So since we are wondering who will receive updates next..nurse please
You know devs..nurse kinda carried this game on her back for ever and her addons were bs, but please for the love of everything holy remove that blink cd..take every addon and make her have none for all I care..I just want my control back..a stun on top of a cd feels like crap
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Nurse is honestly not in a bad spot. I just picked her up to expand my killer playlist and she's a beast. I'm Rank 1 and by the 2nd match, I had my adept achievement fulfilled. Only "lost" 2 matches and that still ended with me getting a 2k.
Granted, I think it's because she's so rare to see that people don't know how to properly counter her.
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Nurse will not be receiving any more attention the devs already accomplished thier goal of giving survivors thier way by making nurse so unfun to play janky and bugging her usage nose dived the states shes in now was the endgame
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Nurse's cd on her power is needed because experienced players can abuse this easily. If you struggle to hit survivors after blinking you need to train more.
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It was never needed that's just the answer of people who never played her
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Nurse is still easily top tier. If you want a powerful ability that has potential to end chases in 20 seconds then you should be punished heavily for using it incorrectly. Plus other Killers are in a much more dire state than Nurse. Just look at Clown, like am I supposed to laugh or be scared of him I simply don't know.
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Red ranks is filled with bots rn..good players make her not exist..shes a time waster
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I have no idea what you're not talking. Only bots I've ever seen was on the PS4. I've played PC and logged over a thousand hours and have not met a bot once during my time playing. Even good players struggle against her, you just have to play her right.
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Prove nurse is top tier because she isnt..that's the sheep response..
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Lol right, no I think your just talking nonsense tbh
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She is so awesome that she is a unicorn.
The only time i see her is when match making screws up and puts a brown or yellow rank against me who is trying her.
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Ah yes, have someone disagree with you and you immediately shut them down and tell them they are "talking nonsense".
You've stated nothing factual of WHY she needs to be fixed. Most of the community enjoys where she's at minus the few individuals. Is she bugged? To a degree yes and everyone can agree on that that. But too the point she needs a rework? Nah.
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People aren't complaining that Nurse is too strong anymore, so devs goal was accomplished.
You should be happy if they will at least fix some of her bugs at this point.
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Never said a rework..just a removal of a bad change..and I'd like to meet anyone who really plays nurse who enjoys her..survivor opinion is irrelevant as it doesnt effect them any but most people I've ever asked say it was a bad change, including actual nurse players and not the omega blink kind .and so I know for a fact your talking hot air now..because I've seen plenty of posts begging for that aweful cooldown to be taken back and no posts talking about how great her change was..good day
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I personally am tired of getting scraps..so I'd rather keep reminding them people actually want to play her
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Here goes.
The nurse can blink up to 32 meters in any one direction before suffering a cooldown of 6 seconds. The 32m are split into two; 20m and 12m. While blinking the nurse moves at 13.3m/s, or 333% speed. This allows her to travel distance faster than any killer in the game. The 6 second cooldown is not affected by her fatigue. This means that blinking twice, then lunging, grants a total fatigue of 3 seconds (2 seconds base, +0.5 for every chain blink, +0.5 for an attack during the chain blink window). Therefore, she can immidiately perform another 20m blink again as soon as her cooldown in finished.
A survivor moves at 4m/s, or 100% speed. If they are hit, they recieve a 50% boost, taking them up to 6m/s for 2 seconds. Therefore once hit survivors move 12m in 2 seconds, and slow down to move another 4 in another second, allowing them to traverse a grand total of 16m. Survivors will then move another 4m in the next second, taking them up to 20m away from the nurse provided she remains stationary. How long is the maximum range of a blink? Oh look, 20m. A good nurse (not me, I'm really bad at her) will be able to blink those 20m in that second and get another down, or wait 3 seconds for her second blink to come back, making the survivor (look at that) 32m away from her. How far does she travel with 2 blinks? Bingo! It's 32m!
