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Space doors farther apart
Makes no sense that the doors should spawn so closely together at times. It makes it so once the hatch is shut by the killer, unless you're in the Meat Packing facility or Lery's, you have no chance of escaping.
Comments
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How many chances are you supposed to get exactly?
He not only worked to sacrifice the other three survivors but he also beat you to the hatch. He won, you lost, deal with it.
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There are many ways as a Survivor that you can still escape through the doors after the hatch was closed. If you prep the door before the first light goes on then the killer wont know you've started the door. Then just wait until they come back to check the door and its basically a guaranteed escape. Wake Up and Spine Chill + Resilence makes it even easier.
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Guess you've never played Lery's or Hawkin's before? The doors literally spawn on complete opposite sides of the map.
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Not anymore for Lerys. Since they changed the shape of the Map, they can spawn on the same side, sometimes right next to each other. Only difference to other Maps is that the Killer cannot watch both Gates by just standing in the middle.
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I have bad news...the doors can now apparently spawn on the same side at Lery's too. It happened to me recently. It was very confusing.
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The killer can see both doors on several other maps because the doors will spawn on the same wall and there's a clear path from one door down to the next. They can easily just stand between them and see both levers. It's swell and super balanced. [/sarcasm]
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Right. He worked really hard. People never have potato teammates and do most of the work in the match as the last survivor. Killers ALWAYS play super sportsmanlike. LUL And the killer definitely doesn't have an advantage in finding AND closing the hatch already. 🙄
The idea that a good player should have to take a "L" because their team wasn't as strong and everything about end-game as a solo is stacked against you, is bullshit. The LEAST the devs could do is space the doors out. Especially since Killers insist on making maps smaller and easier to traverse.
I get that Killers want to be able to catch survivors like people who fish with dynamite, but you keep tuning the game that way and your 15 minute lobby wait will be a 2 hour lobby wait because survivors just won't play.
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Hold on, let me get this out here real quick: ALL MAPS SHOULD HAVE EXIT GATE SPAWNS LIKE LÉRY'S.
Regardless of the killer's position, they can't keep both Exit Gates within view. This at least gives the last survivor a chance, even if it's very small one, to escape. Currently, the survivor could be forced to die because both Exit Gates spawned in line of sight to each other. This is no longer a possibility, they get their small chance instead of an impossible chance. 😁
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"Regardless of the killer's position, they can't keep both Exit Gates within view."
Since when?
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Why do you assume the survivor played horribly? At least in random matches, most of the time the last guy standing was the best. Not to say a super immersive, anti-teammate saving, useless person doesn't get the escape now and then to the fury of their teammates, but it's just not the reality of most matches in my experience that end in a solo EGC.
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I don't agree, especially in random matches. And as killer that would be harder to tell than as survivor.
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At one point the community was promised doors would always spawn on opposite sides of the map. Still waiting.
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Exit spawns atm are just easy win conditions for killers in 90% of the matches, sometimes they just spawn next to each other. Just make Exits spawn in a clock pattern (12 locked positions) with 3 or 4 free positions distance between them. Problem solved, fair to everybody.
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Most of the times when I was the last survivor, it was because my teammates fed a camping killer, boosted teammates, killer used an OP offering / add-on, or my teammates DC'd over something childish.
Anyways, back to the "logic" part, I did an experiment to see the escape odds for the last survivor. The outcome was the last survivor had a 16% chance to escape, BUT the killer wasn't allowed to use perks, add-ons, nor their power. The killer must also be 115%, since it gives a vanilla control.
Now, if the killer was allowed to use their power, perks, and add-ons. At that point, you minus well scrap the EGC and just have the Entity immediately sacrifice you once the killer closes the hatch.
I don't care if the killer can travel between exit gates faster than I can open the exit gates, just at least make it so the killer can't keep both Exit Gates in line of sight.
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Typo error, replace "can't" with "can" and it should make sense. 🙂
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This is fair. The fact is that the end game never used to be so certain death for the survivor before. The hatch being able to be closed by the killer essentially just means the survivor is for sure going to die. At least by spacing the doors apart the smart survivor could wait at a door, see the killer walk up to it and see no one is on it, and on his way to the other door the survivor could start on it. Will this work against killers like Hillbilly and the Spirit? Probably not due to how fast they can book it, but at least it will make it a more balanced situation than what we currently have.
