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The reason killers complain soo much it's because our complains are ignored

Tired of seeing posts saying killers are cry babies, when in reality killers never get what they ask for, survivors complains are less since they allways go through with fixing survivors complains

I am just waiting for the nerf to noed and moris since that's what survivors been complaining about recently


Stop going against killers complains when you should be seeing it from their side, and trying to support their complains


rant over

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Comments

  • n000b51
    n000b51 Member Posts: 768
    edited March 2020

    First, is Urban Evasion your favorite Perk as survivor ?

    Second, all players (killers as survivors) have all reasons to complain about this broken (and not free-to-play) game. Too many things should be fixed and devs are totally delayed on all these points. So complains of all kinds are legit: they should make this game fun because DbD is less and less fun ! Don't are you agree on it ? Are you not complaining about complains too ?

    Is it "don't say what I do, don't do what I'm doing" ?

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    nea is my favourite, and I often use urban evasion soo why not

    This is just a rant post on why the ammount of killer complain posts are on a bigger number compared with survivors, because at the end of the day survivors complains allways get listened to, while killers complains get ignored, since killers represent 1/5 of the community

  • n000b51
    n000b51 Member Posts: 768

    Don't ask why killers are so few on this game. But on contrary to you, I think they always have the last word because they are few in comparaison to the survivors numbers.

    But you have probably right. I'm not moderator but only devs can know how many killers are still on this game and who they should listen to nerf this or to buff that. Finally, it doesn't change anything. So I don't really understand this topic.

    What I deduct from your topic : your are killer, you are complaining about something and you don't see any change about that ? What devs should change again about the game to stop you to complain about it ?

    Please give me an answer, I will see what I could do (devs are listening me carefully when I write some 'relevant' *cough, cough* bug reports) about it.

  • n000b51
    n000b51 Member Posts: 768

    Can you give to us more concrete example about "complains full of sense & totally justified" please ? You seem to know very good the complaining subject...

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    You’re tired of seeing posts saying killers are crybabies? That’s because they don’t need anything else but they keep asking for more. Killers are the ones that ruin experiences on survivor end. Sure gen speed goes a little fast, but game after game I see my teammates get Mori’d 1 minute into the game is deflating and quite frankly I don’t want to keep playing at that point. I don’t care if it’s used to keep up with survivors or whatever. It’s UNFAIR because you’re literally taking someone out of the game and giving them no points for playing. Whereas generators can be regressed. Brand new parts can be wasted or all for naught. A survivor gets Mori’d. You can’t regress that or get that back. Plus that person didn’t really have fun and got next to nothing for points. But oh what killer soaks in 30K? Bs... that’s not fun for that guy. Wasn’t worth his time. I don’t care what they do if they have to make gens take an hour each, but don’t let me come into a game, killer spawns next to me, slams into the ground because I’m out of position, hooks me, “pretends” to go away, hook rescue made, back down I go and get Mori’d. Ummm, no? That’s not gonna fly. A gen hasn’t even been done yet 🤦🏽

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    I just don’t think killers need one hit downs and moris. It’s a short cut to get ez 12 hooks. They want people to play killer, trust me. That’s why they make it so ez. If you’re having trouble, and you’re complaining because survivors are complaining or you feel they’re entitled or get away too much, then that’s because you’re bad! Lmao. I don’t really know how else to put it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,504

    And still the Ruin-Change did not affect the gameplay that much. Because Ruin is not as needed as it was a few years ago.

    @Topic:

    Most Killer complaints are simply not reasonable.

