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Perk Idea: Parting Drop (Needs a better name)

It's always a pain when a survivor escapes you grasp while taking them to a hook. If they wiggle out, fair play, you took to long to reach a hook. Rescues are even more irritating. How about a parting gift to your victum if they escape your graps via getting pallet slamed, blinded, and Desisive Strike for good measure? If they get dropped by any of these means, they get the hindered status effect, so they can't get far. (Hindered is the movement debuff right?)

Comments

  • serabeth90
    serabeth90 Member Posts: 100

    I feel like if you get pallet slammed or blinded as you're carrying a survivor, then they should be awarded the save since you can avoid both of those things. Decisive strike is another story, but I think I read somewhere they were going to be nerfing that so it is just a stun to the killer (allowing time for people to get there with flashlight saves and/or more time to wiggle) instead of a drop. As for them wiggling out too soon, I feel like the perks Iron Grasp and Agitation already assist with that well enough without adding another perk like this one.

    Not trying to shoot you down or anything; just my thoughts on it :).

  • Chroma
    Chroma Member Posts: 37

    if you know you can't get a hook mash the drop button and just slug them its better than losing them. As for flashlights they are very easy to avoid either face towards a wall so they can't blind you while picking up, or if its to late, spam the drop button and the flashlight blind won't make you drop the survivor. As for decisive strike the perk is kinda iffy~ in my opinion the perk is either to good or useless honestly i think they should just leave it as is and move onto more important things decisive is annoying, but not that annoying and its defiantly nothing that throws the game that much into survivor favor its just anti-killer quality of life haha.