really sad.
Comments
-
Got to get better. I'm a Rank 1 Killer who gets a regular 4k. Yes Gen rush is a problem, but if you run the right Perks, Killer, and play style, it's no issue.
2 -
"And don't tell me to git gud."
Yeah...pretty much this.
Played a rank 1 killer and we were rank 4, rank 4, rank 3 (the rando not on comm) and rank 8. Rank 3 died, me and the rank 8 ended up just giving up a hopeless game part way through hook #2 and the other rank 4 then died on hook. We did one gen that game. Only one of us even got 10K. If there is nothing you can do...that's on you pal.
1 -
Like I said don't tell me to play better. I steamroll bad teams probably like you do. But if we both face a solid team there is nothing we can do and you know that. Look at ardethas video where he plays insane as nurse and barely scrapes 2 kills.
11 -
Good killers streamroll good teams too. Don't blame the game because you just aren't that good.
5 -
Good survivors will always beat good killers. This is just because they have the advantage. If they are on the same skill level the survivors always win. That's the problem
7 -
Not always no. Always means without exception...last night...my swfs and three of us on comms, plus a random...three red ranks and a purple against a rank 1 and at the end...he got a 4K, only one of us broke 10K. All but one of us lost a PIP and we managed to get a single gen done. Don't blame your own lack of skill on the game. I could have easily said last night the game was just too easy for killers too right? If you are constantly losing it means you are constantly bad.
3 -
If you got destroyed so bad, that means the killer was way better than you guys and you threw the game. Just because you are swf doesn't make you good.
5 -
To be honest I notice a lot of people can get easy wins, it usually just involves using every single strong thing. Most games I play feel at least like either side has a shot but with certain killers using certain add ons or a mori or anything, or when there's a full team of strong items vs. a weaker killer, it's just completely one sided.
0 -
KILLER is stressful to play? I literally play killer when survivor gets un-#########-bearable because it is SO relaxing comparatively. 😂
You have to worry about the map...why? You have to worry about their perks...so do survivors about killers? Not to mention, the perks killers hate the most have been nerfed in the last year. You worry about their items...toolboxes just got a hefty nerf. Med kit addons...hefty nerf before that. Offerings, like petrified oak, nerfed before that. Good loop rng...except devs have continually closed loops, reduced windows, reduced palettes, increased hooks (both the number and the regen rate), and placed them closer together. You can also hit a survivor when they're 95% across a palette or 4 feet from a window. Learn to mind game and swing through. And finding a key??? Have you ever tried finding a ######### key??? Finding ANY key is only a 7% spawn rate without a special perk...and then, its a fraction of THAT as to whether or not you'll find a key that actually allows you to escape. 🙄
It sounds like you're upset about SWF groups. Not with really any of these issues. SWF is why a lot of these changes exist...because getting bodied by a 4-man team feelsbadman. I get that. But the majority of teams are not 4-person SWF. Most teams are randoms and have no comms. I typically only play with 1 other person and it can be a total ######### show even when we're working together. You are not going to win every match, but rn, in my experience, killers are winning more often than not. I won't tell you to "gitgud", but I will tell you that there are some great streamers out there who have awesome technique that might be worth watching.
Also, in terms of slowing down the game, if you don't like running new Ruin and pressuring gens - run Thana...run Pop...run Overcharge. There are a number of perks designed to slow the game down as you do your thing as Killer. Utilize them.
1 -
If we are rank 4, rank 4 and rank 3 pretty much tells you we weren't bad...so what we were all boosted trash then? So I get your logic I guess. Killer wins, survivors are boosted trash. Killer gets his a$# handed to him, game is unbalanced trash...okay...I see now.
3 -
I play on a 4-person swf on comms, but lots of time we start talking about all sort of stuff like how to cure heartburn or dialogue from South Park and aren't really paying attention to crushing some killer. As much as I'd love to be Task Force Blue and bully some poor killer into the ground...that just isn't us. I am much more focused on my main objective of being a toxic killer-killer as a solo than when I am with my swf...aside from my banter about wishing various ill fates on the killer I am much more chill with my swfs.