  • DeathBeam
    DeathBeam Member Posts: 259

    Maybe if the Devs actually thought things out when they first introduced perks, offerings, addons,and cmaps along with testing them, many killers would not be complaining. Just look at the amount of killer bugs that have been around for months or even years (Nurse in particular) that have been reported multiple times but never fixed, but they sure are quick to pump out cosmetics.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Ruin used to be unbearable. It still is a pain kinda especially if you combine it with surveillance. Dying light. Thanataphobia. There are a lot of regression perks that help you manage gens. Just try to make everyone bleed and you’ll be fine 😂 I don’t find a lot of the killers to be that hard to play. Insta kills, insta downs, insta chase ending abilities, insta ..... well... I think more often than not I’d rather DC if you want to hear what I have to go through as a survivor. These killers are handed literally such a wide variety of powerhouse perks, ad ons and offerings yet they still throw in the occasional “this is just bait” post because a survivor player posts an issue he’s experiencing playing against killers. I think after playing many games, I’d have to say Mori’s aren’t really keeping me playing anymore. I’d much love to give anything up playing survivor if it meant I wasn’t able to be taken out the game before the first gen can pop. I’d rather just uninstall. I think they need to change the requirements on that tbh. All survivors hooked before anyone morid.

  • SquirrelKnight
    SquirrelKnight Member Posts: 951
    edited March 2020

    Thats because bad sURvIvOrS wanted the ruin nerf because they cant hit skill checks or be bothered to look for totems


    Edit: also after reading comments, the comments themselves are the reason devs dont listen, because on a 4 to 1 scale survivors are screaming saying " BuT kIlLeRs ArE bEiNg DuMb AsKiNg FoR sTuFf, NoT vAlId KiLlEr Is EaSy OMG SURVIUUR SOO HARRRDDD IT UNFAIR KILLER CAN HIT ME

  • White_Owl
    White_Owl Member Posts: 3,786
    edited March 2020

    Strange, I haven't seen a survivor oriented patch in a long while.

  • Thatbrownmonster
    Thatbrownmonster Member Posts: 1,640

    The ruin nerf brought the worst survivor meta until now, the gen rush meta, even if you bring ruin survivors will feel the need to never leave a generator since if they do they'll lose progress


    "RUIN IS OP,I CAN'T HIT KSILLCHECKS"

    "I CAN'T OUTPLAY NURSE, PLZ NERF"

    surely 90% of them are valid

  • Terra92
    Terra92 Member Posts: 583

    NOED seems to be in a good place. It was too easily busted out when players could see that there was a hex totem on the field but nothing really happening. They could anticipate it. Now it's a little sneaky, it's a huge game changer in the final phase of the match. You still sometimes get those unlucky insta-blows but overall it's better for the killer.

    Honestly I think Moris should be baked in. It should have a new requirement of 2 hooks per survivor, and it should not count against your sacrifice points to the Entity. The animations should be changed so that they match the timer of what would be the amount of time it would take to pick them up, drag them about 15-20 meters to a hook, and hooking them, that way killers wouldn't gain or lose anything from just hooking or just killing, aside from the in-the-moment decision to hook the downed survivor who is right under the hook or start the killing animation, which would technically be longer at that point. But on average the two would be the same.

    But I also think Unbreakable should be baked in as well, being able to be used once per hook and requiring an extra 5 seconds to stand back up. The faster revive speed can be put on as a bonus to another perk where it makes sense and wouldn't break said perk.

  • Terra92
    Terra92 Member Posts: 583

    Keys are not the problem, and they've already seen a nerf. 1 generator remaining is not an issue, it's usually a hopeless alternative, someone has to bring in a key or miraculously find one in the three chests that spawn, and of the three keys you can obtain, only two of them will actually unlock a hatch. 4 health packs, 2 maps, 3 flashlights, 1 broken key, 6 toolboxes, vs 2 keys. That's an 11% chance of finding either two keys, assuming everything has an equal chance of being found(which it doesn't, you have less of a chance of finding a rare item than a common item).

    You, the vocal minority, just make it seem like there are a lot of people complaining about keys. Keys are the alternative to moris, except keys don't end the game after a single generator, while moris end the game after a single hook. Keys are also the alternative to poorly spawned doors. If the killer can easily see both doors and reach both doors, even after closing hatch, the survivor should at least get the chance to run to hatch and open it with the key they found/brought in for the save. Otherwise everyone's wasting 3 minutes waiting for the EGC to finish.