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This is the same attitude as killers who complain because they didn't receive a 4K. Sure it feels bad if you were the only one who did gens and safe unhooks but that doesn't mean killers should have things made harder for them when it's already hard enough as is. For killers going against good survivors, the early game has to be played optimally in order for a mid-game to even come into existence (and even then, playing optimally doesn't always work since gen times are busted), otherwise it's a 5 minute gg. Now if you make it to where EGC is even harder for killers (when it was intended as a QOL for killers in the first place), then it makes the game more unhealthy. If you have potato teammates and feel entitled to escaping, just think about how much the killer sweated against optimal survivors. Let him have some breathing room with potato survivors. Besides, Wake Up and Spine Chill exist. If bad exit spawns are so frequent, then Wake Up should be worthy of a perk slot. It's the same with slugging, if it's too frequent, then Unbreakable is worthy of a perk slot.
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I dont believe you. And I think you're wrong, as that is the exact opposite of my experience and you are obviously a killer main. :) And no, plenty of immersive people play great...maybe you're just bad at immersion?
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@Booper_Of_Snoot probably just talking from their experience, and I wouldn't be surprised if most of the last survivors (s)he get are like what (s)he said.
I don't think that makes her a killer main through, just because (s)he has a different opinion about the EGC. 😃
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Their avatar is a killer, their name is booper of snoot, when i called them a killer main they did not refute it, and their perspective is completely killer sided. If walks like a duck and quacks like a duck it is probably duck. ;)
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Well their name is Booper of Snoot. Booper is the one doing the action. So it doesn't mean that, it could but... Also when you called them a killer main and they have yet to respond doesn't mean that they don't refuse it. Not everyone is on the forums to respond to a response immediately. People leave and respond hrs to days later. They also said 90% of my killer and survivor games....
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I called them a killer in a previous statement to their most recent response and they said nothing to refute it. Not that they haven't responded to my most recent post. And again, their avatar, which is used to represent you on this forum, is a pig and their name is pig related. Maybe they're a survivor main who just REALLY loves the pig...but I doubt it. Also, most people play both. I do. I'm still a survivor main.
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Maybe they ain't online or don't want to talk to your anymore. It doesn't mean that they dont talk to you anymore, doesn't mean you are right in you assumptions.
They could've seen the responses you gave to them, me and NMCKE and thought" well explaining that im not just a killer main is going on death's ears because i did say 90% of my Killer and Survivor games i experienced this problem but they told me that 'I dont believe you. And I think you're wrong, as that is the exact opposite of my experience and you are obviously a killer main' So that means whatever i say you aren't gonna believe me"
It doesn't mean my assumptions are right either, but could be a possibility.
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"Maybe they ain't online or don't want to talk to your anymore. It doesn't mean that they dont talk to you anymore, doesn't mean you are right in you assumptions."
LOL - THEY DID RESPOND ALREADY. 🤣 You are arguing the weirdest point for someone else and for no reason.
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Yeah it’s not always the last survivors fault that he’s the last survivor though. You can’t punish him for being last. So you’re wrong. Also, killers are really fast and some are high mobility able to traverse the entire map in seconds. Some have teleport ability. There are plenty of reasons WHY the doors should be farther apart. The killer isn’t entitled to all 4 every game just because he gets the first 3. Survivors also don’t have enough chances imo. How many games have you been a survivor where you go on the hook and the killer tunnels you and puts you back on the hook, or Mori’s you right after getting hooked? Or the fact that its SO EASY to find people and then down them if they’re caught out of position which is likely. Exposed, easy one hit downs. Survivors deserve a lot of chances in my opinion because you have a lot of abilities as a killer.
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It’s not about rewarding anyone. Killers are practically handed kills every game if you have a little awareness and a little common sense. That’s literally all it takes. It’s too easy. There’s 8 generators, they have to do 5. you only have 12 hooks but most fall into second stage or just get Mori’d right off the hook. So it’s not really fair a lot of the time 🤷♂️ Killers get their toes curled and back rubbed having high mobility which allows them to make as many mistakes as they want, fast missed attack recovery time which allows them to miss as many times as they want without setting them back in the chase.
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What rank do you play at? It is incredibly uncommon to see people hit half on first hook at high ranks, because if there is a risk of it, someone is probably going to hook bomb with BT.
It is typical for me in my red rank killer games to start the match off by immediately finding someone, downing them in like 20 seconds, and having the first gen pop by the time they are on the hook.
You definitely cannot be missing swings against a really good survivor, because even one miss can let them make it to the next pallet, extending the chase by potentially minutes if there is a nasty setup nearby. So you would have to immediately drop the chase because of that missed swing. Plenty of good survivors will bait out swings by running towards vaults / pallets and then suddenly changing direction, costing you extra loops you might not be able to afford.