0 -
I don't judge players based on their rank, but based on the hours they have put into the game. A couple of weeks or so ago our SWF got absolutely destroyed by a Billy with 5k hours. No matter what people say, no comms will save you from a great killer.
The main issue I see is that some killers just straight up refuse to get better at the game. You fall into that category, OP. The meta has shifted, and gens are now being done fast. Adapt, or disappear. I loved playing killers like Trapper, for example, when ruin was still around. Now that it isn't, I switched to other killers who can pressure gens. You need to adapt to the meta of the game. The game won't adapt for you.
1 -
Rank doesn't mean skill, I'm a killer main that plays survivor on the side, I've seen a lot of killers mindgaming themselves more than mindgaming a survivor, I'm a rank 1 survivor does that mean that I'm good? Nah I'm trash at survivor, but for killer learn when to split pressure, learn when to slug for that extra pressure, bring perks like corrupt intervension for early chases, use perks like infectious fright, whispers, save the best for last for regular M1 killers, nurse's calling etc, bring a slowdown perk like pop, thrilling tremors(which blocks the gen for a bit and also let's you know where to go) surge to control gens with that extra 8%.
1 -
I have 2K in game (84 days or so). Some games are better than others. But if I get destroyed aside from something that was not supposed to be part of the game--like spawing in the killers arms as he is carrying me to the hook...the completely ridiculous and broken hitboxes...I don't blame my failure on the game.
0 -
ApPlY PrEsSuRe aNd Git Gud
1 -
Rank is a fake mmr already. What makes you think them calling it a different name will change their logic and process?
3 -
I think that many are missing one key point: nobody is saying that getting 4Ks is now impossible, but rather that it is not fun to play killer anymore. It's sweaty and stressful; sure, you can still win, but most of the times it's not an enjoyable experience. Survivors are not your enemy; time is. You're not the power role, and can only rely on the survivors' mistakes. If they play well (meaning, they hammer the gens) it's gg. There's nothing you can do about it, especially if you're playing low mobility killers. "Apply pressure" is a pathetic excuse which seeks to hide the game's flaws: tell me, how exactly am I supposed to apply pressure when I'm playing as Clown on a huge map?
Not to mention certain maps are a complete joke. Ormond is almost unwinnable as killer.
3 -
It won't but you won't get to see the mmr so when what would have been a rank 19 killer plays what would have been all red-rank survivors you won't be any the wiser. Guess after you can see hours in games of everyone and get some idea if the pairings were fair...I suppose.
0 -
I don't refuse to get better. I have over 1k hours In the game and I'm getting better every day. There is a limit to how good 8 can play and even if I power through the game, it isn't fun it's just stressful
0 -
I haven't had a full SWF squad of my own since I stopped streaming. I agree - it's not always the most competitive setup either, but at least you're having fun whilst dying. 🤣
0 -
It's not fun to play Killer? Really? Killers are dominating this game rn. I play killer to get a break because playing survivor has become so unenjoyable at times due to killer's being sweaty buttholes constantly. How do you apply pressure? Run perks that promote inefficiency. Hook a dang survivor and then push gens so you're not only taking someone off a gen to off-hook, but stopping remaining people from working (running POP is a great for this). How do you apply pressure as Clown? You have an AOE that slows survivors on a killer thats already baseline faster than they are...hook em. Maps are fine, you just need to work on your strategy and come to terms with the fact that you won't always 4k (and a 4k isn't necessary to "win"...IE: PIP).
0 -
As a rank 1 killer I do well most of the time, but honestly I'm tired of this "you can't expect to always 4k" narrative, because I don't. I've never told a survivor "you can't expect to escape every time". I just want the game to be balanced and enjoyable for both sides.