  • Zaitsev
    Zaitsev Member Posts: 1,285

    If the killer kills everyone else, and beats the last surv to the hatch, the killer earned that kill, hence the hopeful removal of keys

    On the flip side, after a single hook, a killer immediately ends the game for someone? Not earned, hence the hopeful removal of Mori offerings

    Idk who suggested it, but someone on these forums said that moris should be an alternative to killing someone on their last hook, so the animation can stay, and the brokeness can go

  • xTalon32
    xTalon32 Member Posts: 413

    I'm confused, if you could use a Mori every game, sure that's too much. But I don't get anywhere NEAR that lucky in my bloodweb.

  • Murdle
    Murdle Member Posts: 119

    Lol same kind of killers that want decisive strike nerfed.. AGAIN are the ones that don't want noed or moris nerfed.

    Gotta love these killer mains all biased asking for nerfs that only benefit them

  • Liruliniel
    Liruliniel Member Posts: 3,047

    No sorry Keys are a problem as are Moris. They are a literally a survivor mori. Unlike Mori's they require no skill you dont even need to touch the objective to escape. I'm sorry the team was so bad that you all failed yes this includes the person who brings in or finds a key. This includes YOU. Math is cool, but we can do the same for a killer trying to find a ebony or ivory amongst all the perks and addons.

    I'm sorry I just don't agree that a survivor can reopen a hatch after 4 survivors have failed to completely failed to do 5 gens, you've failed to find hatch first, and you are failing to open a door. If a killer happens to earn the 4K and a single item can negate a good game. Then how is that fair that a free escape is earned from a person who actually tried and won.

    I also think Moris are completely BS as well because they rob survivors of having a chance.

    Also I'm not a minority when I say Keys are completely BS as are Moris. You want to pretend there not fine cool, but they are just as broken as a mori.

  • Terra92
    Terra92 Member Posts: 583
    edited March 2020

    We obviously won't ever come to an agreement because we both live on opposite sides of the playing field. Play the game with a key as a solo survivor, you'll find most of the time, you'll lose yours. I'm playing with a friend right at this moment and we've played through about 5 games trying to get his key archive completed and he's had the worst time so far. Some have been bad luck but the majority have been poor killer/map matchups that render the entire game void because the hatch is impossible to find or we get caught out at the last second as we search for it.

    You say keys take no skill but that argument is utter garbage. It's an argument I saw and used when I was like 16 and thought games took skill. Like what actually takes skill?

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Moris are more of a problem. Keys are an alternate escape which should be in every game like this. How come Jason from F13 has 7 counselors to deal with rather than 4 and he has to stop them from escaping 5 different ways instead of 2? Yet you complain 😡😡 that makes me angry. Lazy killers. Mori’s do not equal keys because Mori’s give you a shortcut on the 12 hooks down to 4 hooks. That does not equal 5 gens AT ALL. That’s lopsided. Now it is possible to avoid the ebony Mori but not likely in most games I’ve played solo. It’s not really that fun being your 4K every game nor is it fun to hold a button down on a generator and stare at a progress bar. I grow tired of seeing people complain about being a killer when it’s actually more frustrating on the survivor side due to lag, inevitable chases with the killer (which just get you kicked out after she catches up to you just once? Hell no! That’s unfair)

    the KEY REQUIRES SURVIVORS TO DO ALL OF THEIR OBJECTIVES STILL WHEREAS THE KILLER DOESNT HAVE TO. THE SURVIVORS DONT EVEN SEE THE HATCH UNLESS ALL 5 GENERATORS HAVE BEEN COMPLETED. OR AT LEAST FOR EVERY ONE THAT HAS DIED THE NUMBER OF GENS REQUIRED DECREASES BY 1

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    Ebony Mori’s are straight up cheating imo. If you get gen rushed I firmly believe it’s either a map issue (too big for your particular killer) or you’re just bad 😂

