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"Just pressure gens"

I'd like to point out that since Hex:Ruin was basically removed from existence the average game lasts about 5 minutes. If the survivors are doing gens then they are getting done in insanely fast time, if they are not doing gens and being idiots then they just die in the same amount of time, ever since ruin got nerfed there are no in between games its always the 2 far ends. The quote "just pressure gens" is almost as moronic and laughable as "we've done a pretty good job so far" you simply can not "pressure gens" while also chasing, downing and hooking survivors. In some games gens pop before you have even found someone, this is further proven in Otzdarva's video where a gen was done 27 seconds into the match. Its just insane that the devs don't see an issue with gen speed, and thats all the survivors need to do, its their only goal, with perks that speed up the repair and the new insane speed toolboxes "good games" are just not there, its always a steam roll either all 4 die really fast or 5 gens are done in 2 mins. In 1 of my games as Ghostface the survivors had 1 gen done i had 3 hooks and then in under 2 mins they did all other gens and managed to open the exit gate and escape. All of this happens in high ranks idk how it is in the lower ranks but in purple and red its just hell, its unfun for both sides. And matchmaking is a whole another topic as to why green ranks go against reds and purples. The solutions are to, revert Ruin to its original state, give the survivors a secondary objective or just change gen speed, because 4 gens in under 2 mins is just insane. Also if you are gonna leave a negative response or just be an idiot don't bother. I want to see what other players think both killer and survivor and i want a serious discussion.

Comments

  • Gplays2000
    Gplays2000 Member Posts: 275

    I'm currently playing killer again after a long tine and reached rank 1 because I'm playing spirit lol....with any other killer I would have literally killed myself .-.

  • xenofon13
    xenofon13 Member Posts: 1,241

    No more "pop/ruin" mediocre ruin reliable killers.

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  • Kwikwitted
    Kwikwitted Member Posts: 647
    edited March 2020

    Okay I'll try to be calm about this, cause you're clearly upset, and I have to assume I'm going to get some defensive response but here goes.

    Just to get something out of the way, I was a rank 1 killer main before Ruin, I'm still a rank 1 killer after ruin. Ruin was something you didn't even see at red ranks because most red rank survivors can hit great skill checks quite regularly, so it wasn't quite the crutch for red ranks as it was for lower ranks.

    So it begs the question, how on earth did those red rank killers survive without the crutch that was Hex: Ruin? The answer was "pressure" but not "gen pressure" because that doesn't exist. If you play your game around solely trying to defend generators you will lose that war of attrition eventually. These are the three types of pressure a killer can exert on survivors.

    1. Kill and Hook Pressure, continually downing survivors and getting them on hooks forces survivors to leave generators and unhook them. The higher this pressure, the farther generators slowdown.
    2. Direct Generator Regression, this involves going to priority generators and regressing them with perks like pop goes the weasel, goes hand in hand with pressure type 1.
    3. Injury Pressure, getting survivors injured so they decide to heal instead of doing generators, understandably a situational pressure at best.

    The only pressure that is guaranteed to slow the game down is pressure type 1, kill pressure, you have to be downing and hooking survivors constantly. For some killers it's not even worth it to invest in generator perks because you won't have the ability to maximize them anyway, for them the only perks and builds should be designed around downing and hooking survivors as consistently as possible.

    Something I learned when I started not bringing Ruin as I got to higher and higher ranks was that I came to the startling realization that I was not nearly as good at chases as I thought I was. By being carried by Ruin, I had gotten away with longer chases, over and over, now without Ruin (and really no help from it even if I did have it as I was now in red ranks) those longer chases were showing up as major disadvantages over and over. I had to improve, drastically, in my ability to chase effectively, give up bad chases, know when to slug, when to juggle, all those skills flowered because I gave up Ruin.

    NOW, this is not me saying that Ruin wasn't useful, particularly as it covered up one of the most glaring issue with the game which is map size. Some maps are so effing huge for killers it is very much a losing proposition. Ormond, Disturbed Ward, Rotten Fields are great examples where no matter how much pressure you exert this map is going to be a tough win if the survivors play well. Ideally they should have waited to rework Ruin until these map issues were addressed but this is the game where it stands currently and if you want to succeed you will need to adapt.