Still, what you said made me scratch my head a bit. First of all, maps are not fine at all, Ormond being the best example. There is a reason why a huge part of the community is asking for smaller maps. I do run pop, but killers with low mobility can easily lose a gen while they're walking to it. Hell, Otz lost one in 27 seconds. Doesn't seem balanced to me. Also, certain killers are almost unplayable at red ranks: Bubba, Trapper, even Deathslinger at times (at least on console, he's too slow and landing shots is very difficult).
Ruin was a band aid fix to a fundamental flaw of the game. As of now gens are repaired way too quickly (I'm speaking as someone who rushes the gens himself) and it's not fun for either side to have matches that last 5 minutes. I don't blame the survivors for doing their objective, though the devs should really do something about it.
1 -
Also, I'd like to know where you read that "killers are dominating right now".
1 -
https://forum.deadbydaylight.com/en/discussion/106566/, this is a link that states Killers are dominating. The statistic is killers are getting a 4k 70% of the time. Even if math is not your strong suit, it is clear that killers are winning massively more than survivors.
To the OP person: Play survivor for a while. I was a terrible survivor until I stopped and spent time playing killer. Learn the perks and who plays em'. The map is not concerning, but figure out your strategy upon entry. Playing survivor will clue you into the most often spawn points, go to those gens first. Run slow downs and always kick your gens, overcharge is a great one for that. Don't be afraid to break off a chase to man your gens, hits, chases, gen kicks all garner points. So work your objectives, and try to have fun. You may also play no kills killer for a while, where you actively try not to kill people but hit them as much as possible for points. You can really learn a lot about chases, map vulnerabilities and survivor behavior and it is lower stress.
Good luck in your future matches.
0 -
You can be tired of the rhetoric all you want - it remains true. Getting a 4k is not a win for Killers. Survivors have to deal with the fact every. single. day. they play this game that escaping is not a "win" either. Especially in these toxic times. I, too, want matches to be balanced and fun for both sides but most people - killers in particular - refuse to allow that to happen and patches keep making it more and more difficult for solo survivors/random teams, because the game is being tuned for SWF. I wish MORE people would heed this information - it would cause both sides to be less sweaty and less likely to use game play they know reduces the amount of fun their opponent(s) will have, with complete disregard.
Killers keep complaining about map size here, but use Ormond as the only example of map they deem "too big". By "a huge part of the community" you essentially just mean killers. So... "I do run POP, but Killers with low mobility"...ok, so what about all of the killers with high mobility? We should change all the map sizes to accommodate ALL killers best, so that low mobility killers can spend less time traversing the map, while high mobility killers make it nearly impossible to get things done, leading to the alternative worst amount of time in a match - a damn eternity. At that point EGC would be even more of a joke than it already is for survivors; you might as well just insta-kill anyone on the map when the hatch is stomped shut by the killer (devs, I know you like to nerf survivors but pls dont actually do this, it's sarcasm 😉).
There is a reason most killers come with a map that is tailored for their abilities. Not every killer is going to be optimal on every map. Certainly not every map favors survivors either. It is luck of the draw and that is part of the game.
"Hell, Otz lost one in 27 seconds"...so one person, lost one gen in 27 seconds (I'm assuming high ranked) - which, even with multiple survivors on a gen had to mean someone(s) either brought tools or had prove thyself and be working as a team. So because sometimes killers play against coordinated groups with tools and perks on a map that makes a beginning gen pop before the killer can pat it, we should change the game for everyone in a way that will ultimately advantage ALL killers and no survivors...right.
Your very first line, "As a rank 1 killer I do well most of the time..." just speaks to the second question. Killers are winning disproportionately more than survivors right now...and not "yay, I got 2 kills and pipped!" kind of winning...4k winning...because of the vast number of changes made for them in the last 12 months. It's just the state of the game atm.
0 -
Just to be clear, a kill rate of 70% doesn't mean that they 4K 70% of the time. It means that on average, they kill 70% of the survivors (in other words, between 2 and 3 kills). So for example, if someone played 10 games, and got one 1K, three 2Ks, three 3Ks and three 4Ks, they would end up with a 70% killrate for those games, even though they only got a 4K in 30% of them.
