Dead Dawg Saloon is one big Infinite
im avoiding this map at all costs, thanks devs another survivor sided map
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I haven't played this map too much, but it seemed somewhat alright the times I played it. What's the problem with it?
Remember the map is still pretty new. Neither side has adapted 100% yet. Take a look at Ormond for example, it's been around for a while and most people I play against, on both sides, can't run the tiles to save their lives.
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With the placement of breakable walls you can be looped pretty hard on that building. Remember when they had to redo coal tower? this is worse imo
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I definitely need to play if more then. Maybe I just faced survivors who didn't know the map properly too.
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well from experience once you play the people who've played it enough, there needs to be some tweaks. It's pretty dog #########
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That saloon is literally all survivors have aside from shack. Every pallet on that map is not only unsafe but downright useless. And thanks to dedicated servers killers just rack up easy hits. Then when you get a down there's a hook literally within 1 metre in every direction so you're already onto your next free down.
Don't touch the saloon. Its the only place that prevents that map from being ANOTHER killer-sided map.
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There isn't many killer sided maps to begin with other than the indoor ones. Even then some killers don't prosper.
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For me this is a killers paradise. I'm yet to have more than two survivors escape.
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Uh.. You're joking, right?
Rotten Fields, Shelter Woods, Gas Heaven, Azarov's (If they know what they're doing), the entire Backwater Swamp, and Yamaoka to name a few.
Survivors have Thompsons House, two variations of Badham, a couple of Coldwind/Macmillan maps only if a god loop is open, and technically Haddonfield but nobody brings BL anymore so its kinda bad.
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that kinda is the reason for the breakable walls in there... once you broke the right ones down it gets a LOT better.
btw i like to keep the one downstairs behind the bar shut, as this can also be used as a shortcut by survivors - and with it closed its a deadzone for them.
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Gonna have to respectfully disagree, while I don't think the map is nearly as killer sided as the cartoonish reaction of survivor mains upon release would lead everyone to believe, I don't believe it's a survivor sided map in the slightest.
As others in this thread have said most pallets are unsafe and there really isn't many of them. The central saloon does have a couple strong windows but the upper loop is eliminated by kicking down the breakable walls and even the backside loop is kind of useless. Honestly I just give them the central saloon generator as the rest are in much more unsafe locations. The hangman's scaffold generator is a death trap unless the survivor brought balanced landing, the generators away from the town have maybe one pallet loop near them and tons of open space, and the generators on the street maybe have 1-2 pallets somewhat close and a balcony that can be mind-gamed.
Honestly this map is pretty balanced in terms of what killer vs. survivor gameplay should be. It should be a race against time to finish the generators while burning your extra "lives" as extra time to accomplish your goal.
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i said indoor maps, those are all outdoor
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No corn map is Killer-favored.
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I beg to differ. Lol. I very rarely meet a killer main that has issues tracking survivors through the corn. Rotten Fields is a killer's playground as there's basically nothing in the middle of the map aside from shack where the pallet always gets dropped early. All the other crap is on the outer edge of the map and if the survivors are really unlucky will just be filled with T/L walls that are facing the wrong way.
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Rotten Fields is absolutely massive and any map with the possibility of chaining together Cow Tree and long walls/shack already tends to be survivor sided if anything.
If you're playing against mediocre-okay survivors, sure, any map can be killer sided. But if they're efficient and the map chains strong structures together you're absolutely toast as most killers.
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i HATE the corn maps!
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so you agree it's a big looping piece of junk, and if every pallet is dangerous then like i said it needs tweaks so it's more balanced
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You know what's also out on the outer edge of the map? At least five of the seven generators. You never get more than two out in the corn in the middle of nothing.
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It has nothing to do with the corn itself. Farm maps are just massive ('cept maybe Rancid Abattoir) and super loop-friendly.
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False, that map has a lot of god loops, the saloon is just one big as infinite probably the most broken thing on that map and the fact that a generator always spawns there on the top floor basically makes it so that you have to give that gen up at the start, also this map has 3 platform generators that are guaranteed to spawn making defending generators very difficult. Devs just don't think when they make maps like these and what happens is they always end up being so broken for survivors that they abuse them.
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And the only corn map that isn't ginormous has one of the most infuriating windows in the game.
At least other older maps with busted windows are either small or barren in the outskirts. The farm maps tend to also have strong linked structures.
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It's a strange one. I think it's actually balanced overall, but it will feel frustrating for both sides. The saloon is essentially comprised of a bunch of pre-thrown strong pallets. A killer HAS to break the walls to make the building playable. There are decent pallets around the saloon. The edges of the map are pretty barren or downright dead in terms of pallets.
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The majority of the maps in the game are survivor sided. There are maybe only 6 that are killer sided
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Less than that probably only like 4
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I highly disagree. The entire map has only one safe pallet, the shack pallet. Every other pallet on that map is either mindgameable, or completely unsafe for survivors. Add to that it's relatively small size compared to most maps, and the map is certainly not bad for killers. The map certainly has some good windows, but they are made much less safe when the nearby breakeable wall is broken, which is only fair given how the killer has a lot of counterplay at pallets already.
In fact, if I would change one thing about the map, I would have more mindgameable pallets spawn on it, because at the moment I feel like the map doesn't quite have enough pallets for how none of them are safe.
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So then show us how the Saloon works as an infinite, cause for the moment obviously noone ever saw such a thing.
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When did the Saloon become an infinite? Never takes me longer than 25 seconds to down someone there.
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JuSt bReAk ThE wAlLs
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is this bait? Because that map is trash and every single pallet is useless
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Dont think it is. If you dont break the walls, then it is a surv sided map. You break them, and its a killer sided map
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And what reason would there ever be to not break them. With the exception of that one dead end room upstairs, it's always a good idea to break the walls on that map from what I've seen
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Um in what dimension are rotten fields, grim pantry and Yamaokas estate killer sided? I agree with azarovs which is by far the most killer sided map in the game and maybe sanctum of wrath, but the other ones mentioned are DEFINITELY not killer sided. And every badham map is pretty bad.
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This kind of thinking has been the key to running this map for me. Knowing which walls in the saloon to keep closed.
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What makes it an infinite?
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As a red rank killer, I have no idea what kind of survivors your facing cause I'm loving this map. Still have yet to get less than a 3k. If the breakable walls are an issue for you then just spend the first moments breaking em. Chainsaws treat them as pallets so leatherface and billy just chew em up. They shouldnt be much of a problem other than in the main building
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I actually had a killer who didn't break the walls, I ran them around the saloon WHILE also doing the gen as i run past it eventually finishing it and getting facecamped.
I didn't expect so many doors tho, they did say they're waiting to see how we use them, so they're most likely be adjusted.
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By the time you break all the walls in the saloon 3 gens pop
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The main problem of Dead Dawg is the main building. Every other tile is either strong or really weak. But the main building is an infinite until you break nearly every wall.
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I'm going to have to agree that Dead Dawg is definitely Killer sided but All of the maps you just listed are survivor sided. All the maps you just listed are either huge and hard to traverse as a killer and/or have a ######### ton of pallets.
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You're not wrong, but this thread probably didn't need bumping
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Who's been bumping threads again?
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bumping implies that there is no new information that was added and the comment was just made to bring the post to the forefront of the forums.
Dead (ugh) ...dawg Saloon is definitely a survivor sided map depending on the generator spawns. If the killer gets lucky (three gens on the ground near each other), it's definitely a killer sided map because the loops generally suck. Also, pressuring a hook as killer is super easy on this map, I thought I'd add.
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