    Also that Otz video does show a generator go really fast, but it also shows him ending up with a 4k doesn't it?

  • Deadeye
    Deadeye Member Posts: 3,627

    I think the main problem is, that you don't even need offerings to start as a team, and from what I experienced so far, it is also common that the teams spawn pretty far away from the killer. I even had it several times now that I didn't even need to press W, just M1 because I started DIRECTLY facing the gen in the killer shack. With another survivor in the shack that needed to take ONE step. Two seconds later a third came in. That is pretty much what happened in OTz's game, and probably one of them had Prove Thyself (80s / 3 = 26,6s)

    And we didn't need an offering for that. I think 3-teams should not be possible without offerings, and there should be equal chances to have 2 single spawns pls one team, 4 single survivors and 2 two-man-teams (or probably the double teams with less probability, like 20%/40%/40%). But in most of my games I don't spawn alone.

    Second thing, you shouldn't spawn near a gen, you should need to search one. For me this is only the case in indoor maps so far. This might be difficult to spawn gens, survivors, killers ant totems and none of them should see each other. But something needs to happen

  • JephKaplan
    JephKaplan Member Posts: 308

    No i wasn't upset i just think that ever since the ruin nerf its even more obvious how insane gen speeds are, and its no one's fault but the devs because its all the survivors need to do its their objective. And i know that Ruin wasn't as useful in high ranks as i am also in purple to red (mostly purple cuz i simply don't want to go in red ranks with all the swf's) but Ruin still slowed the gens because not everyone was able to hit greats and they's lose time searching for the totem unless they spawned right next to it which is an issue with hex totems on its own. Also knowing when to drop chases when to slug etc. is a common killer knowledge its game sense as some might call it. And finally yes i know Otz got a 4 man but im just pointing out gen speed, not saying he lost his game because of it.

  • JephKaplan
    JephKaplan Member Posts: 308

    That is also an issue yes but otherwise if the survivors weren't close together they might be too close to the killer, i think thats the reason why you often spawn with 1 or 2 teammates. Spawning next to gens can be easily fixed but its not gonna take them a long time to find a generator since maps are so open, thats why closed maps favor the killers alot, the survivors often don't spawn next to gens and also have to look for them, but in open maps you easily see the light of a gen behind a wall or in a gen gym. Also thank you guys for the serious conversations and not being moronic trolls, its a serious issue in the game and killers that aren't Spirit or Nurse can't do anything on huge maps as someone said above.

  • JephKaplan
    JephKaplan Member Posts: 308

    Yes sadly if you want to have 4k every game and get a lot of points you will have to play Spirit or Nurse but since her nerfs she has become way more difficult and a lot of people have stopped playing her. Imagine trying to get to rank 1 with someone like Plague who barely gets any points even with 4k's.

  • KingFrost
    KingFrost Member Posts: 3,014

    Gen speeds aren't the problem. The problem is Map Size, Spawn Points, and most killers simply need a few tweaks. Survivors can feel totally safe at the beginning of the game, where they can go and work on generators until they hear the killer's terror radius. The Killer generally has no idea where they spawn, he can only guess. And sometimes you get it right, and other times you get it horrifically wrong. Those are the real issues facing the game. Gen speeds are mostly fine. As long as those other issues are dealt with.

  • xEa
    xEa Member Posts: 4,105

    There are so many threads about this topic and it got explained what to do. I can recommand you "FunGoose", he is a really good killer. Watch his killer videos and you will learn a lot how to play killer. He barly looses any game, often not even loosing generators. It is really as it is: Pressure gens, play smart.

  • Schmierbach
    Schmierbach Member Posts: 468

    I've been playing Clown, Bubba, Pig and Myers at Rank 1 for the most part for a while now and I only have trouble on maps like Ormond, Thompson House, or other large maps. Otherwise I pick my gens and pressure survivors where I want them to go.