2 -
They did say in the announcement that they would be creating a new system because they realised the old one (emblems) was problematic in its design.
0 -
The game is obviously survivor sided at high levels+with comms, but it doesn't mean there aren't things you can do to improve your chances at winning.
Slug more. Commit to chases less. Know when to give up a gen (too far, too safe. If the survivors are doing gens like this early it's actually good for you). Learn to recognize the game state to assess if it's better to play half map, to defend a certain area.
I'm not saying it's your case, but I see A LOT of killer players with tunnel vision in a single chase complaining that 3 gens popped. Of course they did. What on earth are survivors supposed to do while you're not chasing them? A lot of killers never slug too, when quite often it's the optimal play.
Gens are actually meant to go fast early game. Maybe not as much as right now, but gens getting done fast early is the only thing that keeps killers like Oni and Hag in line. Those killers would be out of control if their weak early game wasn't exploitable.
Also, perk builds are also a big issue. People sometimes just throw them together without thinking and end up with 3 tracking perks and no game delay. For example, I love Otz and he's clearly a good player but his builds are very wonky sometimes. You can't complain that the survivors beat you using machineguns when you brought a kitchen knife to the fight. If you care about winning you should fight sweat with sweat.
0 -
Well:
If you are good at Killer, you dont need Slowdown. Killers who stack a lot of Slowdown are not really good tbh. If you are good at Chases, you will also have a lot Slowdown by Pressure. And yes, this is true, even if some people write it in funny big and small letters.
If you have a lot of Tracking Perks and Chase Perks, you can get into Chases quite fast so that there is constant pressure on the Survivors, which is even better than Slowdown Perks. Like, if a good Hillbilly is running BBQ, Enduring, Infectious and Whispers, this is far more intimidating than a Freddy running PGTW, BBQ, Thanatophobia, Butcher and his Slowdown Add Ons.
(The latter one does not require any Skill, but thats not the topic)
2 -
This might be some strange question, but could it be that you area killer who prefers to play completely clean like Search->Chase->Down->Hook->Search->Chase->Down->Hook->etc. playstyle, no slug, focus or tunnel?
Because at sad at this sound it's a weak playstyle because you are spreading your own progress, while giving survivors enough ressources to progress theirs as fast as possible. That's why the sweaty playstyle of tactical slugging has become so popular and killers while not tunneling, at least focus on weaker survivor link and try to get a quick first death done as fast as possible. Mostly because it's the strongest strategy. It sadly is and probably what @gantes meant. The game is currently at it's sweatiest state, I would say.
1 -
Yeah and I have conflicting thoughts about that. It's expected that you should play serious in any game if you want to win, but it just makes DBD in special so stressful. I'd say that out of all the games that I play DBD is the one that's the least fun when you're taking it seriously, but one of the most fun when you're taking it easy. Unfortunately though all it takes is for one side to tryhard to change the entire landscape of the match.
1 -
There's too many exactly the same threads. So i'm gonna:
2 -
OP, try using any combination of corrupt intervention, pop goes the weasel, ruin, thrilling tremors or discordance and BBQ. While it is true pop doesn't stack w ruin, once ruin is gone it hurts just as much. I love when they realize ohh ######### hes got pop too.
As killer I get 3-4ks most the time. As survivor I escape more often than I die unless I count firt hook moris, then its about 50/50. I do agree with one of the comments above which said a good swf will more times than not beat a good killer just because they have comms and its 4v1, but in general, you can do fine with most killers.
Its all about learning both sides and playing accordingly. Ill try to give some quick tips for both sides below:
As survivor I gen rush, I literally do 2-3 gens every match unless I'm the one getting chased. Don't go for hero saves, meaning killer is there or u want to get that awesome pallet save or that flashlight save; those are far and few in between. Don't go tbagging and pointing at the killer to come for you; don't go crouching around the map or hiding in lockers; get on a gen and do it, then go to the next gen and do it. Always know where the nearest pallet/vault is on each side of you and have a plan, where am I going if the killer comes right now.
