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A simple "Fix" or limit to mori's

Before I talk about my idea on how to make mori's more fair without removing their power to kill survivors I should say that i play both sides pretty equally however if im a little more honest i do have a lot more time playing killer. Im saying this because their are always those people who will see an idea or thought, comment, ect and will ignore or insult that person because they sound biased. I actually think keys are more unbalanced but i have already made a few posts about them one of which is here https://forum.deadbydaylight.com/en/discussion/132937/my-full-hatch-and-key-rework-idea-longish#latest

Now as i said this idea is pretty simple, mori's can't be activated on a survivor until 5 minutes go by after their first hook, they are on death hook, or if the gates are powered. Some things can be changed with this idea such as when the timer starts or it's length but the general purpose of it should stay the same.

This will stop the killer from being able to kill a survivor right after they are hooked which is currently what a lot of people including myself hate about mori's. Being able to kill a survivor before a gen can even go off is one of the most unfair things the killer can do since it forces a depip on that survivor and makes the rest of the match kinda hopeless for the remaining survivors. However reducing the killing power of mori's is also unacceptable since at the core that is what mori's are used for and it's their purpose in this game, so the only reasonable thing to do is limit when a mori can be used.

Comments

  • KingFrost
    KingFrost Member Posts: 3,014

    I still think they should just have to hook each survivor once before being able to Mori. It'd be a simple nerf that would discourage tunneling.

  • YaiPa
    YaiPa Member Posts: 1,929

    "reducing the killing power of mori's is also unacceptable since at the core that is what mori's are used for and it's their purpose in this game"

    and you nerf it so hard it would basically be impossible to use in games where is needed, i.e. fast genrushing games, or basically useless on death hooks survivors.

  • finitethrills
    finitethrills Member Posts: 617
    edited March 2020

    That's how moris generally work.

    Edit: NM, I think I see that you mean hook everyone once before ANYONE can be moried

  • Liruliniel
    Liruliniel Member Posts: 3,051

    I just think Mori's should be removed as a offering added to base kit as a alternative way to kill someone on death hook.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited March 2020

    I mean if you suck at applying pressure then yea it's a nerf for you, I personally can apply enough pressure with a killer im good with to not have games that last only 5 minutes, that's also why i said the timer could be changed. Anyone with a brain knows that mori's need something to limit them, mainly to stop killers from instantly killing a survivor off a hook at the start of the game. As for killing power it does stay the same since you can still kill all survivors after their first hook, its just going to be later on in the trial to give them a actual chance at surviving.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    That would nerf the potential to save survivors with flashlights, pallets, and perks meant for saves with body blocking so I don't think the devs would implement that.

  • ClickyClicky
    ClickyClicky Member Posts: 3,536

    But if you nerf moris then killers might need to actually put a little bit more effort into their camping and they wont be handed the win on a plate. We can’t have that.

  • YaiPa
    YaiPa Member Posts: 1,929

    happy to read somebody can control time, never thought it would be possible.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    When you have over 1500 hours with a majority of it as killer it becomes possible :)

  • KingFrost
    KingFrost Member Posts: 3,014

    Yes. Like BBQ, but instead of getting double Bloodpoints, you are able to kill people by your own hand. Mori's can be fun, but a lot of people use them as tools to win games easily.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104
    edited March 2020

    The only issue with it that i can see is if one survivor just plays stealthy the whole game or a swf sees the offering and tells one member to hide all game, I have had plenty of games where im dominating but there is that one survivor who i dont find until half of their team is dead.

  • Liruliniel
    Liruliniel Member Posts: 3,051

    By removing it as a offering and forcing into be in death hook only situation it does become more fair. Having 2 chases, 3 to 5 hits, and a DS is extremely better than what we currently have.

    If the devs gave unique animations for each survivor on the hook without increasing or decreasing time it would also make killers have to choose between death by mori or hook. Sometimes the mori maybe better, but it opens hatch faster. What if that survivor has your favorite hook animation?

    While I do agree that it would psuedo nerf all those by giving a reason for the killer to choose between different things it does help. Also of someone fails that bad outside of say being hard camped or tunneled. I wouldn't risk much for them to begin with friend or random.

  • Kees_T
    Kees_T Member Posts: 811

    5 minutes before beaing able to mori someone is just too much for an ultra rare offering, the point of mori is to end matches quickly. If you're adding an 5 minutes to this ultra rare offering you must offer something good to balance around it. I can aggre it can be changed but in other ways.

    Killer needs to down and hook the survivor, so he kinda works for it. It's an cheap way for the KIller to play, but if he depends on it every match he will never improve.