    This is my thing, where is my “Ultra rare” offering as a survivor that lets me insta complete a gen since you feel it’s okay to insta kill a survivor every time they get hooked once? Personally I think it should be all survivors hooked once before ANY survivor can be Mori’d. That sounds a bit more fair.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720

    As for the key, well. There is a thing called 3 gen‘ing yourself. Where it actually might be impossible to do the last gen because you as a killer can patrol them so easily and regress whatever progress was made on it so much that it doesn’t make it fun to even remotely do. I don’t want to stare at a damn progress bar anymore than everyone else does I’m sure. Why shouldn’t there be an extra way to escape when you’re at a stalemate with the killer?

  • 28_stabs
    28_stabs Member Posts: 1,470

    not really

    do you remember the infinities?

    the old exhaustion mechanic?

    instant heals?

    pallet vacuum?

    the old double borrowed time?

    I can dig more, but Im lazy.

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2020

    Not to mention, ruin kept newbie survivors where they belonged. In yellow ranks. It was not coincidence that red ranks swelled with survivors who cant loop or hit a great skill check shortly after the nerf.

    When deathslinger came out que times improved. Just further supports theres nothing wrong with MM, no one wants to play killer cause its more frustrating than fun. Now that the hype died down, survivors are back to 20 min que times. If your que times are that bad it should be a ######### slap of truth one side is under powered.

  • SurviveByDaylight
    SurviveByDaylight Member Posts: 720
    edited March 2020

    killers are not as underpowered as you think, you just need to have better map control. Get good as they say :)

    it’s odd you mention Ruin as though it sounds like you rely on it. That’s what a newbie would say 😂 it’s almost As if it were a crutch. Because it is... It’s a perk that doesn’t need to be any better than it currently is imo. It does it’s job. Why don’t you do your job and keep people off gens?

  • EvilJoshy
    EvilJoshy Member Posts: 5,295
    edited March 2020

    I admit git gud is the answer to most problems but not this one. Maps need to be smaller, gens get repaired way too fast, not all killers have map pressure or powers that help end chases quicker and the survivors have too many 2nd chances. The devs basically made this game balanced only if the survivors are potatoes. If they know what they are doing, it's broken.

    As for needing ruin, before the nerf I swapped it out for corrupt intervention cause I main trapper but nerfing ruin was a mistake. Gen speeds are a problem for most killers. Instead of addressing this issue the devs released a perk that barely helped. Then they forgot why it was in place and removed it without addressing the issue yet again. Now were experiencing the affects. No one wants to play killer because gens can be completed in 4 mins. Were seeing a rise in tunneling, camping, mori's because killers are being abused more than usual. When we bring our complaints to the devs we are ignored because we are the minority. This game needs to swing back into the killers favor if you want it to keep living. I can't imagine how new players feel when they try out killer and get paired with red ranks all running DS+Adren+BT. Heaven forbid if they gave those perks the ruin treatment. You say I complain about Ruin nerf as if I need it yet I bet you run every survivor meta perk in the game and DC whenever your the first one to be downed. No new players want to play killer and the few that are end up playing something else because it's not fun anymore. But what do I know. I'm just a killer main who hasn't really played in months because of the imbalances. So plug your ears and pretend killer is fine. Enjoy your que times while I enjoy RE3.

    Post edited by EvilJoshy on
  • Terra92
    Terra92 Member Posts: 583

    Just to point out the lack of awareness with "earning," you don't earn anything until after the game is over. You can't say you earned an escape when you clearly died, you also can't say you earned a kill when the survivor escaped. It goes both ways. There is entitlement on both sides, both sides believe they have already earned something that they have not yet actually achieved. Just because the killer took out 3 survivors and closed the hatch does not mean the remaining survivor is an earned kill. Otherwise the game would have ended on the hatch being closed.