As killer with any combination of the perks above, pay attention to the survivors. If this dude is running behind me, flashlight clicking pointing etc, he isn't doing gens. Get someone off a gen and down them. Pallets? what are those? Don't respect them (unless they are very unsafe), just swing trough if the survivor is camping it or running trough it. You will get hits more often than not. Once the pallet is down, unless its a very unsafe pallet (or you are playing huntress/nurse) just brake it, just do it. Once you hook a survivor, destroy any safe pallet in the immediate area and kick any gen, then go chase the next survivor who is nearby.
Don't just face camp, u are losing points, but don't run to the other side of the map either (unless all remaining survivors an gens are over there) which brings me to the next point. If the survivor is a good runner, which you should be able to tell in the first 10-15 sec of the chase, don't chase him far away from the remaining gens, that's what he wants, just drop chase and get another survivor off a gen. Ideally you want to hook survivors close enough to gens that you can protect the hook but also the gens in a manner that you can hit the unhooker before he unhooks and get a free hook after that. After the unhook, don't chase the person that was just unhooked unless you are sure they don't have BT/DS, you have another survivor who is now injured and you KNOW he doesn't have BT or DS cause he was the unhooker.
If you were not able to hit the unhooker before the unhook, and the person who was just unhooked starts being toxic and chasing/bodyblocking you, more than likely he has BT/DS still active. Take the free hit, down him and leave him slugged, have a mental timer for DS, and go to the nearest gen again. Its all about getting those toxic survivors off the gens and forcing them to heal/hide/unhook and drop pallets because again, then they are not doing gens.
Anyways, I hope this helped someone.
0 -
I first was outraged by the Ruin changea, but running the Thrilling Tremors/Pop goes the Weasel combo has been doing wonders for me, slowing it down better than ruin.
Also, Dead Mans Switch should activate on any hook, not just the obsession
0 -
improve the way you play! Gens are not that much of an issue when you get better at playing killer. I think more often than not I find survivor frustrating. Killers OP
1 -
I see you everywhere and you definitely have never played killer before so you cannot have an opinion here.
0 -
Probably is relaxing at rank 20
0 -
I wish I could go back to Rank 20...that would be the epitome of relaxing. 🤣
0 -
You literally cannot find killer relaxing if you go against survivors with more than 100 hours in the game
0 -
Man I'm glad I am forced too run specific perks and play a specific killer just to have a chance wow amazing game
0 -
play other games if you don't like how this game is played.
0 -
i bet you haven't played much solo survivor. and btw everyone is allowed to have an opinion and i think your opinion is wrong
0 -
Yes, yes you can. LOL
0 -
Thanks for clarifying that.
0 -
Ormond is just ONE example. Badham is unbalanced, Haddonfield is unbalanced, corn maps can be disgusting and so on.
Also, I don't know about you, but every match I play at red rank is against SWF teams. Every match. As I said earlier, I still manage to save my pip/ gain one most of the time, and that's not the problem. The core issue is that it's not fun at all, it's frustrating, and, like many other killers, I'm thinking about leaving the game. Who cares about a 4k if I had to play sweaty to get it? I'm not asking for it to be easier; I play strategic games too, and battles can be really harsh at times. But that's a different kind of difficulty, one that makes you focus and reflect to achieve victory. Dbd, on the other hand, makes you feel helpless if the survivors M1 at the gens.
0 -
I can assure you a ton of survivors are feeling the same exact way about the game in its current state.
0 -
devs won't respond to a cheap bait. nice try anyway.
0 -
Really? Playing survivor is a breeze for me. It's like playing the easy mode of Dbd. M1 at gen, loop, get caught, saved with BT, loop again, DS, loop again and it's gg ez.
0 -
No problem, I think it's important to get the facts right in order to have a fair and productive discussion.
1 -
I prefer to proximity camp and slug survivors when it's clear that gens are going to get done before I get half my kills, playing "clean/survivor's handbook" doesn't work for low tier killers like Clown, Legion, and Leatherface.
0