    It's just like this: Killer can throw the game away for Survivor by using an Mori, and Survivor can throw the game away for the Killer by using Keys. Each side has its strenghts.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    The problem still remains that it would nerf multiple aspects to survivors such as saves and perks and not by a small degree, also people will always pick doing a mori instead of hooking when survivors are trying to do saves and it makes saving people late game harder from camping killers since the killer can camp and if he downs a survivor on death hook he doesn't have to worry about DS or someone going for the save when he can just wait for the hooked survivor to die then mori the survivor that got downed going for the save.

    Adding a unique hooking animation is just not cooler than a mori from any killer especially when that mori denies any chance of that survivor getting saved. It's just objectively better for the killer in every way other than getting a perk to activate like bbq or pgtw.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    thats not balanced, having broken mechanics on both sides doesn't mean its fair, also mori's are not for ending matches quickly they are for forcing a survivor out of the trial once they have been hooked more than once. That is not throwing the game that is forcing a win/lose and its the same with keys but with keys its last long enough to have hatch spawn than abandon the objectives while getting others to follow you so you can find hatch and instantly win. If we are talking about which one is more unfair its mori's, if its which one is more common its keys.

    if people feel the timer is too long as I said it can be changed but I think the least it could be is 3 minutes since forcing a lose is the biggest move the killer can make. As for keys i put a link to an idea I have on that so if you want to discus them go their since this is about mori's not keys.

  • Kees_T
    Kees_T Member Posts: 811

    I know Moris are steps ahead from Keys. I can't help but talk about keys when the subject is cheap ways to "win" a game. The faster you down>hook>mori survivor, the fast the match ends, it will cut time from needing to down him and any other survivor again 2 more times.

    I would be okay changing the Mori to the need of hooking each survivor once, you will need to waste time to find the one remaining that maybe is hiding, its almost equally to the survivors needing to first do the gens and then finding the hatch. I also don't like the mechanics of adding more timers things to the game. Also Killers need to have the upper advantage since they're against 4 different people with 16 perks.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    My only problem with that idea is how exploitable it is for the survivors, the idea i presented doesn't lower the power level of mori's later in the match in fact it stays the same. The only difference is that it isn't usable early game which is how it should be. The more I think about it I think the timer should be at 3 or 4 minutes and I know you said you dont like timers but i think thats the only way it could be without it being exploitable by either side.

  • Lily0
    Lily0 Member Posts: 128

    I agree with this so much. That way moris are still strong, but nowhere near as strong as they are now

  • Kikki
    Kikki Member Posts: 536

    I have a better idea.

    Make it so that the unhooked Survivor can't be moried for about 30 sec's.

  • Sluzzy
    Sluzzy Member Posts: 3,130

    Buff DS to prevent a tunneling mori. During the mori animation, succeeding a skillcheck will cancel the mori and stun the killer for 10 seconds. Solution solved. That'll put an end to tunneling moris.

  • Kees_T
    Kees_T Member Posts: 811

    I liked this buff, but you know what would be better? Succeeding the skillcheck will cause to killer to go in coma, so other survivors can hold M1 and play their gen simulator.

  • finitethrills
    finitethrills Member Posts: 617

    Honestly, moris should be available for everyone when they are on death hook. For those who don't like using them because of how unfair they CAN be, it means you rarely ever see a nifty by your hand kill. It also makes that daily not dependant on having a UR add on available. It's one of those things that SHOULD have been there for fun and visual flair, and not a super strong weapon. The last hook and the last survivor should've always been an aesthetic choice for the killer - kill em on the hook, or kill em on the floor. Moris already take quite a while, so it's not saving much time vs going to the last hook, it means the crawl to a dead zone cheese would never have happened if you killed the rest of their team, and the killer has to give up some points if they want to see the fun kill.

    I don't think there'd be anything wrong with making moris a built in visual preference as long as they replaced it with something else decently strong for killer that seems less unfair than -1 hook for all.

  • AChaoticKiller
    AChaoticKiller Member Posts: 3,104

    I just cant agree with it being fair since the problem is that it would literally cut the amount of times you can save a survivor by a third, as well as any survivor perk that affects the wiggle meter or that involves saving/taking hits for others being carried by a third.

    That's just too much of a nerf to too many aspects of survivors. Just because someone is on death hook doesn't mean that they shouldn't have a chance to be saved and if the killer knows that other survivors will try to do a save he will always mori that survivor instead of picking them up, actually he might just always mori since it is just cooler than hooking survivors and because killers don't care about an extra 1k points.