And that's with them running in a completely straight line while the nurse remains stationary.
Objectively, if you can play her, the nurse is still the best killer in the game, regardless of her cooldown being there or not. In practice, she may not be the best, but she is still very strong. Except her add-ons. Change the add-ons again.
Sources for my information:
Ardetha's DBD Nurse Guide (found on Youtube)
Movement speed page of the DBD wiki ( https://deadbydaylight.gamepedia.com/Movement_Speeds )
Sally Smithson's page of the DBD wiki ( https://deadbydaylight.gamepedia.com/Sally_Smithson )
If I quoted any information incorrectly, feel free to correcet me.
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But you failed to factor in wins up time which is free distance , los breakers which require a guess and a wrong prediction or a bugged blink gives massive distance to survivor..your into is reliant on nurse having no cd but that's the point..the cd is free gen time, and this cd is every time she moves around the map too so start adding up the free time she gives and it adds up very very fast..your scenario relies on the perfect setup for nurse which never happens..ever..on paper she should be strong but anyone that mained her knows her on paper description is misleading..doesnt matter how powerful the ability is if it takes way too long to imminent it in a game where time is against you..plus slowdown perks are being targeted by the devs so games will only feel faster and faster as a result..nurse gets mediocre results for a high skill floor..so why play her over better, more fun killers? There is no reason to..that's why she is so rare and loses far more than she wins now
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Okay so.
LOS breakers mean that the survivors make less distance as they're not running in a straight line. Therefore you need to use less time charging up a blink to make it to them, and so you get back in the chase faster. My information is not reliant on the nurse having no cooldown, I specified that her cooldown was 6 seconds, and her fatigue after double blinking into a lunge was 3, so she could immidiately one blink again. To make up the 20m of distance. And down the survivor.
She also has mobility in her blink. Yeah, it's hardly amazing mobility, but it's mobility none the less. My scenario doesn't rely on "the perfect setup", it required what a lot of people do against her now. Run in a straight line. You make up the distance and they go down. Even if they don't, as I said they make less distance, meaning you need to use less of your time charging up, meaning you down them faster.
Slowdown perks being targeted? Cool, that's what slugging is for and that's not what this discussion is about. You should know this, you made it!
Her results are sub-par? I'm pretty sure I remember the devs saying that her killrate when she was first changed was awful, yeah, and then it started climbing as people got used to it, and those who wanted to try out her rework stopped playing her to go back to whatever killer they were playing before. I definitely remember Peanits saying something about this before.
Anyway, you told me to prove she was still top tier. There are your numbers to prove it.
Why play her? Excellent question, and I ain't your man to ask because I don't. I physically can't because I get such a massive headache trying to. That's just a physical limitation I have, which means I can never play her properly. No blink nurse though, that's where I shine!
Also, my guy, English probably isn't your first language but please, paragraphs, I beg of you. Sequence your writing, make it easier to read and understand. And the elipses, the "...", no need to spam them as often as you do. It makes your writing look disjointed and unorganised, and less people are likely to discuss things with you.
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Only survivors are happy with her
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You're grasping at straws now and still refuse to adhere to someone else's counter argument, even when Doddle28 provided you examples AND sources. Yes, any killer that gets a change, you're going to have a group of people saying they want the old nurse back. Hell when Freddy got his rework, people complained and wanted the old Freddy back, even though the new one is objectively stronger than any other Killer in this game at the current moment (including Nurse in my opinion but that's based on Freddy can shutdown chases and maintain map pressure at the same time where as Nurse can only shutdown chases).
Now let's talk about guessing and predictions as a Nurse. Yes, any good and knowledgeable Survivor going against a Nurse knows that the best way to counter a nurse is to juke and run around obstacles, feigning their direction. You make the wrong choice, the chase continues because you wrongly guessed where they were running. So what? Spirit has go through the same thing when she Phases. And honestly for Nurse who can blink THROUGH OBSTACLES, that's a fair trade off. That requires you as a Nurse to get better and out-smart the survivors.