    Because if we wanna talk about "earned" we could then have a counter-argument that the survivor stayed alive long enough, baited out a closed hatch and a hit while carrying their key, they "earned" the hatch there for their excellent planning. And if the killer brought in Franklin's Demise, they "earned" the counter by preparing accordingly. And if the survivor prepared for that in mind and kept their key near the hatch so they could bait out a hit, pick up the key, and then escape, they "earned" their escape. Like I can just keep going on with this nonsense about "earning" something before the game has actually concluded.

  • leyzyman
    leyzyman Member Posts: 355

    Ok. So after reading all of your posts, I'm going to make some counter opinions on your philosophies.

    1. You say that ruin was a crutch perk for killers. Then how come almost every game that I play, I usually see 3 decisive strikes when I play both sides. How come there is usually a dedicated hooker using borrowed time all the time? Shouldn't those be considered crutch perks if they are used in almost every game?

    If you say something like "but it's to counter killers from camp/tunnel", then what doesn't stop killers from saying "it was to counter gen-rushing"

    2. You claimed that keys are balanced while moris do not need you to do any input whatsoever. While I agree with moris are BS., you actually do not have to do anything to get out with a key except go to the trap door and open it. You have to do your objective to do it faster and possibly with more than 1, but the 1 person could hide in a locker all game, go to a closed hatch and escape. It used to be a requirement to do at least 2 generators beforehand before hatch spawned for any amount of survivors above 0. With moris, you have to hook at least 1 time (still BS though).

    3. 3 genning is the fault of how survivors do the generators. Yes, killers can push you away from the 3 generators that s/he wants to protect, but I very rarely see them set up for a 3 gen at the beginning of the game. If you split the generators while working, than you are fine.

    4. Let's take an example of a bug that happened recently. Doctor had a bug where he could cancel DS from activating. This was seen and patched quickly, even announced within the span of a day or 2.

    Right now, there is a bug affecting all killers, making the first swing of the game auto-miss. 1 swing can literally make the difference between a survivor being damaged/downed or getting to another pallet, and this has not been mentioned about getting fixed (as far as I can tell). Sounds are still a problem after almost 4 months. Let's not even mention nurse's plethora of bugs. Survivors are complaining now about deathslinger's terror radius, now they kinda know how it feels to play EVERY killer. And as far as the devs keep saying, he is working fine, just has a quieter song.

    5. You have stated that killers need to just pressure gens more. Here is a static for you: if a team of survivors works on a gen and hits all skillchecks with brand new parts, you can get a gen done in 5 seconds.

    During the PTB for deathslinger, I had a game where the survivors started on the other side of the map. By the time I was able to get about 3/4 or 4/5 of the way to the farthest gen, while walking strait there, it popped. The survivors literally got a free 20% objective done before I had a chance to do anything. How is this my fault?

    I hope you see this and understand why killers complain more. There are a lot more issues on killers side than survivors. Some that literally break the game and especially some specific killers (Michael, Nurse, GF(both good and bad) just to name a couple ones with HUGE issues)

  • BigBrainMegMain
    BigBrainMegMain Member Posts: 3,826

    Keys don't really need to go, they just need a better rework on the "Hatch Opening" aspect of it.

    Moris are a game changer, they can hurt the killer, but also hurt the survivor in the long run. A typical Ebony Mori user tunnels the survivor off hook and continues that chain to the rest of the survivors.

    I wouldn't mind removing Moris for a complete key rework, I do enjoy using Blood Amber with Prayer Beads and Streetwise from time to time, it's a better Spine Chill.

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  • Nameless
    Nameless Member Posts: 869
    edited March 2020

    They’re not ignored. I remember a lot of complaints about MoM and insta heals and they got nerfed. Or how about the Doc and Freddy rework?

    You can’t just say something because it’s not going your way. Hell, didn’t they rework toolboxes only a patch ago due to complaints about gen times?

    Devs will listen to the complaints and draw their own conclusion.

  • Raven014
    Raven014 Member Posts: 4,188

    I wouldn't mind if they were made so that Ebonies need everyone to be hooked before anyone can be mori'd.