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I think they need to do something about recovery time from Killer missed attacks Make it longer
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The doors should not spawn in ways that you can see both from standing in one spot, but there's plenty of doors where it's almost a free escape for the survivor if you don't have whispers. The meat plant doors come to mind, where it's optimal to just sit on one and let the killer find the hatch. Hawkins and Lery's are also really bad for this.
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My buddy’s rank 3 and I’m rank 5 survivor. My rank fluctuates. But yeah I see red rank killers all the time. I have red and purple rank survivors on my team every single game. I get it, I really do. But I don’t think some of the killers really require much. They cushion the heck out of the abilities, add ons and offerings. Each category has ultra rare that makes such a drastic impact on his ability to win. I’ve never seen so many crutch perks, abilities add ons and offerings on one character in my life than the killer. Ebony Mori, iridescent head, NOED, exposed, infinite evil within, one hit downs, extensive lunge attacks through vaults and in general . Hardest part about being a killer is literally finding people. Which they give you plenty of aura perks for that and loud noise notifications for that 😂
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And survivors have a million second chance perks and keys. The new instaheal perk is bonkers.
All you do as a survivor is hold M1, it's DBD's easy mode. The only skillful part of survivor is the chase, and on many maps you don't even have to be good at it. You can just camp pallets and not loop and still do fine if you got your 4x second chance perks.
You should really get to red ranks on both sides before you make your judgments. It's significantly harder to be the killer, unless you have some real spuds on your survivor team.
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It’s not a free escape because survivors did all of their objectives already. They did their job to get that escape. Or the hatch got stomped on. It’s fair.
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This stuff about having bad teammates is incredibly hypocritical because if you have teammates that carry you people usually still take the win instead of being like well I didn't do anything I might as well give the killer a kill.
It's a bit entitled when you can pick and choose whether the disregard the team or not. If they're bad you disregard them state that they shouldn't bring you down if they're better than you and basically carry you you for some reason now they're acceptable and you get a share in the Victory.
Before you say anything when I play survivor it's usually solo survivor so I know how it is to have potato teammates but I don't act like that entitles me to a win.
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And if they land a hit then they get to attack quicker then normal to balance it and you really need to learn more about killer or at least play 1 match "I’ve never seen so many crutch perks, abilities add ons and offerings on one character in my life than the killer. Ebony Mori, iridescent head, NOED, exposed, infinite evil within, one hit downs, extensive lunge attacks through vaults and in general" i never knew 1 killer could have the choice of using all off them please tell me which one it is.
NOED can be counted by survivors doing bones simple as that and the killer has to play with 3 perks the whole match for a chance to use NOED but you keep claiming everyone gets mori off first hook so not sure how your running into NOED, only a couple killers can make you exposed and it only last so long unless you use a add on for evil within otherwise most times it's a perk like a hex totem. One hit downs there is only a couple killers that can do that the rest you need a add on to do it or have to build up there power to be able to one hit survivors.
Survivors have a lot more 2nd chance perks and they don't need to bring in perks to try and help balance the game out but you would know all about that being rank 5, so if the survivors did the objective so the doors should spawn in a way they can get out would you be happy to balance that if the survivors failed to do the objective the hatch didn't spawn?
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Isn't this post about just not being able to get the doors open when you are the last survivor? The hatch itself is a free escape, survivors can do 0 gens and someone still gets the hatch. But on many maps the best play is to literally just sit at an exit gate and let the killer find the hatch. If you have wake up + resilence you are going to get out 9/10 times. Or get out 10/10 times with left behind+spine chill and a key.
If you are complaining about not being able to get the doors open when the whole team is alive, that's the first time I have ever heard someone complain about that. Someone should be able to loop the killer for 20 seconds.
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Neither do I. Nothing I said has been entitled in the least.
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From my limited knowledge, I believe that hatch was added to prevent the game from being taken hostage when three survivors are dead. It isn't meant to provide a 100% free escape for the last survivor, but rather a means to the end of the match.
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if that is the case then the game should just end as soon as the hatch is closed, but it doesnt
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The killer getting to the hatch first is closing off one of the options, it is supposed to make things harder to escape now as it eliminates the alternative option.
Wanna escape? Find the hatch first.
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again, ok so why does the game not end when the killer closes the hatch then? then the spacing of the doors dont matter to anyone
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