Now I'm not going to lie, idk what CD means in terms of Nurse. However going off context clues, the fatigue of a blink is manageable even under the worst circumstances if you use it right. Covering a distance of 20/32m in the span of 2 seconds is a hell of deal and worth the fatigue because it's similar if not more so on par with a regular killer walking the map. You lose the same amount of time if not less. Also, what slow down perks are being targeted? Because I'm just full of hot air apparently so I don't know.
Lastly (until you make another snide comment instead of just having a genuine discussion): I'm not saying Nurse doesn't need some fixes. Yes there are some slight issues but it's nothing game break and it's nothing that makes her as worthless as say Clown or Bubba. She's still a viable killer that just had a steep learning curve no different than Huntress, Oni, Spirit, etc. people need to learn how to adapt because as of right now, I just got 5 games in a row with a 4k as a Rank 1 on PC. No bots as you claim. And I'm a "Seasoned" player who is completely new to Nurse. If I'm able to do it, anybody can.
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I'm a killer main. Only play survivor for rituals and challenges. Maybe one day when this game goes cross-platform.
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Aww @Desh thanks :)
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Your explanation doesnt prove in the slightest of her viability..it just recites her stats..if we went by stats then many killers would look better than they are..but I see you have little more to add than not pick at my typing so I'll seek convorsation elsewhere
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I just believe your lying because you literally copy and paste any old argument with 0 evidence to support otherwise..and all the other guy did was recite stats on her blinks that everyone knows..but numbers arnt everything , because there are way too many variables that throw the argument to the way side..also it takes nurse more than 2 seconds to charge a blink much less get there so your already spreading misinformation once again..I think nothing good will come from indulging this anymore
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Because all the old arguments are still valid against yours. Even with Numbers, stats, and experiences from multiple players, you haven't offered ANYTHING to this discussion aside from refuting everything we say with no counter evidence such as numbers, states, and experience aside from the fact that a small community complains about nurse. And again, I'm not saying that community is wrong in their complaints, there are some valid complaints towards the nurse that needs to be addressed. And no, it doesn't. It takes 3 FULL Seconds to charge your first blink, and another 2 full seconds for your secondary blink. Now based on the ground being covered in that short time, is a lot faster overall than the average 115% killer walking that distance.
If you don't want to indulge in this, then spread some hard factual information on why you think she needs a rework and not based on your opinion.
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My guy clearly you really AREN'T interested in a discussion. We're trying here and you've offered nothing. I've offered official stats, links to guides, the sources for these, and even a scenario in which to put this into practice. You've offered... Nothing? Except snide comments and insults.
If you're not looking for a discussion, don't open one.
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Alright..I'll leave you with this..first evidence..nurses playdate dropped over 75 percent, her kill rate is the lowest in dbd as well, peanits claims it's getting better but nurse is still rare and she still loses almost every time she appears, I see it in streams day after day...and the ranks are still spaghetti and she still loses this much? Lol mmr will make sure she vanishes for good
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I'm looking for discussion from people who arnt here to parrot the "nurse is still top tier" nonsense and get real about her issues
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It was always needed because Nurse is the only killer that ignores all game rules. In right hands she is unbeatable unlike other killers. That's why she got cooldown on her power.
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Oh honestly don't get me wrong, there are issues with her, from dedicated server interactions to bugged lunges to dead zones to just not being able to blink. But that's my honest opinion from gameplay, other peoples gameplay, and the official statistics of the game. That's my opinion that the nurse is still top tier, and that people who say otherwise are wrong. Hence why I come to discussions like these, to try and convince people to my opinion, to have mine changed, or to have my views challenged. That's the point of a discussion.
You're just outright refusing to listen to other sides of the argument, instead using snide remarks and saying that my opinion is that of the "sheep" when I've researched into the topic myself through official sources and anecdotes, and formed an opinion from there. If you disagree, fine, but can you give us a reason and some proof? That'd be amazing.