  • xenotimebong
    xenotimebong Member Posts: 2,803

    So the devs didn’t nerf insta heals in response to killer complaints? Or tool boxes? Or MoM or Self Care? They didn’t add EGC, rework Doctor and Freddy, or add Undetectable?

    The devs absolutely listen to killer complaints, they just don’t listen to every single thing people get mad about. And considering how bad some of the suggestions people make on these forums are, I’m glad.

  • hex_genrush
    hex_genrush Member Posts: 736

    God I’m getting brain damage reading all theses replies and it doesn’t surprise me it’s the same users complaining

  • MPUK
    MPUK Member Posts: 357

    The Ruin change is nothing to do with ted ranks having more people. It is the fact people are being matched with rank 15 killers so they get easy matches etc Ruin is nothing to do with that.

  • Wylesong
    Wylesong Member Posts: 642

    I like how you say Mori's and Keys should be removed but then say Moris should be okay as a last hook thing. Well then keys should be allowed as a the killer closed the hatch let me find it and get out because the doors are to close together thing.

    Keys I agree are a bit to OP but not nearly as OP as Moris are. In order to use a key you need to do X amount of gens where X equals Survivors+1 gen. That would mean in order to let's say get an entire 4 man group out they still need to do ALL gens and then find the hatch which personally can be hidden and hard as hell to find. In my experience I have seen keys enter a match and never get used but when a mori comes into play you can bet your butt it's getting used. Moris on the other hand you hook and then the killer tunnels and person is dead. I love how people think a key comes into the match and I guess maybe its a hack but people act as though the game is over in 2 minutes because the survivors just skipped gens and made their own way out.

    I personally don't use either I will say but I also have no issues with either but as a person who plays both survivor and killer I can say Moris are easier and stronger to use than a key ever has been for me. It may be because I have horrible luck finding a hatch or getting a team that ever does enough gens to make the hatch spawn but still for me moris are easier to use. I do agree though that they both should be cut from the game but then the doors need to be split further apart so the killer cannot camp both doors at the same time. I love when I play killer and you get to end game and you know the survivors are screwed because you can cover both doors because they are so close together.

  • LALYTHIA
    LALYTHIA Member Posts: 1,656

    Lmfao, no. Killers have received the majority of changes in the last year because y'all cry the loudest. This is silly.

  • Respectfulnancymain
    Respectfulnancymain Member Posts: 1,816

    Litrally no good player asked for the ruin nerf or nurse basekit nerf thats on the devs not survivors

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    Ignored...I’ve never seen a developer try to appease people as much as BHVR has with killer mains the past year.

    But yeah ignored because they wont make gens take 3 minutes each

  • EvilJoshy
    EvilJoshy Member Posts: 5,295

    Yes it did. Now that ruin is gone even rank 18s can blow through gens without a problem. The ranking system hardly reflects skill so much as playtime for that month. They made survivor's objective easier therefore more people are ranking up. More people in red ranks means there's longer que times because there's a higher demand. The way MM works is it looks for a killer close to your rank and if it can't find one it looks in other ranks. Wait long enough and it will throw the very first killer available in your direction just so you have a game. The MM pairs reds with a r15 killer not because it's broken. It's because the game can't find a killer closer to their rank. The reason they can't find a red killer is simple. After ruin nerf, killer's job got harder. No one wants to play killer and new players are being paired with red survivors. So were not getting any new killers on top of the veteran killers playing survivor or playing something else.

  • Todgeweiht
    Todgeweiht Member Posts: 3,666

    Ironic you say that because I have the exact opposite problem, I am getting matched against too many low rank survivors when I am a red rank killer.

  • BenZ0
    BenZ0 Member Posts: 4,125

    Agree, someone with a open mind!

  • xTalon32
    xTalon32 Member Posts: 413

    Sorry, but I find that hard to believe, unless the red rank survivors you should have been paired with get dumped onto a low rank killer. I've had more of those games than I care to count.