And for your other points in the comment above:
-Her play rate dropped because omegablink/3 blink nurses jumped ship to spirit and freddy.
-The ranks are spaghetti, you're right. I wouldn't want to be green rank playing a difficult killer vs 4 red ranks.
-MMR allows people to have individual ranks for individual killers. Nurse play rate may, in fact, increase, when people play against those of similar skill, not those of similar skill to their huntress or spirit.
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If all the omega blink abusers are why her play rate is down then why foes her kill rate stay bottom then?
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According to this Article posted by the Devs, it actually does and doesn't stay at the bottom.
Now look at this logically. If you notice on the first chart (All Ranks), you notice that she is the absolute lowest and weakest killer in terms of kill rate (below 50%). Yet on the second chart (Red Rank), she is significantly boosted to a 65% kill rate with her pick rate being slightly higher as well, higher than both clown and demo and on par with Huntress. Now why is there such a drastic different in those numbers?
Well because new players who come into the game at low ranks try her out. And they quickly realize she is no easy killer to handle due to her very steep learning curve. They are quicker to play clown or demo or huntress who if nothing else can resort to being M1 killers if they suck at using their power. But at Red Ranks where players know how to play her, can get the average kill rate (2-3k) at the same level as a skilled Huntress? That is incredible. But people don't like playing the Nurse again because it still takes skill, so you see very few people play nurse these days. I think most of my survivor games, I see 1-2 nurses out of like 50 games?
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Again, because a lot of people jumped to her after her rework who couldn't play her. This then dropped the kill rate overall, which the stays showed. Then people who can't play her or are just trying out all killers in general still try her out. This also drops the kill rate.
Correct me if I'm wrong but the last official stats we had were about a month after her rework. We've had no more since then. So we don't know her official current rework stats, only those from just after her rework. Your experience doesn't equate mine, and so we have differing opinions on her strength, because we see different nurse players.
Also I'd like to again quote you on "I want a discussion with people aren't here to parrot that she's she still top tier". Your opinion is that she isn't top tier, correct? Therefore, you don't want to hear the opposite opinion, and so you don't actually want a discussion of her strength and the issues, you want your own thoughts parroted back at you.
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I dont want parroting I want results and I promise you this..her kill rate is the lowest still and play rate is still low as well I'd wager..is bet very little has changed..your right about one thing..we see different nurse players..difference is the ones I watch are ones that helf prominence before and all say the same thing..shes a shell of her former self
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@Peanits I know you're usually very active on these forums. Can you or another dev quickly give some stats to the kill rate and/or pick rate of the nurse currently on pc?
And yeah, the nurse players I see agree she's a shell of her former self too. Difference is they still 4k with ease most of the time, and when they don't it's because the map was awful, gens flew by at the start of the game, and they made mistakes ruining their snowball potential.
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Forgive me if I have sincere doubts
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The Nurse still has most of the potential from before, with 3 differences.
The first: downing a survivor now has a speed limiter due to the blink cooldown which really just feels like handcuffs holding you back, which is what people dislike, It turns Nurse into a cooldown simulator and is just forced.
The second is that due to the cooldown, Nurse is overly punishing, any mistake that you do will allow survivors to just run a straight line and force 2-3 blink cycles, the time you take to down them just builds up over time resulting in you losing very precious time. There is no killer as punishing as Nurse, compare Spirit for example, Spirit moves at Mach II during the phasewalk but even if they miss the swing they are just reverted back to base speed while awaiting the cooldown, meanwhile Nurse gets stunned and forced to wait a cooldown while moving slower than survivors. Also, Dead Hard causes the Nurse to suffer what feels like the biggest falloff of any killer I have played, think to how Object affected Ghostface and Wraith prior to undetectable.
The third ties in with the first and second, which is LOS, when you lose LOS and miss your blink my a few metres, you of course are forced to enter fatigue, this can be remedied with better prediction by learning how the survivor plays and blinking to the certain safe spots, but this becomes especially a problem with indoor maps. In indoor maps you almost never have LOS on a survivor, the prediction and blink spots become almost useless because since you almost never see a survivor, you have nothing to make a prediction upon, and since indoor maps are a random mess you cannot ever be certain that your blink will not be blocked by some random junk in the middle of the corridor. The result is that you are forced to hit a completely blind blink, or repeatedly enter fatigue and wait the cooldown until you do, and the combination of the two makes so that even if you guess their general area correctly but are not quite on them, you will not gain any distance as they will turn a corner and by the time the cooldown is over they could have turned 8 more, and you are back where you started.
Most of these issues are not even about the Nurse's raw power, theoretically Nurse is still the best killer in the game, it is about how fun Nurse is to play, if that were addressed Nurse players would be much happier.
Now, just a question about your earlier post about the Nurse being able to catch up to survivors after the on-hit speed burst in a single blink cycle: Did you take into account the blink charge time and the time it takes for the blink to travel? I am questioning this because from personal experience it takes 2-3 blink cycles to catch up to them, they can usually run just outside your lunge range and force another cycle or two depending on how far away they were initially. (To clarify: 1-2 blinks to get into blink range, the remaining are the ones that can give you the hit).
Edit: Fixed a mistake in which I replaced the word 'time' with 'distance'
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Well..that was well put together..I appreciate a little assistance..hard to compress a bunch of experiences into a post but..you did it
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Okay so in regards to your question about my earlier calculations, I did try but didn't write it there. Theoretically, yes you can catch up to a survivor within a single blink, hit and down them. What usually happens, I will admit, is you use your first blink to get within range, then go back to fatigue, then blink again to hit them.
The reason for this is that you require split second perfect timings to do this, and most of the time it's just luck if you do manage it. From the numbers alone though, they make it 16m as you just come off of cooldown. It's possible but unlikely that, moving at 13.3m/s, you can catch up to them. Therefore from numbers alone (again, I can't play her for the life of me), it's more strategical to wait for blink 1 to come off cooldown, single blink for distance, and then go from there, be it waiting for another single blink for the kill or waiting for a double blink (which allows room for error but overall requires a much more precise first blink).
But yeah, to answer your question, I did take into account the charge time and time to move. We were, at that point, using hypothetical situations that could happen, hence why I included that. The reason it takes between 2 and 3 cycles to catch up is because survivors will move (gain less distance but will manage to trick a nurse) and because of the charge time/move speed. But technically, it is possible.
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You're wrong. The CD basically don't matters for experienced nurse mains like me. BHVR just accomplished their goal of making her unfun and addon reliant. And incredibly hard to learn.
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So you are saying there should be different changes limiting Nurse's ability to completly destroy whole survivor squad in a matter of second?
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Never gonna happen, face it, she has been a problem for people and the "rework" was designed by people who never ever play nurse. They are even too dumb to fix the bugs that exist since a very long time or they do not want to. Face it, the bug with the one addon was fixed immediately after it gained some attention, the bugs gamebreaking for playing nurse remain.
Take your pick.
Incompetence / Ignorance
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There is a limitation. It's called fatigue meg.
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It's not big enough limitation.
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There differ our opinions.
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Her main problem is that her power is inconsistent and thats due to a lot of different reasons Eg: Dedicated servers, Bugs, deadzones. Thats her main problem rn, she just doesn't play smoothly at all.
The cd should be reduced and regen slightly whist charging.
I'm also getting tired of people pulling out the skill card any time you want to talk about buffing a killer.
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That's where you're wrong. The community believes she has been over nerfed and did not need a Red Bar for her blinks.
The nerf and rework was going to be to her addons, that's it.
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She didn't need a rework and was fine the way she was. The only thing that needed any change were her +blink addons. Her power and addons now have been ruined and plagued with bugs.
Please just revert her BHVR
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